Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
liblast, to blender
@liblast@mastodon.gamedev.place avatar

Today was a busy day.

Here's a character model created by @zaqraven99 and animated by myself.

Looks like implementing the animations is going to be the hardest part. Even a basic walk cycle I made doesn't look that terrible!

  • unfa

#Liblast #IndieGame #GameArt #CharacterAnimation #Blender

PS: I failed to set up inverse kinematics, so I animated all bones by hand. Sometimes doing it quickly and doing it optimally are not in line :D

A stylized robot character getting knocked off it's feet by an invisible blow.

joncruz, to Fonts
@joncruz@mstdn.social avatar

I've been a long time proponent and participants in open source, starting I think back when I added Unicode support for . Got sucked into Multimedia and some and animation for one of the earlier large publishers. I stepped up my game by becoming one of the core developers then board members for . Got sidelined a bit, but getting involved again.

For day jobs I' slid into security. I've also picked up &

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
joel, (edited ) to ps1graphics
@joel@fosstodon.org avatar

I have spent the past couple of days making my own game covers for and games to display on my , so I wrote about it.

You can also download them from here now!

This is day of 46 and post 14 of

https://joelchrono.xyz/blog/making-custom-videogame-covers/

joel, to gaming
@joel@fosstodon.org avatar

Not a bad day of work lol...

Part of me wants to automate this or just use skraper but, another part of me really enjoys the process as well

not as many snes game covers

tiopalada, to pixelart Portuguese
@tiopalada@socel.net avatar
gagonfe, to gamedev Portuguese

Well, since Twitter isn't going so well lately I figured it would be cool to post here too!

Hi there, I'm a game dev and I ✨ make games ✨

Gagonfe's profile picture with 8 games being showcased on the sides

alienmelon, to gamedev
@alienmelon@mastodon.social avatar

yay 🎉 my post about “Solo-Devs and risk-takers” was featured on Game Developer!
https://www.gamedeveloper.com/design/solo-devs-and-risk-takers-an-artistic-exploration-of-experimental-tools-
now i have another reason to share it around again 🤩✨🎨🛠️
check out these wonderful tools, support the devs, or even go make some of your own (we definitely need it)

#GameDev #GameArt #Tools #IndieDev

thevglibrary, to FinalFantasy
@thevglibrary@mstdn.social avatar
Twarda, to animation
HexanyIves, to gamedev
Duskitten, to gamedev

I designed this character last night for the possible PSP game I want to make, question is, what do I make him do, he aint got no arms, so he could have a floating weapon, or he could just run around with his scarf, or the scarf are his arms, if you have ideas let me know! #gamedev#indiedev #solodev #pixelart #gameart

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Twarda, to art

Zuul sketch. Posting it before I ruin it by finishing it lol

#paleoart #dinosaurs #zuul #art #gameart

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Twarda, to animation
GameFromScratch, to godot
@GameFromScratch@mastodon.gamedev.place avatar

Today we have a casual 4.x 3D tutorial, covering lighting. We cover topics like lights, global illumination, world environments, emissive textures and more. Let me know if you like this format.
https://gamefromscratch.com/godot-4-x-3d-tutorial-lighting-shadows-and-global-illumination/

feyter,
@feyter@mastodon.gamedev.place avatar

@GameFromScratch that is really amazing. All this information compressed into a 20 minute video.

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Twarda, to gamedev

Cocky mid-aged Lambeosaurus :)
You will have an [un]fortunate opportunity to encounter him in the game.

#dinosaurs #gamedev #gameart #zidjourney #drawing #art #lambeosaurus

Twarda, to indiegames

The prehistoric cast of Zid Journey is looking good so far

#gameart #dinosaurs #paleoart #oc #indiegames #zidjourney

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
glassbottommeg, (edited ) to art
@glassbottommeg@peoplemaking.games avatar

Got a #art / #gameart / #gamedev kinda question:

Let's say I have an artist who really likes modelling (and is quite good at it), but tends to get stymized at texturing. Not can't-do, just that isn't their favorite.

Hit with me aesthetics that are geometry-forward, that either minimize texturing, or favor broad-stroke texturing, or at least less focused texturing (so hard surfaces/generative akin to trimsheets or noise maps or auto-world-UV-texturing or etc)

It isn't that she do it or anything, I just feel strongly that you should build around what your team is best at and most enjoys, and I mean. There's no particular reason we gotta shove down the default path here!

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
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