apq, to GraphicsProgramming
@apq@mastodon.gamedev.place avatar

Blender 4.2 introduces Thin Film Iridescence for materials such as soap bubbles, oil, and pearls, without the need of custom shaders.

These images were rendered in Blender 4.2 Beta using values from https://physicallybased.info/

Thin film on metals isn’t yet supported but it's coming, according to info in this thread: https://projects.blender.org/blender/blender/pulls/118477

image/png
image/png

metin, to blender
@metin@graphics.social avatar

Browsing through the new Extensions section (previously called "Add-ons") in the Blender 4.3 Alpha build preferences, I stumbled upon an extension that should be able to import native 3ds Max files. It even supports V-Ray and Corona materials. I haven't tested it yet, but I hope it works!

https://extensions.blender.org/add-ons/io-scene-max/

#Blender #Blender3D #B3D #3dsMax #autodesk #file #import #3D #CG #CGI #graphics

metin,
@metin@graphics.social avatar

Browsing through the new Extensions section (previously called "Add-ons") in the Blender 4.3 Alpha preferences, I stumbled upon an extension offering lots of useful, ready-to-use Geometry Node functions, including instanced radial arrays, grid arrays and spherical arrays…

https://extensions.blender.org/add-ons/t3d-gn-presets/

metin,
@metin@graphics.social avatar

If you dislike Blender's cumbersome new Add Modifier menu with tedious submenus in Blender 4.x, I can recommend the Old Modifier Menu add-on.

There's a free version, but version 2 costs less than $1, and the add-on is very customizable via Blender's preferences. I love it.

https://bluenile3d.gumroad.com/l/sexoc

#Blender #Blender3D #B3D #AddOn #PlugIn #extension #3D #CG #CGI #graphics

mokona, to retrocomputing
@mokona@mastodon.zaclys.com avatar

Following a funny discussion on a forum, I spent a bit a time imagining a portable Matra Alice.

À la suite d'une discussion amusante sur un forum, j'ai passé un peu de temps à imaginer un Matra Alice portable.

#retrocomputing #blender3d

KayLousberg, to gamedev
@KayLousberg@mastodon.social avatar

Just moved my account from gamedev.place to mastodon social in order to hopefully gain some discoverability!

Just to re-introduce myself;

I'm Kay, I love making things in 3D, primarily #gameassets !

You can check those out here : https://kaylousberg.itch.io/

Most of them are free 😀

#gamedev #blender3d #b3d

A 3D turn-around of a hexagonal shaped island covered in trees and little buildings in an autumn vibe.

jan, to blender
@jan@socel.net avatar

If you want to render photorealistic images, the Cycles render engine is your friend. But what exactly are all these settings? Which render device and denoising algorithm should you use? #B3D #Blender #Blender3D

video/mp4

metin, to blender
@metin@graphics.social avatar

Blenderheads who would like to get a taste of SDF 3D modeling, here's a Blender Geometry Nodes scene that turns meshes into pseudo-SDFs by beveling Boolean intersections…

Video:
https://www.youtube.com/watch?v=oDe9X9WptZk

Blender file download:
https://drive.google.com/file/d/13oaTu3QMJkpSx3HzQz6Npf1BEjGAYi_h/

mbt3d,
@mbt3d@fosstodon.org avatar

@metin @daniel And I loved the way the Dutch guys pronounce Mon-key as opposed to english speakers Mun-key 😂
Here the Germans say Lon-don and we say Lun-dun, got to love language variations 😀

metin,
@metin@graphics.social avatar

@mbt3d @daniel Haha, I pronounce those words as "Mon-key" and "Lon-don" too. 😁

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🦕 added castle themed assets
🐢 lighting changes & sky -> fog
🦜 tile map refactor

funnily enough - after I've changed sky->fog, the N24h race was red-flagged cause of fog and ended after only 8h. 👀

(all 3d assets are made with )

video/mp4

metin, to blender
@metin@graphics.social avatar

Blenderheads who like my SDF modeling adventures in MagicaCSG, an add-on has been released that brings SDF modeling to Blender: ConjureSDF.

Trailer video:
https://www.youtube.com/watch?v=2EPTambcvyM

Gumroad product page:
https://johnkazart.gumroad.com/l/csdf

@blenderartists forum thread:
https://blenderartists.org/t/conjuresdf-smooth-non-destructive-booleans/1478671

VirtualRook, to gamedev
@VirtualRook@mstdn.games avatar

I can't believe I haven't posted this here yet!

I FINISHED MY FIRST GAME JAM!!! I'm extremely lucky to have had a wonderful team, and I think our game fluffulis is really pretty amazing for the short time we had to make it! I would love to hear what you think of it if you give it a try ❤️

https://nizitowns.itch.io/fluffulis

metin, to Mario
@metin@graphics.social avatar
Gynux,

@metin 🤩 I think the ones I prefer are top left, bottom right, and the "jump guy" :)

metin,
@metin@graphics.social avatar

@Gynux 😃👍

echtjetze, to blender German
@echtjetze@troet.cafe avatar
metin,
@metin@graphics.social avatar

@echtjetze Suzanne, are you on drugs again?! 😆

acryline, to random French
@acryline@framapiaf.org avatar

#Blender3D #Mywork #blenderart

Je suis en train de faire une composition dans Blender. Aujourd'hui j'ai fait un élément de cette composition : des cerises.

mbt3d, to blender
@mbt3d@fosstodon.org avatar

Random doodle modelling exercise, playing with 4.2 Alpha
#mbt3d #3D #b3d #modelling #blender3d

mbt3d,
@mbt3d@fosstodon.org avatar

I thought it may be interesting to see the wire for this one.
#mbt3d #3D #b3d #modelling #blender3d

metin,
@metin@graphics.social avatar

@mbt3d Interesting indeed. Was this exported from MoI 3D with Ngons?

noctiswhole, to random
@noctiswhole@pixelfed.social avatar
noctiswhole, to random
@noctiswhole@pixelfed.social avatar
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