@guntha@mastodon.gamedev.place
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guntha

@guntha@mastodon.gamedev.place

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DevteamLife, to gamedev
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MINE!

#gamedev

guntha,
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@DevteamLife I started doing that after discovering that the default cube had some pre-set material setting that would screw me up later.

guntha, to opengl French
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guntha, to opengl French
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Some footage from NeverEscape, a proof of concept for an escape-the-room style game made during a game jam in 2017.

https://streamable.com/9pt9mx

#indiedev #indiegame #IndieGameDev #escapegame #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #notmadewithunity #screenshotsaturday

guntha, to opengl French
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At some point I started making more ambitious maps for Swimming Brick. This is on hold for now.

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #notmadewithunity #screenshotsaturday

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guntha, to opengl French
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According to my analytics, it is videos of my vertex shading experiment from 2015 that get the most views.

https://streamable.com/pmj3sh

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12

guntha,
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I would have expected our underwater adventure game to be the winner.

https://streamable.com/3ouxx2

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12

guntha,
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I also would like those adorable burning people to get some more love.

https://streamable.com/88kamo

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12

guntha, to opengl French
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An experiment made in a game jam in 2015. I didn't have a game idea to go with it, but I wanted to experiment with a 3D map that scrolled like a conveyor belt.
I wasn't good with shaders back in the day, so I had to work some more time after the jam to get this result. I added the tutorial more recently.

https://streamable.com/0zd5kf

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #notmadewithunity #screenshotsaturday

guntha, to random French
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Prince of Bricks, the first game I managed to finish and release in a game jam in 2011. Made in Java, still runs. Will be playable in our games collection, to be released as soon as we can.

https://streamable.com/nuz98i

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #notmadewithunity

guntha,
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It also came with its level editor.

grumpygamer, to random
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There is no better time than now to build your own game engine.

guntha,
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@kylotan @grumpygamer I feel like user expectations have shifted but are not "higher" now. We live in a time where we tolerate PS1-wobbly-polygon graphics, but we still expect more and more accessibility features.

guntha, to opengl French
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Some footage from First Plague, our runner made in a game jam in 2020, mixing 2D objects in a 3D world, which will be part of the collection we'll release soon.

As an Egyptian in his boat on the Nile, try to escape the River of Blood while saving the unlucky Nile inhabitants on the shores!

https://streamable.com/d4f9dz

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #handmade #OpenGL #D3D12 #DirectX12 #runner #screenshotsaturday

guntha, to opengl French
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A session of playing the first level of Fire Exit.

We're getting closer to a release of our games collection.

https://streamable.com/88kamo

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #handmade #OpenGL #D3D12 #DirectX12 #screenshotsaturday

guntha, to opengl French
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Some longer footage of Swimming Brick, the underwater adventure game, to be released with our collection of jam games.

I kept the jam version's maps to show their parenting, only with much more detail and complexity.

https://streamable.com/3ouxx2

#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #handmade #OpenGL #D3D12 #DirectX12 #screenshotsaturday

guntha, to opengl French
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A medley of level editors from our games, before we go on vacation.
These were taken on my old Windows 7 laptop, still going strong.

#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12 #screenshotsaturday

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guntha, to opengl French
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Surveillance Sphere, a game where you are a mayor that doesn't want to see the truth about his city and has to rely on a device to show him reality.

Started in a game jam in 2021, the city has entirely been made using @trenchbroom

#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12 #gamejam #screenshotsaturday

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guntha, to opengl French
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First Plague, a runner started in a game jam in 2020 where you must escape the Nile being turned into blood, and save as many inhabitants along the way.

#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12 #gamejam #screenshotsaturday

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guntha, to opengl French
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The launcher that will allow you to launch games and get more information about them, in our upcoming games compilation:

https://streamable.com/nhqx3k

#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12 #gamejam

guntha, to opengl French
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Fire Exit, started as a jam game in 2018, where you have to guide humanity to flee the planet in rockets because the planet is literally burning.

No expected to be this close to reality today back then.

#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12 #gamejam #screenshotsaturday #climatechange

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guntha, to opengl French
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A proof of concept for an infinite escape-the-room game. All visuals are by Biiscuit.

Will also be part of the upcoming games compilation.

#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12 #gamejam #escaperoom #screenshotsaturday

guntha, to opengl French
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This game is an ongoing attempt to make a good swimming adventure game.

#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12 #gamejam

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guntha, to opengl French
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For some reason, I find the menus of my game really appealing, even when some have been quickly put together for the compilation to be released.

#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12

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guntha, to ethelcain French
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Something I made for a game jam in 2015: a map that moves similarly to a conveyor belt. I didn't find an application for it in a game.

I plan to also include this in my game compilation, to be released later.

https://streamable.com/pmj3sh

#indiedev #indiegame #IndieGameDev #indie game #gamejam #Game Jam #handmade #screenshotsaturday #screenshot saturday

guntha, to gamedev French
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A jam game I made in 2014, heavily inspired by Kuru Kuru Kururin, and slightly improved over time, for a future release, compiled with other jam games.

#indiedev #indiegame #gamejam #gamedev #handmade #screenshotsaturday

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