Some work-in-progress impressions of my supermarket snowman xmas greeting illustration.
I used the NURBS-based MoI 3D editor for modeling and base coloring, then exported the scene to Blender for further coloring, texturing, lighting and rendering.
A tip for those who render MoI 3D scenes in Blender…
MoI allows export of styles as vertex colors when using the FBX format. This can be enabled in MoI.ini by setting:
[FBX Export]
WriteVertexColors=y
Once imported in Blender, remesh objects with sufficient detail in Sculpt Mode, with Preserve Attributes checked, then use Color Filter tool ➔ Smooth to smooth vertex paint borders.