Elusive_Fluffy, to gamedev
@Elusive_Fluffy@mastodon.social avatar

My current progress on the base model for the new style of the main character. Fairly happy with it so far, they look so cute. They also have cute beans on their paws.
The head took a bit longer than I was expecting, was fairly complex with the topology. The tail and hair (with some edits to the hair) were copied from the old design, since I was fairly happy with them already
Glad I decided to redo them, I'm much happier with this style

image/png
image/png

aras, to blender
@aras@mastodon.gamedev.place avatar

I accidentally implemented blurred shadows and outlines for Text Strips in sequencer. In for Blender 4.2! https://projects.blender.org/blender/blender/pulls/121478

eclectech, to random
@eclectech@things.uk avatar

Just cleared out my folder of in-progress files as they had all languished there for too long and obviously weren't meant to be. I'm left with a photo of a lemur that I thought looked boopable and NOTHING else 😮

greenpete,
@greenpete@lor.sh avatar

@eclectech There's a fair bit of open source animation software, and some of cross platform, like which is used by professionals.
Also , I think is cross platform.

Rekkert, to StarTrek
@Rekkert@mastodon.social avatar

Decided to modify my existing USS Yeager corridor set (first image) to create a corridor for the USS Cerberus.

Still in progress, of course, but you can compare the first two images and see the different style I'm going for with this one. Besides adding more details, I've still got to replace the lift with a different style.

#StarTrek #FanArt #Blender #Inkscape #FOSS

USS Cerberus corridor. The floors are carpeted grey and blue, while the walls are mostly different shades of grey. There are blue lights near the bottom of the wall segments.
USS Cerberus corridor. The floors are carpeted grey and blue, while the walls are mostly different shades of grey. There are blue lights near the bottom of the wall segments.

metin, to blender
@metin@graphics.social avatar

I guess the time has come to write a book called "My life as a Blender Artists forum moderator". 😅

#blender #Blender3D #B3D #3D #social #SocialMedia #media #community

humeursdevictor, to blender French
@humeursdevictor@mastodon.social avatar

Le Parisien recrute un.e infographiste !

Vous maîtrisez les nouvelles techniques de visualisation et de narration sur le Web

Le partage est chic !

OC Yeah I stole the idea from a spam thumbnail, low-poly 3D vertex colors only

Made with Blender. If you want to see more (or read details I've written about before) I have other threads but note that most instances I've seen seem to only get one thread or the other (so you may need to look at my threads on Kbin). There's another image (an office plant) in the comments of one too. Nothing really...

A lowpoly scene of a purple hand appearing just beyond a pure-white-image on a computer monitor, its hollow palm offers you a plastic black pill bottle with a blank label (both ends of the label are facing the camera). The drugs are probably yummy. This design/idea was stolen from a spam thumbnail.
Craigp, to blender
@Craigp@mastodon.social avatar

Presumably there's a way to export the new #blender hair systems as alembic particles. I'll look into it tomorrow.

pafurijaz, to blender
@pafurijaz@mstdn.social avatar

A free beginner course for on how modelling hard surfaces.
https://www.youtube.com/watch?v=-9OsZcROorA

Craigp, to blender
@Craigp@mastodon.social avatar

I feel like I'm hallucinating. Didn't we used to be able to toggle dynamic topology with a keypress in #blender? There's no keymapping for it, and "d" does nothing.

But I can still change the SCALE of the dynamic topology with a keypress? I just can't USE it?!

Craigp, to blender
@Craigp@mastodon.social avatar

AGH. After decades, I just realized you can just tell #Blender to create a skybox and lighting for you while doing modeling and testing.

No more dull metals in eevee, no more painstaking default lights... just tell Blender to give me a sky.

qgi, to blender
@qgi@mastodon.gamedev.place avatar

No longer Saturday, but
I experimented with #blender and the #gameboy color palette over the weekend.

#indiedev #screenshotsaturday

thinkMoult, to opensource
@thinkMoult@mastodon.social avatar

This year, 3 students are sponsored by #GoogleSummerOfCode #GSoC to work on #IfcOpenShell and the #BlenderBIM Add-on, building features for light simulation, IDS authoring, and web UIs. https://ifcopenshell.org https://blenderbim.org

#opensource #openbim #b3d #blender

SpaghetMeNot, to blender
@SpaghetMeNot@mastodon.social avatar
pafurijaz, to blender
@pafurijaz@mstdn.social avatar

Texturing the life-raft Viking JYN 50 MKI

mightyspaceman, to blender
@mightyspaceman@aus.social avatar

Huh. Blender 4.1 add touchpad gesture support? nice.

virtualbri, to blender
@virtualbri@mastodon.online avatar

It's cute all you Blender users making videos with your one or two N-tabs on the side.

Mine's looking like teen's web browser with a million tabs I now need another plug in* to organize and clean up.

This UI sometimes...sigh.

#Blender #3D #UI

henrih, to blender
@henrih@mastodon.social avatar

Amazing ! The movie we have been working on for more than 2 years now is in the official selection of Cannes Festival and will be the opening movie of Annecy this year !
Blender was at the center of our pipeline along with TVpaint, Photoshop and Fusion.
Can't wait for the world to discover it !
#b3d #blender #cannes #awesome
https://www.animationmagazine.net/2024/04/animated-features-flow-the-most-precious-of-cargoes-added-to-cannes-selection/

chafouin, to blender
@chafouin@mastodon.gamedev.place avatar

Because the ground projection is limited in perspective, new Cube and Dome-projected HDRIs are coming to Photographer

video/mp4

U039b, to blender French
@U039b@mastodon.social avatar

Enlevez-moi blender des mains s'il vous plaît.

#pirogue #blender

image/png

ArmouredWizard, to TodayILearned
@ArmouredWizard@dice.camp avatar

Is it just me, or should a "Tutorial for Beginners" explain Why to do things, rather than just show How?

villares, (edited ) to genart
@villares@ciberlandia.pt avatar

Yesterday at Sesc, on our Wednesday's "Open code lab", a group of 8 people including me and my educator colleague, we started to follow @tabreturn's tutorial for , it was great, we finished 2 parts and just started the 3rd and final one.

https://tabreturn.github.io/code/blender/python/2020/06/06/a_quick_intro_to_blender_creative_coding-part_1_of_3.html

It uses Blender 2 and we are on Blender 4 now, something that got easier is the "Toggle System Shell" feature... so you don't need to launch Blender from the terminal/command prompt

SourceRolls, to Phish

Drew Carey
Dick
and
Blender

are not the words I expected to associate most strongly with the Phish Sphere experience, but alas

#phish #sphere #dick #blender

SpaghetMeNot, to blender
@SpaghetMeNot@mastodon.social avatar

Apparently the kids are making shorts these days 🩳

Short video showing the autoConstraints addon for Blender

stevefaeembra, to edinburgh
@stevefaeembra@mapstodon.space avatar

Visualising house numbers in . Height is in proportion to house number. Done in and .

Generally, numbers increase going away from the city center (the bollard outside the old post office across the road from Balmoral Hotel).

But I find roads on a slope tend to have numbers increase as you go up the slope.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • thenastyranch
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • ngwrru68w68
  • provamag3
  • magazineikmin
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • anitta
  • Leos
  • tester
  • JUstTest
  • All magazines