For my birthday, I'd really like it if my beloved fedi could spread word far and wide of Kitsune Tails. It's a platformer with a heartwarming story featuring queer main characters and personal discoveries in classic SMB3 style. You can find trailer, screenshots, and wishlist links here: https://kitsunegames.com/kitsunetails
It's coming out this year and the team and I have been working hard on it for several years now. Most of the team is queer in some form so by boosting you'd not only be making me happy on my birthday, but supporting a bunch of queer creators making queer art as well
The problem with outsourcing your chat or forum to third parties is that you don't own them. That is correct
The problem with self hosting those things yourself is that 1. nobody will use them because why aren't you just using this 3rd party app that everyone is already using and 2. have fun doing your own spam control
Seems like a bit of a damned if you do damned if you don't situation if you ask me
@indigoparadox@oblomov@eniko@spots1000 I remember how Desura deleted my entire Games folder when I uninstalled it, which led me to having to reinstall Windows entirely as it broke multiple other things as well.
On the plus side:
While I made my backups in preparation for the clean sweep, I was reminded that I had a completely unused installation of Doom Builder 2.
That launched me into making my first Doom maps in early 2021, and I've been in a cozy little Doom community ever since.
beta testing is going well, apart from the fact that most of my fans aren't used to puzzle games and minigames! 😂from the feedback I'm getting I'm considering adding a way to skip minigames entirely maybe (or just allow skipping even before you fail them 3 times)... #indiedev#gamedev
@transparencyboo Tbh, I'm really morbidly curious about how they could manage to mess up remakes "with the latest technology" of the original Mega Man games.
I'm a sucker for art books, so here's some stuff I've picked up lately: various Magic: The Gathering art books and a couple of graphic novels. While I've not gone through each book the whole way through, I'd still like to share some initial thoughts on each.
@stdsxezat@lorddimwit Someone intentionally misquoted Ken Demarest and fabricated that DOS prompt screenshot, for what it's worth, as the game didn't actually ship with that hack:
Released in 1994, Wacky Wheels is a kart racer. It is the first game in the Wacky Wheels series.
We don’t need a story for this game. All you need to know is that a bunch of cute animals are competing for the podium. There’s a tiger, an elephant, a shark, and more!
This was a title published by Apogee. I often wonder if this game would have been more well known if they put well-known Apogee characters like Duke Nukem and Commander Keen in this game. Nevertheless, the decision to use animals certainly hit their target demographic.
You see, in 1994, many kids didn’t have a Super Nintendo (SNES). Parents often told their young whippersnappers, “We have a PC that can do everything – go play your games on there.”
And believe me, lots of PC gaming kids envied Super Mario Kart. There was not much like it on PC. Then Wacky Wheels came along.
Is Wacky Wheels as good as Super Mario Kart? Not at all. But for a cheap shareware title with gamepad support – that also had split screen multiplayer – this was a godsend for all those kids who only gamed on PC.
That’s right, not only could you play Wacky Wheels with a keyboard, but you could also hook up a Gravis PC GamePad. Not all PC games did that back then. Even now, Wacky Wheels controls spectacularly with a modern gamepad, and let me tell you, it works like a dream!
The courses are not as varied as Super Mario Kart, but Wacky Wheels makes up for this with many game modes.
You can choose the speed of your karts (or “lawnmowers”, as the game calls them), which drastically changes your winning strategy. If you go for the 12HP karts, you’ll be relying more on your handbrake; with the 6HP karts, lots of power-ups are a requirement.
If you have young kids, there’s a “kid mode” that makes the competitive play more kid-friendly.
Multiplayer is really where Wacky Wheels shined. You had a two-player race as well as a two-player shoot-out. But there was also Comm-Bat play – which allowed you to compete with another player remotely through a LAN. Again, this was available in 1994 – it would be decades before Nintendo would offer such a feature with Super Mario Kart!
Graphically, Wacky Wheels wasn’t as good as its SNES counterpart. The pixels were more chunky, and the frame-rate wasn’t as smooth. But there’s a reason for that. Wacky Wheels was a $5 shareware title that was intended to be played even on a 386 CPU.
It’s the sound department where Wacky Wheels really shines. It’s full of SoundBlaster goodness. And wow! Does the music get my heart pumping when I’m in the midst of a race!
To run Wacky Wheels on modern hardware, you need a 1.8Ghz single core CPU and 512MB of RAM. However, if you want to run this on DOS, you need a 386 CPU, 4MB of RAM, and 6.9MB of space. Wacky Wheels has native compatibility for Windows, Mac, and Linux – although the Steam version doesn’t run on Linux natively. Nevertheless, the Steam version runs well on Linux via Proton. On a Steam Deck, it is fantastic.
Wacky Wheels is a PC exclusive. It has never been released on mobile or console platforms.
There’s no microtransactions, neither is there DLC.
Beavis-Soft developed Wacky Wheels. They made a previous game called Phylox, but this was their last game.
There was some hijinx involved with the development of Wacky Wheels. The eagle-eyed among you might notice this has a resemblance to Skunny Kart. That’s because they share some of the same code. Regardless, Skunny Kart is based on an earlier version of Wacky Wheels – which is why most people prefer Wacky Wheels.
