Browsing through the new Extensions section (previously called "Add-ons") in the Blender 4.3 Alpha build preferences, I stumbled upon an extension that should be able to import native 3ds Max files. It even supports V-Ray and Corona materials. I haven't tested it yet, but I hope it works!
Browsing through the new Extensions section (previously called "Add-ons") in the Blender 4.3 Alpha preferences, I stumbled upon an extension offering lots of useful, ready-to-use Geometry Node functions, including instanced radial arrays, grid arrays and spherical arrays…
Browsing through the new Extensions section (previously called "Add-ons") in the Blender 4.3 Alpha preferences, I stumbled upon an extension offering lots of useful, ready-to-use Geometry Node functions, including instanced radial arrays, grid arrays and spherical arrays…
While #Adobe is doing an absolute stupid with their new licensing terms, and (now Canva-owned) #Affinity slashes prices by half in a "flash sale", I am once again asking people to consider supporting #FLOSS tools instead.
Yes, they are far from perfect.
But with a small fraction of what these closed source vendors are raking in, these tools could be made immeasurably better.
And they won't end up bought up and enshittified, as experience with past attempts at doing that to FLOSS tools shows.
If you want to render photorealistic images, the Cycles render engine is your friend. But what exactly are all these settings? Which render device and denoising algorithm should you use? #B3D#Blender#Blender3D
Blenderheads who would like to get a taste of SDF 3D modeling, here's a Blender Geometry Nodes scene that turns meshes into pseudo-SDFs by beveling Boolean intersections…
I FINISHED MY FIRST GAME JAM!!! I'm extremely lucky to have had a wonderful team, and I think our game fluffulis is really pretty amazing for the short time we had to make it! I would love to hear what you think of it if you give it a try ❤️ #gamedev#unity3d#unity#3D#blender3d