Tried to play Tunic today. First thing it does is try to connect to the internet. I blocked it (as I always do) and it just quits. No message, just won't run. If your game has a valid reason to connect to the internet, tell me otherwise I assume it's just to track me.
@mart@deshipu this, traditionaly games were fun because of who you played against. It was a social exercise. What modern designers are doing is making a more addictive version of solitaire.
@deshipu@mart multiplayer games crib the social tennets of traditional games. Single player games are just increasingly intricate Skinner boxes. It's not that I don't believe in game design. It's just that game design is a mirror of Physiology. A snapshot of a certain world view / demographic taught as fundamental axioms.
@deshipu@mart it's really the term "game design" which I am not a fan of. In my experience it synonymous with value maximization strategies. I'm concerned that people genuinely believe this abuse is considered progress.
I have a lot of hotloading in my engine, but Aseprite files are complex binary files and not easy to load, so I created a bat/bash file that can export a single Aesprite into the hotload folder and the engine can digest it pretty quickly. It's not prefect, but my artist can now change animations and see them in the game.