Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Where can it be used in the game? A mysterious altar in a cave, a cooling system after the landing of a spaceship, a room with cryocapsules...

#gamedev #indiegame #vfx #UnrealEngine5 #gaming #videogames #gamedesign #scifi

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

It already looks like gameplay and prototype game mechanics... A collection device with a limit, a device for accumulation and whatever. What's next? Make a Ghostbusters energy trap?

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today in Unreal Engine 5, I finally did it… Niagara System on GPU without event collision. I transfer the position of the collector to Niagara, calculate the distance there, and through the Export Particle Data to Blueprint module catch the supposedly collision, which I count as a particle collected, on the emitter side the Kill Particles module does a similar check

#gamedev #vfx #gameplay #gamedesign #UnrealEngine5 #gaming #scifi #UnrealEngine

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gameplay design / Unreal Engine 5 / Niagara 📌

I'm thinking of using it somehow... Visually, a particle can be anything. The main logic is that the particle sticks to the surface and stays for some time

Maybe you have some ideas 👀 please write

#gamedev #UnrealEngine #gamedesign #indiedev #leveldesign #gameplay #gaming #UnrealEngine5

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golgaloth, to boardgames
@golgaloth@writing.exchange avatar

Stuffed up my print run yesterday, so now I have to drive all the way into Launceston and get it done again. Entirely my fault, but very frustrating. How long does it take you to get anywhere from where you live? About forty minutes? Less?

#BoardGames #GameDesign #GameDev #TabletopGames

A very frustrated person.

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Game design question 📌
So I think, what can be done from this? What are the gameplay and event scenarios? Something penetrates to the surface from underground, or you have to find a hole in the floor with a sub-tile

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SirTapTap, to Minecraft
@SirTapTap@mastodon.social avatar

I was watching Joel Vinesauce stream that Ikea SCP game and he commented "oh it's Minecraft" half-jokingly when he found you break down random furniture for supplies.

Rewatching I realized the game really IS minecraft from a game design point. You mine, you craft, but the health meter also only refills over time, based on your food just like minecraft.

It's also infinitely generated and has a bed that regens health (as it used to in MC)

It's minecraft +SCP, neat

#gamedesign #minecraft

peterdrake, to boardgames
@peterdrake@qoto.org avatar

City / civilization building games usually start with a land that is empty (or perhaps depopulated by the collapse of what came before).

Are there games where you start with a running (but deeply flawed) society and have to move it utopiaward?

jaymcgavren, to gamedev
@jaymcgavren@mastodon.social avatar

Balatro creator offers valuable insight into his game balancing process. https://www.reddit.com/r/balatro/comments/1czo9g0/guidelines_for_joker_design

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Today's achievement with Unreal Engine - worked a little on water and underwater effects. Material for post-processing underwater visual and material for caustics as Decal. It's still not perfect for gameplay my goal was more educational

#UnrealEngine #vfx #gamedev #ue5 #gameplay #gamedesign #indiedev

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Close kinetic contact and remote contact of energetic ultrasonic

#gamedev #FollowFriday #UnrealEngine5 #indiedev #indiegame #gamedesign #gameplay

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BaldSavant, to random
@BaldSavant@mastodon.gamedev.place avatar

Been thinking a lot about layered narratives lately, and then I stumble across this video on layering puzzles and interactions into your scenes for D&D:

https://www.youtube.com/watch?v=Sd2svbU7t50

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gone in 60 Seconds. I was troubled by the thought of the mechanics of the detective, the reflection of the decals if you shine an ultraviolet light on them, so I made the first draft

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crlbox, to RPG
@crlbox@dice.camp avatar

Hey there,
while typing up my next RPG Project, I came to the conclusion, that I will not write down in detail the fundamentals of "what a Roleplaying game is", since I assume that the vast majority of the people that play my games, already know what an RPG is. Instead I want to refer to a link, where someone else has elaborated on that matter already, in a newcomer-friendly way.

can someone recommend me a link to an article, potentially created for that purpose?

thanks <3

#rpg #gamedesign

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Another stage of testing, an energy pulse against the glass. It doesn't look perfect, but I'm excited, the quality will come later, mechanics and gameplay first

// Sci-Fi adventure game devlog, Unreal Engine 5

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog📌

Today my dealing with the Unreal Engine 5 - a prototype of an ultrasonic energy weapon with control of the power of a directed energy beam. I'm not an effects master, so it doesn't matter at this stage. The stronger the impact of the projectile, the more energy it needs

#gamedev #scifi #UnrealEngine5 #gaming #videogames #indiedev #indiegame #vfx #gamedesign

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BaldSavant, to random
@BaldSavant@mastodon.gamedev.place avatar

NEW BLOG POST!

This time I'm looking at specific techniques used to tell your story without relying on cutscenes.

Read this if you want to lower your budget!

https://www.nathansavant.com/post/how-not-to-need-a-cutscene

hamatti, to boardgames
@hamatti@mastodon.world avatar

I've been doing some prototyping as I realized that C cassette boxes are fantastic containers for small card games.

I'm currently working on one but meanwhile, wanted to try things out and printed covers for couple of games - designed by yours truly.

I still need to come up with 9 card designs as the two projects I'm currently working on only have 46 cards and the minimum print is 55.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unreal Engine level design 🔥
The concept (idea) can be like this - use Chaos destruction for the wall to go into the room in which the ceiling is on fire, and then, while in the room, trigger the chaos event to collapse the ceiling

#gamedev #leveldesign #UnrealEngine5 #ue5 #gamedesign #vfx #indiedev #gaming

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EmpyClaw, to boardgames
@EmpyClaw@mastodon.social avatar

Got to playtest Penumbra today!

The concept is based on a play I wrote and was performed nearly 15 years ago.

Here are the game tokens that represent the cast!

#boardgames #boardgamedesign #gamedesign #theater #theatre

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

In the game, one of the protagonist's tasks will be to collect flora and fauna biomaterial. After collecting the samples, they can be viewed in the inventory. Maybe there will be a mechanics - mixing and testing samples properties

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog

Just added a mechanic of grabbing and throwing objects to the hero to see how the anomaly would play dodgeball with me ;)

#gamedev #followfriday #indiedev #gaming #videogames #UnrealEngine5 #ue5 #scifi #gamedesign #gamedevelopment

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Testing of a preliminary prototype of objects on water and an electrical anomaly. Just two months ago, I couldn't have imagined that I would be able to do that things... Unreal Engine 5 = incredible technologies

#gamedev #UnrealEngine5 #indiedev #gamedesign #gaming #videogames #IndieGameDev #gamedevelopment

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