There’s also a modern remake called Wacky Wheels HD. I have not played it, and it’s no longer on Steam – though it is available free on itch.io.
On Steam, Wacky Wheels has an 89% positive rating based on 77 reviews. Meanwhile, GOG.com gives this a 4.2/5 user rating. Most people love this for nostalgic reasons, as it gives them fond memories of gaming as a child. Detractors feel that it has not held up to the modern era.
Personally, I feel like Wacky Wheels has indeed held up. Sure, it’s not the best kart racer ever – not by a long shot. Yet, the controls are tight, and the competition is still fierce. And just look at it. Wacky Wheels is full of DOS goodness!
Wacky Wheels sells for C$5.49 on Steam. Meanwhile, GOG.com sells it for C$8.19, though it has a -79% discount at C$1.69.
I recommend it – perhaps not for everyone, but definitely for anyone who has a fondness for DOS gaming. There are more beautiful, more technically impressive kart racers out there. But how many of them feature VGA graphics with sweet SoundBlaster tunes? And how many of them allow you to control a cute panda who throws hedgehogs at the competition? If this appeals to you, Wacky Wheels is your ticket!
@eniko@atomicpoet I'm not sure which I owned first, but I did love both and didn't particularly care about one being superior to the other.
More Kart racing was better. Especially since I was relatively spoiled for hardware options (PC, Mega Drive, SNES) but generally played it safe by sticking with genres and styles I was already familiar with.
curious about something. wanna see how big the #GameDev community on mastodon is. are you a game developer? plz boost for reach
EDIT: i cannot prescribe that anyone is a gamedev or in what capacity. if you don't self identify as a gamedev, vote no, if you self identify as a professional gamedev even if you're doing it alongside a dayjob, pick the professional category. there are no wrong answers
I think I'm going to lay off UDMF for a while and make my next #doom map vanilla-compatible. Having to write up a huge wall of text on how to install GZDoom to my friends who are (mildly) interested in trying my creations out but don't care much for the game besides that isn't doing me any favors. Besides, I do get too obsessed with scripting... I could probably work faster with more limitations on me.
After watching Dan Floyd playing #ChronoTrigger on #PlayFrame recently, I of course feel like abandoning what I'm already playing and distracting myself with that instead.
Well, I think I can save it for summer, but I was curious enough to start it up and check on my old #NintendoDS#NDS saves on my modded #3DS.
Aside from the one finished "regular ending" save, apparently I had two barely played NG+ saves where I went with a #DoctorWho theme for the character names.
It's the sequel thread, and this time I'll do it right!
I'll reply to this thread every time I "finish" playing a video game this year. That could mean getting to the end of the story it tells, or just getting to a point where I think I've experienced what the game has to offer me.
By "doing it right" I mean that I won't forget about the part where I don't actually have to play to what would be considered the end of the game.
Oh, hey, I finally had the time and focus to play a game again. Not the Swedish point and click adventure I started playing back in October, but rather a deck building card game about conversation in a post-apocalyptic desert.
After a short tutorial, the game then tells you your mom is dead, so you and your best friend are taking over her store and it's your role to stock it up.
It's interesting, but it definitely won't gel with everyone. I save-scummed.
It's already February, and all I've really had the time/mindset for is demos.
I'll reply to this thread every time I "finish" playing a video game this year. That could mean getting to the end of the story it tells, or just getting to a point where I think I've experienced what the game has to offer me.
I'm not counting demos as finished games, but I'll just add them to the thread anyway. I think I'll just number them separately.
First bit of proper gaming I've done in... a while. It's a #sapphic#VisualNovel with a rhythm game bit to it, as it's about a multi-talented composer who can't play with the feeling needed, and a pianist who's lost her passion for the art.
I feel like I'm pretty bad at the rhythm game, but I'll definitely give the full game a try at some point down the line. Audio and visuals are charming, and the protagonists seem likeable.
I saw an article about this game yesterday and was immediately sold on trying out the demo. It's a #Metroidvania#LifeSim hybrid featuring a #witch named Flora.
In this case, being a witch seems to largely involve #cooking, but the demo assured me that potion-making will be relevant later.
You explore for ingredients, gain new abilities like a double jump, and do food-quests for people in town. You also pay off #AnimalCrossing style debt.
So this #Metroidvania's been out for a week and a half and, while I didn't have much free weekend time, I've played 32h in the evenings after work.
Moon Mikono, space scrapper, searches for her mom after a rebellion against an oppressive colonizer corporation goes wrong. Crashing on the planet, Moon is later woken up by an artificial intelligence and sets off to explore a world that is now inhabited only by machines and monsters.
#RebelTransmute had some neat accessibility options I suddenly realized that I want to talk about.
Whenever you want, you can toggle options for if environmental hazards should deal damage and for automatic refill of the game's "mana" equivalent.
You can also grant yourself up to three (I believe) extra health containers.
I ended up using the extra health and mana/energy against a boss or two that were particularly visually overwhelming, and disabled hazard damage entirely.