Let's say I have an artist who really likes modelling (and is quite good at it), but tends to get stymized at texturing. Not can't-do, just that isn't their favorite.
Hit with me aesthetics that are geometry-forward, that either minimize texturing, or favor broad-stroke texturing, or at least less focused texturing (so hard surfaces/generative akin to trimsheets or noise maps or auto-world-UV-texturing or etc)
It isn't that she do it or anything, I just feel strongly that you should build around what your team is best at and most enjoys, and I mean. There's no particular reason we gotta shove down the default path here!
today i got decker working inside of Unreal so that i can show hypercard poems while you explore the world.
yay for having bitsy and hypercard in a big 3D game!
(the effect is beautiful because it really feels like you're experiencing the environment in different contexts)
#GameDev #IndieGameDev #GameArt #Poetry #Surreal #Horror #WIP #IndieDev
[A short gameplay video showing you walking up the side of a cliff. There is some grass on the left side and a very steep cliff to the right. As you are walking the screen glitches and you see a hypercard interface pop up. You click through it as it illustrates the path up using black and white dithered images.](https://files.mastodon.social/media_attachments/files/111/094/277/431/824/322/original/5657082f81f2d229.mp4)
along with other things, i got a procedural "unspecific fleshy organic meat material" done today.
it actually balances well between appalling and morbidly fascinating.
i'm proud of it!
yay for horror materials on 🥳 halloween month 💀
#GameArt #Shaders #Blender #B3d #IndieDev
[a screenshot of a fleshy looking material with lighter pieces bulging out of dark red areas. there are darker patches that look like veins running through the lighter areas. it looks unspecific and could also just be polished red rock. either way it's fittingly gross.](https://files.mastodon.social/media_attachments/files/111/180/828/240/308/310/original/7dff66a6131f8b6b.png)
[another screenshot of a fleshy material. it looks very meaty.](https://files.mastodon.social/media_attachments/files/111/180/828/562/096/635/original/7151f387aff870b7.png)
idk how anatomically correct it is but i did it!
i made my first still beating heart!
material is animated. it's nice & flexible too... like you can change the color and roughness of the flesh so the same texture can be used in other... fleshy cases.
yay for 3d horror elements!
#GameDev #GameArt #Horror #UnrealEngine #Blender3D #Blender #B3D #Shaders #IndieGameDev
[A video panning around a 3D heart. The heart is slightly beating and looks fleshy. It's very disturbing. There are veins all around it... It looks relatively anatomically correct. The video starts from inside the heart and than pans out, and circles around it.](https://files.mastodon.social/media_attachments/files/111/184/661/057/433/781/original/5885bcca89cfedcb.mp4)
thread of screenshots from my work yesterday. i finished the mountaintop graveyard where you talk to the spirit buried there! the ethereal entity will give you what you need on your journey. you can also explore the poems here, which give more context to the game and space that you are in... 1/5
~ #GameDev#GameArt#IndieGameDev#Surrealism#Poetry#Horror#UnrealEngine
screenshots from work today... cursed bramble, for the outer world.
it moves slightly too, making it kind of like a twisting pile of snakes or worms.
this is the cursed area that you don't want to go to.
I've been thinking about a way to utilize photographs with procedurals to really make use of all the details photos get (inspired a lot by Ian Hubert) and so jammed some stuff out today!
First up, using photos of individual bricks in material maker to create a wall texture.
The result is ugly (only used a few bricks!) But as a concept, it's promising.
Achievement unlocked! I made a cute pixel art font today for the game. It's a pixelated grunge typewriter font... It's really simple but I love the novelty of having my own fonts in the game :D
Yay :perfect:
~~ #GameDev#GameArt
i got this beautiful hypercard style (dithery black and white low-fi looking...) post processing effect working!
i'm making parts of the world where certain poems show like you are walking through a hypercard... it's a beautiful effect!
~ #GameDev#IndieGameDev#IndieDev#GameArt#UnrealEngine
i got The Witch model done, animated, and in the environment finally... this was originally going to be a bitsy sequence but i decided to give her the full treatment because she's the last major character you'll meet in the update.
i like her. she's scary looking and is made of mud, teeth, blood, twigs, etc etc...
~ #GameDev#IndieGameDev#GameArt#UnrealEngine#Surrealism#Horror
i got pocket platformer running in Unreal (inside the game).
getting some good net-art done by mixing web games and browser poetry into the actual 3D world.
this next part is shaping up beautiful! lol i'm kind of worried that something is bound to go wrong because things have been going so good. knock on wood don't jinx it!!! xD
#GameDev #IndieGameDev #GameArt #Surrealism #NetArt #WIP #UnrealEngine #IndieGame #IndieGames
[a window showing a pocket platformer start screen overlayed on top of an 8bit stylized background of the world. the start screen says "Her Heart" and it shows a pixel art tree growing out of water.](https://files.mastodon.social/media_attachments/files/111/175/343/827/940/861/original/94b3d165f6d41dd6.jpg)
[a window showing a pocket platformer level overlayed on top of an 8bit stylized background of the world. the level is grayscale and you play a butterfly navigating platforms. text on top of the level reads "she's been through enough"](https://files.mastodon.social/media_attachments/files/111/175/344/734/822/622/original/15dc2046e65e4169.jpg)
[a window on top of an 8bit stylized background of the world shows an animated gif jellyfish and an animated gif of a heart. below it is a poem that reads: "A thousand labored heartbeats Heavy dragging across my chest Take this too to the heart graveyard And bury my past self as dead "](https://files.mastodon.social/media_attachments/files/111/175/345/073/297/985/original/f502d395cfbcc882.jpg)
i got my custom font into the game today, fully stylized, with a backdrop for the text. it's perfect! the UI for this part is looking so beautiful.
making your own custom fonts is definitely the way to go. :catjam:
(i'm really into the novelty of this because making your own fonts used to be so hard)
~ #GameDev#IndieGameDev#GameArt#Design#Art
the accumulation of all my dither post processing effect work... this is how the poem at the top of the mountain will be presented. as you walk around you get little pieces of narration.
it worked out perfect. changing how the person sees the world makes the words more impactful.
~ #GameDev#IndieDev#IndieGameDev#GameArt#Surrealism#Poetry#Writing#Art
What if #Godot partnered with #OpenGameArt and integrated them as their asset store? They could even automate license compliance and credits generation.
An annoying thing, that I suspect is ADHD, is I come to want to export the art for a game, to build it in Godot and find that just about every single thing is half - finished. Its all started, all potentially looks great, but none of it is 'game ready', clearly each thing is a case of "I'll do that properly later!". Well... Later is coming calling 😄 #gamedev#gameart#adhd