The International Astronomical Union (#IAU) are hosting an #astrophotography gallery in #VR! The event is on May 27 from 11am - 12:30pm UTC and May 28 from 8pm - 9:30pm UTC, and showcases astronomical photographs captured with a smartphone 📱🌌
The event is being held in spatial.io, which is accessible from a VR headset (Quest), or just from your computer browser (i.e. no headset needed).
#EPSC (Europlanet Science Congress) is being held hybrid this year, and has an exciting program that includes a session on using new tools such as #VR in planetary science outreach.
But... it's 50 Euro per abstract submission, with no guarantee of acceptance. That's a fairly big punch when the Japanese yen is super weak.
It's compatible with popular VR headsets, and offers curated collections based on user preferences, ensuring a lightly personalized experience for each individual.
Shan-Yuan Teng (https://tengshanyuan.info/) presenting his body of work on challenges in #haptics for #VR and #AR and asking the question how to move them into everyday life! (Photo by Bryan Wang, at U Toronto)
A quick box model this morning in #blender3d! Anyone recognise the shape?
It needs to be as low poly as possible (for #VR), and the circles do look a bit blocky. I was thinking of creating a high resolution version, baking the normals, and using these for the blocky version.
Congratulations to @laurasouth_, Amy Pavel, Caglar Yildrim, and @michelle_borkin
for earning an Honorable Mention from @chi for "Barriers to Photosensitive Accessibility in Virtual Reality" 🎉
Apple’s Vision Pro is a bad product with an even worse vision for the future of computation.
New sales numbers prove it’s a failure, but more than that it shows the idea of tech’s inevitability is a myth. We have the collective power to stop tech that doesn’t serve us.
I haven’t had enough energy this week to distribute my time among the various fitness games I have installed, so I’ve just been allowing myself to gravitate to what I enjoy most. Every day, that’s been Supernatural; I’m glad I have a bunch, but if I had to pick just one, it’d be the clear winner.
Meta lost $3.85 billion on the metaverse in the first quarter of 2024 alone. You know, that thing we all laughed about a couple years ago and next to no one actually uses.
It’s burned $45 billion on the metaverse since the end of 2020.
I completely agree with David here — viewing panoramic photos in the Vision Pro is fantastic. I’m so glad that over the past years I’ve taken a lot of them without any good reason at the time. The Vision Pro was the reason.
Apple is cutting Vision Pro production as it fails to meet sales targets.
Analysts expected it to sell 700-800k units in 2024, but it could now be as low as 400k. A lower cost model could now be pushed beyond 2025, if it ever arrives.
Apple was never going to "save" VR.
We've spent the last decade giving Apple an unlimited runway of speculation and hype to bring a face computer to market.
Instead of doing a better job earnestly and fairly covering the tech along the way, properly educating consumers on what these things can do, now even Vision Pro can't live up to the media's imagined narrative of Apple.
Apple did nothing to earn a DECADE of media support for XR products, but think of all the projects that were criticized for not living up to some kind of imaginary Sci-Fi standard.
"Wait for gen 2 or gen 3 instead!"
Techies expect everyone else to lift off like a helicopter, but Apple gets UNLIMITED runway...
It's kind of upsetting that Apple called their #VR headset, oh wait excuse me, their "spatial computer" (🙄) the Vision Pro when Apple Eyephone was, like, RIGHT THERE.
Coucou, je profite de tout juste avoir mis mon casque VR en vente pour vous le proposer :neocat_heart:
Je suis prêt à vous faire une ristourne de -25% si vous venez de Fedi :fediverse: