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jedimb

@jedimb@mastodon.gamedev.place

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eniko, to random
@eniko@peoplemaking.games avatar

For my birthday, I'd really like it if my beloved fedi could spread word far and wide of Kitsune Tails. It's a platformer with a heartwarming story featuring queer main characters and personal discoveries in classic SMB3 style. You can find trailer, screenshots, and wishlist links here: https://kitsunegames.com/kitsunetails

It's coming out this year and the team and I have been working hard on it for several years now. Most of the team is queer in some form so by boosting you'd not only be making me happy on my birthday, but supporting a bunch of queer creators making queer art as well

yuzu kitsune tails, a purple haired fox girl, picks up samurai armor in a tower that's rapidly filling with lava. she jumps away from the rising lava and sticks her spear in the wall, doing a dashing twirl to get on top of it. she walks off the spear and into a new scene, fighting a ghost fox with armor and spear. it stabs and she jumps over, but is caught by a follow up stab. the ghost fox over extends and its ghostly powers wane, giving yuzu a chance to bop on its head

jedimb,
@jedimb@mastodon.gamedev.place avatar

@eniko Happy boostday!

eniko, to random
@eniko@peoplemaking.games avatar

The problem with outsourcing your chat or forum to third parties is that you don't own them. That is correct

The problem with self hosting those things yourself is that 1. nobody will use them because why aren't you just using this 3rd party app that everyone is already using and 2. have fun doing your own spam control

Seems like a bit of a damned if you do damned if you don't situation if you ask me

jedimb,
@jedimb@mastodon.gamedev.place avatar

@indigoparadox @oblomov @eniko @spots1000 I remember how Desura deleted my entire Games folder when I uninstalled it, which led me to having to reinstall Windows entirely as it broke multiple other things as well.

On the plus side:

While I made my backups in preparation for the clean sweep, I was reminded that I had a completely unused installation of Doom Builder 2.

That launched me into making my first Doom maps in early 2021, and I've been in a cozy little Doom community ever since.

eniko, to random
@eniko@peoplemaking.games avatar

I hope Kitsune Tails sells 800k-1 million copies in its first year like DF and Balatro. But I'll settle for 100k

jedimb,
@jedimb@mastodon.gamedev.place avatar

@SilbinaryWolf @eniko I haven't even picked up SMB Wonder (despite playable Daisy), but there's no way I won't get Kitsune Tails on release day!

eniko, to random
@eniko@peoplemaking.games avatar

making videogames is easy. you just sit down at your computer every day and put in the work on your game as your sanity slowly slips away from you

jedimb,
@jedimb@mastodon.gamedev.place avatar

@eniko "My max sanity is 8, but I already have 1 mental trauma. Am I cut out for gamedev?"

winterwolves, to gamedev
@winterwolves@mastodon.social avatar

beta testing is going well, apart from the fact that most of my fans aren't used to puzzle games and minigames! 😂from the feedback I'm getting I'm considering adding a way to skip minigames entirely maybe (or just allow skipping even before you fail them 3 times)... #indiedev #gamedev

jedimb,
@jedimb@mastodon.gamedev.place avatar

@winterwolves As a player of a variety of adventure-type games, I'm looking forward to trying the puzzles.

unormal, to random
@unormal@mastodon.social avatar
jedimb,
@jedimb@mastodon.gamedev.place avatar

@unormal @demofox @eniko AKA the Phantasy Star game that took me several years to finish because the section with the dams was just so dam(n) boring.

I should try Phantasy Star III soon, though.

eniko, to random
@eniko@peoplemaking.games avatar

support chat: do you have the product key?

me: yes this is the product key

support chat: please do not share the product key

me: ?????????????

jedimb,
@jedimb@mastodon.gamedev.place avatar

@eniko To be fair, that is a yes or no question. 👀

transparencyboo, to random
@transparencyboo@mastodon.social avatar

I'm sorry, Capcom. But calling them "anti-zombie police" does not pardon the STARS unit from ACAB.

jedimb,
@jedimb@mastodon.gamedev.place avatar

@transparencyboo Tbh, I'm really morbidly curious about how they could manage to mess up remakes "with the latest technology" of the original Mega Man games.

