An experiment made in a game jam in 2015. I didn't have a game idea to go with it, but I wanted to experiment with a 3D map that scrolled like a conveyor belt.
I wasn't good with shaders back in the day, so I had to work some more time after the jam to get this result. I added the tutorial more recently.
Prince of Bricks, the first game I managed to finish and release in a game jam in 2011. Made in Java, still runs. Will be playable in our games collection, to be released as soon as we can.
@kylotan@grumpygamer I feel like user expectations have shifted but are not "higher" now. We live in a time where we tolerate PS1-wobbly-polygon graphics, but we still expect more and more accessibility features.
Some footage from First Plague, our runner made in a game jam in 2020, mixing 2D objects in a 3D world, which will be part of the collection we'll release soon.
As an Egyptian in his boat on the Nile, try to escape the River of Blood while saving the unlucky Nile inhabitants on the shores!
First Plague, a runner started in a game jam in 2020 where you must escape the Nile being turned into blood, and save as many inhabitants along the way.
A jam game I made in 2014, heavily inspired by Kuru Kuru Kururin, and slightly improved over time, for a future release, compiled with other jam games.