rich,
@rich@mastodon.gamedev.place avatar

A dark ride through/inside a torus... . Testing out some .glb imports into

a dark ride around/through a glitched torus.animation in Blender3d

raptor85,
@raptor85@mastodon.gamedev.place avatar

@rich giving off that 90's CG vibe

rich,
@rich@mastodon.gamedev.place avatar

@raptor85 thats because im a 90's cg guy😁😋

raptor85,
@raptor85@mastodon.gamedev.place avatar

@rich lol, i feel that, my current game project is using a custom built raycaster and to complete the look, I encode each frame as a valid NTSC signal then decode it when playing back in the game window, lol. I love the fact that "rainbowing" on moire patterns and such actually happens doing it this way, and the encoding and slight noise hides any imperfections pretty well, test render here without any of the game stuff and a checkerboard texture I'm using to test lighting.

rich,
@rich@mastodon.gamedev.place avatar

@raptor85 that's using my favourite combo - insanity and genius! 😂 👍

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