viktor, to opensource
@viktor@me.dm avatar

If you're looking for a free, open-source alternative to the Font Awesome icon library you should check the MIT-licensed Phosphor icon library. Clean designs, over 7k icons 🤯

https://phosphoricons.com

#opensource #foss #icons #alternatives #fontawesome #graphics #ui #ux

GuerillaOntologist, to Unions
@GuerillaOntologist@social.coop avatar
daviwil, to gamedev
@daviwil@fosstodon.org avatar

This voxel displacement technique for "modern retro" rendering looks so incredible, really inspiring:

https://blog.danielschroeder.me/2024/05/voxel-displacement-modernizing-retro-3d/

wxs, to graphics

This is truly absurd and delightful. The "first human computed shader". You are assigned a pixel, given the equation, and need to show your handwritten manual calculation of its RGB value.

"405 different people have been computing pixels by hand for 4 days"

https://humanshader.com/

It's made by Inigo Quilez the undisputed king of shaders.

(HT @dpiponi )

#graphics #shaders #computation

marcus_eckert, to GraphicsProgramming German
@marcus_eckert@mstdn.social avatar

Added an easter egg to the Riveo.app onboarding. Wait for it and it'll slowly freeze over. #shaders #graphics #ios #iphone

video/mp4

keen456, to retrogaming

@dosnostalgic @foone An actual ISA card that offers HDMI based on the existing Graphics Gremlin card.
https://yeokhengmeng.com/2023/09/hdmi-isa-graphics-card-for-vintage-pcs/ #dos #retrocomputing #graphics

metin, to pixel
@metin@graphics.social avatar

If you have ever worked with Deluxe Paint or heard about it, be sure to check out PyDPainter, a great and free resurrection of the legendary DPaint pixel editor.

https://github.com/mriale/PyDPainter

#pixel #PixelArt #graphics #GameDev #RetroComputing #tool #editor #tip #FediTips #Commodore #Amiga #MSDOS #retro

GIMP, to random
@GIMP@floss.social avatar

GIMP 2.99.16 (development version) has just been released! 🎉

The end of the GTK+3 port, much better GEGL ops integration, a lot of file format support improvements and so much more…

The release news: https://www.gimp.org/news/2023/07/09/gimp-2-99-16-released/

GTK, to GNOME
@GTK@floss.social avatar

New blog post from Matthias Clasen: dmabuf, subsurfaces, and graphics offload for zero copy data transfer over the graphics stack coming to GTK 4.14: https://blog.gtk.org/2023/11/15/introducing-graphics-offload/

#gtk #gnome #linux #wayland #graphics

ChanceyFleet, to blender

I’m a Blind technologist and i’ve built the Dimensions Lab for tactile graphics and models at New York Public Library. With the right tools, skill-building opps and community support, Blind people can break out of image poverty and excel at spatial thinking + design. This is me waving hello to folks in & https://www.technologyreview.com/2023/06/15/1074036/ending-image-poverty/amp/

gpuopen, to graphics
@gpuopen@mastodon.gamedev.place avatar

On vacation 🦃 or working 🧑‍💻 this week?

Either way, if you (or someone you know) would like to get started with programming, the Game Engineering team is excited to share their top tips with you 🌟

https://gpuopen.com/learn/how_do_you_become_a_graphics_programmer/?utm_source=mastodon&utm_medium=social&utm_campaign=beginner

We'd love to add your contributions to make the blog even more valuable!

Feel free to DM us, or reply to this post with your top tip for graphics beginners.

If it's accepted, we'll publish it on the blog and credit your handle (after confirming via DM).

metin, to gaming
@metin@graphics.social avatar
orbite, to animals Russian
@orbite@mastodon.social avatar
crocidb, to graphics

These clouds in Berlin that look like a low resolution perlin noise.

ruby0x1, to GraphicsProgramming
@ruby0x1@mastodon.gamedev.place avatar
orbite, to art Russian
@orbite@mastodon.social avatar
orbite, to art Russian
@orbite@mastodon.social avatar
TechDesk, to tech
@TechDesk@flipboard.social avatar

Graphics in many different video games have been getting more sophisticated, arguably approaching what's known as "photorealism" – indistinguishable from photos or videos of the real world. BBC News has more on how tech tricks are bringing video games to life.
https://www.bbc.com/news/business-65532128
#Tech #VideoGames #Graphics

FediGarden, to art

Mograph.social is a space for the Motion Design community. VFX artists, 3D artists, animators, designers and coders with an interest in moving images are all welcome:

:Fediverse: https://mograph.social

If you need more info, the admin is @MographAdmin

#FeaturedServer #MotionDesign #Graphics #3DGraphics #Animation #3DAnimation #3DDesign #Art #VFX #VisualEffects #Effects #CGI #Film #TV

FediGarden, (edited ) to tech

Graphics.social is a server for the computer graphics community to discuss 3D and 2D graphics, computer science, and any related topics:

:Fediverse: https://graphics.social

If you have questions, ask their admin at @brian

james, to ChatGPT
@james@ncot.uk avatar

Learning how to draw things on the Agon Light

I’ve been having a bit of a play around with my Agon Light, trying to come up with some ideas for a future video. I’ve discovered it has quite a nice 320×240 64 colour video mode that has just enough pixels to be interesting.

Here’s a little thing I managed to create.

TIt started off as a little discussion with ChatGPT and ended with a Python and PyGame program that drew one spinning shape in the middle of the screen. I’m finding ChatGPT is quite good for coming up with code that I would have otherwise spent hours trying to figure out.

The code isn’t the most efficient, I’m using floating point maths all over the place – on a device with an eZ80 CPU that doesn’t have an FPU. Writing this to use fixed point maths is an exercise for future me.

https://ncot.uk/wp-content/uploads/2024/03/Screenshot-2024-02-29-21.57.49-1024x239.png### Related posts:

https://ncot.uk/agon-light-c-development/https://ncot.uk/devlog-02-layer-2-graphics/https://ncot.uk/gamedev-music-art-and-being-creative/https://ncot.uk/agon-light-c-programming-an-introduction/

https://ncot.uk/?p=1657

metin, to retrocomputing
@metin@graphics.social avatar

When I was a 16-bit game graphics creator, I got accustomed to thinking in multiples of 16, for sprite dimensions, game scenery patterns, image resolutions, RGB color values and more.

That became a lasting habit. Even now, long after using multiples of 16 was necessary, I'm still entering 16, 32, 48, 64, et cetera, when numerical input is required. Does anyone happen to recognize this? 🙂

orbite, to art Russian
@orbite@mastodon.social avatar
Wuzzy, to graphics
@Wuzzy@cyberplace.social avatar

Codeberg.org user rudzik8 was kind enough to contribute 3D and 2D #graphics for skulls for the (very very incomplete) #laser #puzzle game #Lazarr!

#Minetest #GameDev

orbite, to art Russian
@orbite@mastodon.social avatar
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