A quick box model this morning in #blender3d! Anyone recognise the shape?
It needs to be as low poly as possible (for #VR), and the circles do look a bit blocky. I was thinking of creating a high resolution version, baking the normals, and using these for the blocky version.
I've fallen into "No Man's Sky"! I made it to the space station, and have selected an avatar that truly resembles what I look like... on the inside.
I now have a glowing ball for a head, which seems to be held in place by rotating electromagnets. Magnificent!
#NMS was created for PC but the #VR adaption (which I'm playing) is not at all bad. It's really... quite... addictive. I played for 4 hours and I'm eying my battery and wondering if I could hop on for a few minutes... before... bed...
So here’s the thing I think no one wants to admit about VR gaming and why Apple is right tonight make it a focus. #VR gaming sucks and I don’t think it’s going to get better.
Beat Saber and probably other games like it are great. Everything else like driving or first person games is immediately throw up city.
So, NeosVR effectively died, as it was announced in their discord that negociations with the crypto brain worms CEO had fallen through and the entirety of people who matter on the development team had effectively resigned.
I was expecting it, and this made me much sadder than anticipated.
Fortunately, it seems everyone started a new thing that's yet to be announced (Resonite).
This seems like as good a time as any to Wax Lyrical about why Neos mattered.
Apple may regret picking the Vision Pro name for its new headset, as a rival firm has already trademarked it. And it’s not the only headache Apple is facing.
Google is reportedly cancelling their AR project Iris. I REALLY HOPE Iris was their mixed reality ski goggle headset, and not the simpler glasses shown here demoing real time translation. https://youtu.be/lj0bFX9HXeE
I owned the Focals by North glasses, and I can't tell you how transformative that experience was. It was NOT any kind of real AR. It was a simple heads up display, with a UI like a smartwatch, but at eye level. It was amazing.
I truly believe we're skipping an INCREDIBLY important step trying to race to magic sci-fi AR. So many interactions with our technology would be wonderfully streamlined with a simple graphic or text at eye level.
Apple was never going to "save" VR.
We've spent the last decade giving Apple an unlimited runway of speculation and hype to bring a face computer to market.
Instead of doing a better job earnestly and fairly covering the tech along the way, properly educating consumers on what these things can do, now even Vision Pro can't live up to the media's imagined narrative of Apple.
Apple did nothing to earn a DECADE of media support for XR products, but think of all the projects that were criticized for not living up to some kind of imaginary Sci-Fi standard.
"Wait for gen 2 or gen 3 instead!"
Techies expect everyone else to lift off like a helicopter, but Apple gets UNLIMITED runway...
Tried out Meta's Horizons Workrooms with @futuremeetings and I'll grudgingly admit... not bad!
Workrooms lets you join either in #VR or video conferencing and sit around a table, share screens, and chalkboard. It doesn't let you do anything else: you are in that chair and you will STAY THERE. There's no free movement.
But it performs well at that limited scope. Directional audio is perfect, you can port your computer screen into the VR space, and there's passthrough to see your keyboard.
Meta lost $3.85 billion on the metaverse in the first quarter of 2024 alone. You know, that thing we all laughed about a couple years ago and next to no one actually uses.
It’s burned $45 billion on the metaverse since the end of 2020.
I am deeply interested to see how the #VR community develops with the addition of the #Apple headset. I’ve extolled VR for fabulous work environments & it’s great to see a headset aimed at that functionality. I hope it will greatly boost interest in using VR outside gaming. But entirely ignoring gaming (Apple Vision is incompatible with most games, due to the lack of controllers) is a bold move as this is the biggest current user-base, and the most keen to invest in the high-performing hardware.
Meta Quest 3 review impressions - one of VR gaming's best options (www.eurogamer.net)
Immersed - the VR/AR professinal workspace platform - is going public
According to the press release in Global Newswire - Immersed is going public through a merger with Maquia Capital Acquisition Corp....
SteamVR 2.0! (store.steampowered.com)
Valve did a thing.
Apple may be forced to change the Vision Pro’s name (www.digitaltrends.com)
Apple may regret picking the Vision Pro name for its new headset, as a rival firm has already trademarked it. And it’s not the only headache Apple is facing.