Here's a look at my process designing upgrades for Rootin' Tootin' Lootin' & Shootin'. I have one big image file where I sketch out new ideas and refine them.
Random game thought: I’ve been thinking about a game controller with three joysticks, but I can’t come up with a good enough reason to have the extra one. Two joysticks seems to cover everything, right? Have we reached peak game controller? What could we map to a third stick? The closest to a good reason I could think of would be radial menus, but you can easily do those with a modifier and one of the other sticks right? #gamedev
@sinbad@toerror@bazkie I wish there were good charity shops round here! I’d be there all the time fishing for stuff like this. A fiver for one of them fancy joysticks is amazing!
@psychicparrot42 it’s not super fancy compared to some but it’s got everything I need and is £60 usually. I’m not into sims usually so would never have bought one but it makes Elite much nicer to play for a dirty casual like me
Hi! It's time for this week's edition of the #bevymergetrain. If this is your first time here, every week a do a round up of the community-reviewed PRs for @bevy, the #opensource#rustlang engine for #gamedev that it's now my full-time job to help maintain!
There's a whopping 20 PRs ready this week; let's check in on and each of them and I'll make the final call:
Finally, we have a nice little code quality PR for our new substates feature.
Turns out, clippy and friends don't work on macros, so it's harder to ensure nice code there. Simple enough, and I like the changes. Tests still pass (and the state stuff has a number of them) so I'm comfortable that there's been no change in behavior.
@bevy That was fun :) We are in release-prep mode for Bevy 0.14, but I think it's important to keep the weekly merge train alive even as we do that. It's valuable for contributor morale, it gives me something to do beyond reviewing tricky PRs and writing the release notes, and it helps keep the small, uncontroversial improvements flowing.
Writing about it really does help me think more clearly, and I really like how it helps teach the very soft, often-ignored judgement / triage skills.
Bug fixing today for Stardust Survivors. Turns out our Shooting Stars ability was super broken! The level 5 version now properly has a large star with double damage, size, and pierce, as well as a nice spread firing pattern! #indiedev#gamedev
@MrBehemo .... I love this name. I always think of them as "mushbooms" which is what the mushroom enemy in Secret of Mana is called, but officially in our GDD they are "Starshrooms" XD
a friend of mine told their classmate about kitsune tails with "what if lesbian shork mario" and the classmate was like "holy shit send me the link" and it really just sells itself doesn't it?
Well the results for the #lispgamejam are out. This time I did 30th out of 48; or 37.5%. That's an improvement over last year's 25/30 (17%), but it's not as much as I'd hoped.
I achieved good looks (12/48) and decent entertainment (23/48), but our creativity was quite low (33/48). I originally wanted to add vehicle-mounted weapons and power-ups. But they were cut due to running out of time. Looking at other top ranking games, I think I was on the right track but probably needed to add some kind of twist on the driving game to achieve a higher ranking.
Maybe I should partner up with someone for the next Jam.
@etenil Congrats for securing #12 rank in a category, that's a great success imho! Your game will soon be introduced to my daugthers now that you have an AppImage. 🙂
Here's a first look into how my solo game dev project is coming along!
It's an action deck builder where you play as a witch with the goal of clearing restless nature spirits. You will be able to capture spirits and summon them as familiars!