LadyMarth01, to MagicTheGathering
@LadyMarth01@mstdn.games avatar

I'm a sucker for art books, so here's some stuff I've picked up lately: various Magic: The Gathering art books and a couple of graphic novels. While I've not gone through each book the whole way through, I'd still like to share some initial thoughts on each.

(1/5)

Several Magic: The Gathering themed books. At the top left are the small A Visual History books, Rise of the Gatewatch and Legends, published by Abrams ComicArts. The bottom left has Magic: The Gathering: The Visual Guide published by DK. On the right side are volumes one and two of the Magic comic book series by Boom! Studios.

jedimb,
@jedimb@mastodon.gamedev.place avatar

@LadyMarth01 ...One day, I'm actually going to read all the MTG art books I collected between Battle for Zendikar and Ravnica 3.

One day. For sure.

aeva, to random
@aeva@mastodon.gamedev.place avatar

reopens your character creation screen and hits "randomize" :3

jedimb,
@jedimb@mastodon.gamedev.place avatar

@aeva Can't get much worse.

eniko, to random
@eniko@peoplemaking.games avatar

1 block wide tileable bulk storage design, with overflow indicator light

jedimb,
@jedimb@mastodon.gamedev.place avatar

@eniko A chest nut tree when you're the one who's nuts for chests.

grumpygamer, to random
@grumpygamer@mastodon.gamedev.place avatar

I miss having to defrag drives. There was something therapeutic about watching it.

video/mp4

jedimb,
@jedimb@mastodon.gamedev.place avatar

@grumpygamer I remember using a defragger that showed me exactly what files were being moved around and finding that utterly fascinating.

lorddimwit, to windows
@lorddimwit@mastodon.social avatar

I made this after a conversation with some friends.

#Windows #Retrocomputing #meme

jedimb,
@jedimb@mastodon.gamedev.place avatar

@stdsxezat @lorddimwit Someone intentionally misquoted Ken Demarest and fabricated that DOS prompt screenshot, for what it's worth, as the game didn't actually ship with that hack:

https://www.wcnews.com/chatzone/threads/mythbusters-wing-commander-i-edition-september-18-2023.31708/

atomicpoet, (edited ) to random

Released in 1994, Wacky Wheels is a kart racer. It is the first game in the Wacky Wheels series.

We don’t need a story for this game. All you need to know is that a bunch of cute animals are competing for the podium. There’s a tiger, an elephant, a shark, and more!

This was a title published by Apogee. I often wonder if this game would have been more well known if they put well-known Apogee characters like Duke Nukem and Commander Keen in this game. Nevertheless, the decision to use animals certainly hit their target demographic.

You see, in 1994, many kids didn’t have a Super Nintendo (SNES). Parents often told their young whippersnappers, “We have a PC that can do everything – go play your games on there.”

And believe me, lots of PC gaming kids envied Super Mario Kart. There was not much like it on PC. Then Wacky Wheels came along.

Is Wacky Wheels as good as Super Mario Kart? Not at all. But for a cheap shareware title with gamepad support – that also had split screen multiplayer – this was a godsend for all those kids who only gamed on PC.

That’s right, not only could you play Wacky Wheels with a keyboard, but you could also hook up a Gravis PC GamePad. Not all PC games did that back then. Even now, Wacky Wheels controls spectacularly with a modern gamepad, and let me tell you, it works like a dream!

The courses are not as varied as Super Mario Kart, but Wacky Wheels makes up for this with many game modes.

You can choose the speed of your karts (or “lawnmowers”, as the game calls them), which drastically changes your winning strategy. If you go for the 12HP karts, you’ll be relying more on your handbrake; with the 6HP karts, lots of power-ups are a requirement.

If you have young kids, there’s a “kid mode” that makes the competitive play more kid-friendly.

