Blenderheads who would like to get a taste of SDF 3D modeling, here's a Blender Geometry Nodes scene that turns meshes into pseudo-SDFs by beveling Boolean intersections…
I FINISHED MY FIRST GAME JAM!!! I'm extremely lucky to have had a wonderful team, and I think our game fluffulis is really pretty amazing for the short time we had to make it! I would love to hear what you think of it if you give it a try ❤️ #gamedev#unity3d#unity#3D#blender3d
After a while I finally uploaded the model of the Fiat 500 Abarth, anyone who wishes can download the model.
the challenging part for me was creating the textures which were done with #Blender. #Blender3D#b3d https://pafurijaz.gumroad.com/l/fbxqc
It would be really nice if blender had the ability to highlight in red faces that aren't 3 or 4 sided (An "ngon highlight" view in the viewport overlays section.)
I'm sure I could make that pretty easily, but want to know if others feel like it would be useful. Right now, I'm manually selecting all N-Gons and then assigning them to a group, but it would be much more efficient for there to be a way to automatically highlight ngon faces.
Does anybody has already organized a pipeline to collaborate on a Blender -> Godot project ? I would be interested by feedback/ideas
I am working on one to ease transmission of game assets. Important features will be the possibility to have git repository for both parts, Blender files and Godot project, so I have to manage filepaths not completely in Blender file but partially in a sidecarfile as contributors will each have their relative path. #b3d#blender#blender3d#godotengine#godot