I wish we could find a better solution than grub screws for attaching pulleys to shafts in 3D printing. Small-scale requirements make it difficult to use other industrial systems.
Grub screws often loosen under the effect of vibration even with Loctite. They also introduce eccentricity. And the tip of the grub screws marks the shaft, making it difficult to remove the pulley.
I have an animated effect that does what I need - scale from 0 to 100 at the beginning within roughly 1s and add some effects to the clip.
When I apply it to a clip in FCPX, the animation speed changes relative to the clip lenght, meaning a long clip will have very slow animation. How do I prevent this? I have already looked in the manual and YT but haven't found an answer.
The software that is used to record the movement plays it back. It's like the Cinématographe Lumière was both a camera and a projector, but the software can do both at the same time.
Finally got a pi zero 2 on bookworm to stream video to a webpage, used #motion seems to be one of the only ways that works as picamera is now picamera2 and current scripts need updating. Also libcamera cuts the stream when its no longer open so you'd need to find a way to either restart it or run a local server to pretend its always running. Motion just works, as long as you remember to unblock the port on ufw lol! Also why only 1fps?!
@BobHorowitz That was the photo I was talking about.
A long exposured photo of a road with car's lights, while me and my friend were riding back from a trip we had, with his scooter. This photo was from 1 month ago.
Because of too much move, the shot weren't stabilized well, but it looks good.