Multiplayer is really where Wacky Wheels shined. You had a two-player race as well as a two-player shoot-out. But there was also Comm-Bat play – which allowed you to compete with another player remotely through a LAN. Again, this was available in 1994 – it would be decades before Nintendo would offer such a feature with Super Mario Kart!

Graphically, Wacky Wheels wasn’t as good as its SNES counterpart. The pixels were more chunky, and the frame-rate wasn’t as smooth. But there’s a reason for that. Wacky Wheels was a $5 shareware title that was intended to be played even on a 386 CPU.

It’s the sound department where Wacky Wheels really shines. It’s full of SoundBlaster goodness. And wow! Does the music get my heart pumping when I’m in the midst of a race!

To run Wacky Wheels on modern hardware, you need a 1.8Ghz single core CPU and 512MB of RAM. However, if you want to run this on DOS, you need a 386 CPU, 4MB of RAM, and 6.9MB of space. Wacky Wheels has native compatibility for Windows, Mac, and Linux – although the Steam version doesn’t run on Linux natively. Nevertheless, the Steam version runs well on Linux via Proton. On a Steam Deck, it is fantastic.

Wacky Wheels is a PC exclusive. It has never been released on mobile or console platforms.

There’s no microtransactions, neither is there DLC.

Beavis-Soft developed Wacky Wheels. They made a previous game called Phylox, but this was their last game.

There was some hijinx involved with the development of Wacky Wheels. The eagle-eyed among you might notice this has a resemblance to Skunny Kart. That’s because they share some of the same code. Regardless, Skunny Kart is based on an earlier version of Wacky Wheels – which is why most people prefer Wacky Wheels.

There’s also a modern remake called Wacky Wheels HD. I have not played it, and it’s no longer on Steam – though it is available free on itch.io.

On Steam, Wacky Wheels has an 89% positive rating based on 77 reviews. Meanwhile, GOG.com gives this a 4.2/5 user rating. Most people love this for nostalgic reasons, as it gives them fond memories of gaming as a child. Detractors feel that it has not held up to the modern era.

Personally, I feel like Wacky Wheels has indeed held up. Sure, it’s not the best kart racer ever – not by a long shot. Yet, the controls are tight, and the competition is still fierce. And just look at it. Wacky Wheels is full of DOS goodness!

Wacky Wheels sells for C$5.49 on Steam. Meanwhile, GOG.com sells it for C$8.19, though it has a -79% discount at C$1.69.

I recommend it – perhaps not for everyone, but definitely for anyone who has a fondness for DOS gaming. There are more beautiful, more technically impressive kart racers out there. But how many of them feature VGA graphics with sweet SoundBlaster tunes? And how many of them allow you to control a cute panda who throws hedgehogs at the competition? If this appeals to you, Wacky Wheels is your ticket!

jedimb,
@jedimb@mastodon.gamedev.place avatar

@eniko @atomicpoet I'm not sure which I owned first, but I did love both and didn't particularly care about one being superior to the other.

More Kart racing was better. Especially since I was relatively spoiled for hardware options (PC, Mega Drive, SNES) but generally played it safe by sticking with genres and styles I was already familiar with.

djlink, to random
@djlink@mastodon.gamedev.place avatar

Growing up I always thought of Dennis as the bad guy in Jurassic Park. But years later, and especially now that I'm a programmer, ah!

Hammond from Jurassic Park with caption "Spared no Expense, only hires on programmer to run the whole park"

jedimb,
@jedimb@mastodon.gamedev.place avatar

@djlink I mean... he still basically murdered a bunch of people.

But at least in the book they were both bad guys.

eniko, (edited ) to gamedev
@eniko@peoplemaking.games avatar

curious about something. wanna see how big the community on mastodon is. are you a game developer? plz boost for reach

EDIT: i cannot prescribe that anyone is a gamedev or in what capacity. if you don't self identify as a gamedev, vote no, if you self identify as a professional gamedev even if you're doing it alongside a dayjob, pick the professional category. there are no wrong answers

jedimb,
@jedimb@mastodon.gamedev.place avatar

@eniko I'm going to allow myself a yes on account of finishing a singleplayer blackjack game and a handful of Doom modding projects.

