MattHodges, to gamedev

The Library of Congress is sponsoring a challenge to help improve public knowledge of civics by asking video game developers to create fun, lightweight video games related to civics that incorporate Library of Congress resources.
#CivicTech #GameDesign #GameDev #civics

https://blogs.loc.gov/law/2023/06/help-the-library-of-congress-create-video-games-that-improve-public-knowledge-of-civics/

golgaloth, to boardgames
@golgaloth@writing.exchange avatar

Working on my rule books and scripts for videos, today. Maybe I'll even get around to sending them off.

#BoardGames #GameDesign #BGDev #GameDev

eggplantshow, to Games
@eggplantshow@mastodon.gamedev.place avatar

Hello, fediverse! An #introduction:

We are Eggplant: The Secret Lives of Games—six game developers who have candid conversations with other game creators that dive deep into the art, craft, and process of making games

You can find all of our previous episodes & everything about our show at http://eggplant.show

We have an awesome Discord community at http://discord.gg/eggplant and you can leave us a tip at http://patreon.com/eggplantshow!

#Games #VideoGames #VideoGamePodcast #GameDev #GameDesign

blub, to blender German
@blub@norden.social avatar
leahdriel, to random
@leahdriel@fediscience.org avatar

Welcome newcomers to the Fediverse!

I'm an information scientist and Ph.D. student at Western University in Canada. I'm also a librarian and educator. My current research covers





I may occasionally talk about art I work on!

alxd, to solarpunk
@alxd@writing.exchange avatar

A thought for / :

If you want to tell stories of a world where violence isn't a default conflict resolution option, don't reward it.

Don't make extra mechanics for combat, use the same kind of conflict resolution as for political debates or fighting forest fires.

If someone chooses violence, they could feel empty, feeling that they failed to find another way.

does this well: no XP for combat, only for quests, exploration and bonds.

temelchen, to gamedev German
alienmelon, to gamedev
@alienmelon@mastodon.social avatar

yay! my post about "Backrooms, Liminal Spaces, And The Subliminal Menace Of Loneliness in Indie Horror Games" has been featured on Game Developer!
https://www.gamedeveloper.com/design/backrooms-liminal-spaces-and-the-subliminal-menace-of-loneliness-in-indie-horror-games
i'm honored. i love reading that site and it's always a big deal to get a nod from them :D
yay omg :catjam:
~
#GameDesign #GameDev #IndieGameDev #Writing #Blog #Curation #Surrealism #Horror

golgaloth, to gamedev
@golgaloth@writing.exchange avatar
Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
konstantinosd, to random
@konstantinosd@mastodon.gamedev.place avatar
TarkabarkaHolgy, to boardgames Hungarian
@TarkabarkaHolgy@ohai.social avatar

Husband's Christmas present for me finally arrived in the mail 🥰🥰 Did you know has a Fan Art supplement? How awesome is that?! There are pictures by fans in all kinds of styles and techniques, including crochet, woodcarving, embroidery, and children's drawings 😊

Open Wingspan box with some cards spread out in front of it. Images include a kid's color pencil drawing of an owl, a needle felted duck, a clay meadowlark, and an adorably spherical kinglet

Darsycho2, to gamedev
@Darsycho2@mastodon.gamedev.place avatar

heya #wishlistwednesday !

today i want to show off Enigmatic Worlds, something I've been getting a lot of progress done with lately!

It's an FPS game inspired by obscure 90s FPS games, Amiga games, as well as many old Game Maker FPS games that led to the discovery of Doom in the first place!

https://store.steampowered.com/app/2558730/Enigmatic_Worlds/

#gamedev #indiedev #indiegame #fps #boomershooter #gzdoom #doom #zdoom #indiegames #indiegamedev #psychedelic #trippy #retro #gamedesign #gaming

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Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
turbohermit, to gamedev
@turbohermit@peoplemaking.games avatar

Systemic Game Design is a concept explain often to beginner game makers. So, let's make a thread that we can refer back to

The jist of it: systems that change the game state are self-enclosed. But that's a bit abstract, so let's jump into an example!

#gamedev #gamedesign
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jimmac, to pixelart
@jimmac@mastodon.social avatar
drj, to Fonts
@drj@typo.social avatar

People who use pixel fonts in your games, what font format do you use? And what format would you prefer? Are there any common pipelines?

Please boost.

alxd, to solarpunk
@alxd@writing.exchange avatar

Looks like there's a new #solarpunk #TTRPG on the block: https://www.sdrgames.studio/pages/why-we-fight by the creators of the "Earth Rising" board game.

"Why We Fight is a solo+ narrative TTRPG where you play a crew of eco-punks fighting fascism to build a brighter, greener future."

"(...) help struggling refugees and the havens they’ve made, and build a thriving, self-sustaining solar-punk community, all while pushing back against a force that seeks to blame the powerless (...)"

#games #gameDesign #soloRPG

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
batichi, to random
@batichi@masto.batichi.net avatar

Hey all!
is FREE on Steam right now. If you've had any interest in learning how to make games I HIGHLY recommend playing around with this little tool. For kids/teens especially wanting to get some understanding of

https://store.steampowered.com/app/235900/RPG_Maker_XP/

hsdgame, to animation
@hsdgame@c.im avatar
jblake, to gamedev
@jblake@mastodon.social avatar

A handful of the amenity and design button/previews I have finalized. #indiedev #indiegame #gamedev #gamedesign

alienmelon, to gamedev
@alienmelon@mastodon.social avatar

this interview just went up and i’m very proud of it (also honored to be included). i talk about BlueSuburbia. it’s a much more thorough discussion of the project than i’ve been able to write so far. Joel is a wonderful interviewer! thank you Game Developer!
Interrogating the public spectacle of pain in BlueSuburbia: https://www.gamedeveloper.com/design/bluesuburbia-interview
~

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