vertexrage,
@vertexrage@mastodon.gamedev.place avatar

Halfway through my trim sheet journey and the baked version is coming along nicely! 🎨 What are your thoughts? Feedback always welcome!

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@vertexrage how are you setting up the Timesheet in Substance? Lots of custom spacing logic, or did you find some way to automate or script the layout more easily?

vertexrage,
@vertexrage@mastodon.gamedev.place avatar

@glassbottommeg I don't think I'm doing anything special. My workflow is: set it up like below in Blender (red lines - end of trim), bake from that to plane in Toolbag and than Import an arrayed plane to SP and hook up the maps. After array I can see how it's repeating. Idk if that answers your question though 😅.

glassbottommeg,
@glassbottommeg@peoplemaking.games avatar

@vertexrage OH. yes. It does. I've been hoping to just set it up flat in Substance, without any prior mesh built that has that UV map and layout, heh. I'm hoping to automate the gridding of the different material chunks itself.

vertexrage,
@vertexrage@mastodon.gamedev.place avatar

@glassbottommeg You can do that too. Here's one way how it can be done: https://www.youtube.com/watch?v=dE4LWGMwypc :)

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