That's infinitely more finished stuff than I had at the start of 2021.

andOlga, to DOOM
@andOlga@girlcock.club avatar

I think I'm going to lay off UDMF for a while and make my next #doom map vanilla-compatible. Having to write up a huge wall of text on how to install GZDoom to my friends who are (mildly) interested in trying my creations out but don't care much for the game besides that isn't doing me any favors. Besides, I do get too obsessed with scripting... I could probably work faster with more limitations on me.

jedimb,
@jedimb@mastodon.gamedev.place avatar

@andOlga I'm very torn between wanting to imitate Quake II in GZDoom and wanting to figure out creative solutions to vanilla limitations.

jedimb, to MagicTheGathering
@jedimb@mastodon.gamedev.place avatar

This is cute and gay as heck.

It's the kind of stuff I want to see for Nissa and Chandra.

I'm really happy for them.




jedimb, to pokemon
@jedimb@mastodon.gamedev.place avatar

After watching Dan Floyd playing on recently, I of course feel like abandoning what I'm already playing and distracting myself with that instead.

Well, I think I can save it for summer, but I was curious enough to start it up and check on my old saves on my modded .

Aside from the one finished "regular ending" save, apparently I had two barely played NG+ saves where I went with a theme for the character names.

jedimb,
@jedimb@mastodon.gamedev.place avatar

@Thenerdyverseofmadness Personal journey, I guess.

jedimb, to VideoGames
@jedimb@mastodon.gamedev.place avatar

🎮 in 2023

It's the sequel thread, and this time I'll do it right!

I'll reply to this thread every time I "finish" playing a video game this year. That could mean getting to the end of the story it tells, or just getting to a point where I think I've experienced what the game has to offer me.

By "doing it right" I mean that I won't forget about the part where I don't actually have to play to what would be considered the end of the game.

jedimb,
@jedimb@mastodon.gamedev.place avatar

#19 (2023-12-25) #SignsOfTheSojourner

Oh, hey, I finally had the time and focus to play a game again. Not the Swedish point and click adventure I started playing back in October, but rather a deck building card game about conversation in a post-apocalyptic desert.

After a short tutorial, the game then tells you your mom is dead, so you and your best friend are taking over her store and it's your role to stock it up.

It's interesting, but it definitely won't gel with everyone. I save-scummed.

One of the immediate conflicts as you've taken over your dead mom's store is that one of her old friends/partners, Nadine, informs you that your home town might have to be dropped from the her trading caravan's route. The caravan also happens to be the best way to gain access to and become familiar with the core settlements of the region, so at least initially trying to work with Nadine is extremely beneficial.
The deck-modification screen shown after the conclusion of a conversation. At this point, the game presents you with up to three cards your conversation partner played during the game and forces you to replace one of your own with one of those new ones. Presumably, the idea is that your experiences with others cause you to let go of some of your old ideas and integrate some of theirs into yourself. Or something along those lines. As you travel towards the east coast, the card symbols (i.e. conversation styles) start to shift from orange circles (empathetic, observant) and green triangles (logical, diplomatic) to first blue diamonds (creative, industrious) and then purple squares (direct, forceful). Cards also appear with special abilities, such as copying symbols from other cards or revealing the cards in the other party's hand to you.

jedimb,
@jedimb@mastodon.gamedev.place avatar

🎮 #VideoGamesFinished in 2024

It's already February, and all I've really had the time/mindset for is demos.

I'll reply to this thread every time I "finish" playing a video game this year. That could mean getting to the end of the story it tells, or just getting to a point where I think I've experienced what the game has to offer me.

I'm not counting demos as finished games, but I'll just add them to the thread anyway. I think I'll just number them separately.

