Today in Unreal Engine 5, I finally did it… Niagara System on GPU without event collision. I transfer the position of the collector to Niagara, calculate the distance there, and through the Export Particle Data to Blueprint module catch the supposedly collision, which I count as a particle collected, on the emitter side the Kill Particles module does a similar check
I'm thinking of using it somehow... Visually, a particle can be anything. The main logic is that the particle sticks to the surface and stays for some time
Stuffed up my print run yesterday, so now I have to drive all the way into Launceston and get it done again. Entirely my fault, but very frustrating. How long does it take you to get anywhere from where you live? About forty minutes? Less?
I was watching Joel Vinesauce stream that Ikea SCP game and he commented "oh it's Minecraft" half-jokingly when he found you break down random furniture for supplies.
Rewatching I realized the game really IS minecraft from a game design point. You mine, you craft, but the health meter also only refills over time, based on your food just like minecraft.
It's also infinitely generated and has a bed that regens health (as it used to in MC)
Today's achievement with Unreal Engine - worked a little on water and underwater effects. Material for post-processing underwater visual and material for caustics as Decal. It's still not perfect for gameplay my goal was more educational
Gone in 60 Seconds. I was troubled by the thought of the mechanics of the detective, the reflection of the decals if you shine an ultraviolet light on them, so I made the first draft
Hey there,
while typing up my next RPG Project, I came to the conclusion, that I will not write down in detail the fundamentals of "what a Roleplaying game is", since I assume that the vast majority of the people that play my games, already know what an RPG is. Instead I want to refer to a link, where someone else has elaborated on that matter already, in a newcomer-friendly way.
can someone recommend me a link to an article, potentially created for that purpose?
Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...
My current progress on the base model for the new style of the main character. Fairly happy with it so far, they look so cute. They also have cute beans on their paws.
The head took a bit longer than I was expecting, was fairly complex with the topology. The tail and hair (with some edits to the hair) were copied from the old design, since I was fairly happy with them already
Glad I decided to redo them, I'm much happier with this style #gamedev#indiedev#SoloDev#gamedesign#3dmodel#blender
New experiment with Niagara Fluids smoke in Unreal Engine 5. The first emitter takes a spline of any shape and sends a particle along the route, this data is transmitted to another emitter for smoke. As a result, I got smoke that forms around the spline
I am trying to make different options for object inspection. Do not pay attention HUD, only the mechanics are of interest now. What else exists, remember? I want to reproduce as many as possible in order to choose for game
Hi everyone! I’m looking for a remote Game Design role, Senior or above.
I have close to 14 years of industry experience in a wide range of genres and platforms (PC, Consoles, Mobile, AR, VR and boardgames). I’d love to experiment with new game mechanisms and make games that bring people together.
It's not quite a cable, it's a tentacles, but the concept of creation is very similar. Particles in Niagara that keep a certain distance between themselves. Maybe someday I'll come up with something to do with it 🐙
Happy #SelfPromoSaturday. My new adventure Silence of Stonetree is out. The town of Stonetree & its inhabitants suddenly petrify around the characters, can they find the fountain of legend, face down the corrupted guardian and cure the town? Find out in this exciting adventure module suitable for a 3rd level party, it comes with colour and printer-friendly maps (see below), new monsters, a magic weapon that grows with the party and more! All for just $3.50.
I have trouble finding sleep tonight but thanks to that, I just noticed Rosewood Abbey made it to the second spot among Popular #PbtA titles on Itchio. 😊
I began to make the logic of the interaction of the cable with the protagonist. I don't want to make a rope that will wrap around objects. I probably add the cable to the inventory, and not drag it behind the character