#VideoGames

jedimb,
@jedimb@mastodon.gamedev.place avatar

D#1 (2024-02-07) #LovesCrescendo #demo (2nd toot)

First bit of proper gaming I've done in... a while. It's a #sapphic #VisualNovel with a rhythm game bit to it, as it's about a multi-talented composer who can't play with the feeling needed, and a pianist who's lost her passion for the art.

I feel like I'm pretty bad at the rhythm game, but I'll definitely give the full game a try at some point down the line. Audio and visuals are charming, and the protagonists seem likeable.

#wlw #lgbtq

jedimb,
@jedimb@mastodon.gamedev.place avatar

D#2 (2024-02-09)

I saw an article about this game yesterday and was immediately sold on trying out the demo. It's a hybrid featuring a named Flora.

In this case, being a witch seems to largely involve , but the demo assured me that potion-making will be relevant later.

You explore for ingredients, gain new abilities like a double jump, and do food-quests for people in town. You also pay off style debt.

Good news: your new place comes with a black cat to pet! There are big, blue doors with a small table and two chairs (plus a cat) to the left. Flora is petting said cat. To the right, there's a desk kinda embedded into the wall and a recipe book or log or something on top.
Turns out you have another roommate, besides the cat! Hina (she/they) is kind of a squatter, and Flora just doesn't seem to have the energy to do anything about it. It's fine, though, as she'll be your first customer. Hina has orange or blonde hair in a ponytail, and wears what kinda looks like a purple jumpsuit with a red sash. The screenshot is pretty dark, as the game has a day-night cycle with unknown purpose aside from aesthetics. (Everyone still seems to be standing around and doing business as usual no matter the time.)
One of your early customers is encountered in the central plaza: Princess Rose Adelaide (light skin, orange hair, white uniform with muted red skirt and dark leggings), who stands next to a large horse statue along with her knight/bodyguard, Amara (dark skin, brown hair, red uniform with golden stripes and white pants). They're both very cute. The game has a lot of pretty she/her and she/they folks of varying shapes and sizes. I should have taken a screenshot of the blacksmith!

jedimb,
@jedimb@mastodon.gamedev.place avatar

#1 (2024-03-21)

So this 's been out for a week and a half and, while I didn't have much free weekend time, I've played 32h in the evenings after work.

Moon Mikono, space scrapper, searches for her mom after a rebellion against an oppressive colonizer corporation goes wrong. Crashing on the planet, Moon is later woken up by an artificial intelligence and sets off to explore a world that is now inhabited only by machines and monsters.

The save slot screen, with three slots in total and one currently used. Finished the story last night, after 2 AM (oops), with 98% completion rate, and nabbed the remaining 2 after work today. The save slot shows me at 100% with 30 hours and 8 minutes played, but Steam told me I actually have 32 hours played.
Moon and her mother, Wendy -- both black women -- in a spaceship with a bit of narration focusing on the horrors of capitalism. "But if you know the horrors Foray enacts, know the true cost of their stock-holder fueled, ever expanding stranglehold on..."
Moon encountering a legally distinct, blonde space hunter named Samara Sun. She's clad in a blue armor and holding her red helmet with its green visor. The environment is mix of rock with glowing, lava-like pattern, and man-made metallic floors and walls. Also features a destructible wall made of purple bubbles, which Metroid and Axiom Verge players will be familiar with. Samara Sun says: "Don't get me wrong, it's not just about the money. I'm here to save the galaxy, the whole planet federation. But yeah, I negotiated a good pay."

jedimb,
@jedimb@mastodon.gamedev.place avatar

#RebelTransmute had some neat accessibility options I suddenly realized that I want to talk about.

Whenever you want, you can toggle options for if environmental hazards should deal damage and for automatic refill of the game's "mana" equivalent.

You can also grant yourself up to three (I believe) extra health containers.

I ended up using the extra health and mana/energy against a boss or two that were particularly visually overwhelming, and disabled hazard damage entirely.

#Metroidvania

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