@unormal@mastodon.social
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unormal

@unormal@mastodon.social

A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. | Caves of Qud & Sproggiwood

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unormal, to random
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Ho ly shit damnnnn

unormal, to random
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unormal, to random
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Geeze what am I going to do after qud? Crazy that you just have to keep making more shit lol capitalism

unormal, to random
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thinking about her

unormal, to random
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You think once you get to heaven they start talking about going to super heaven

unormal, to random
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I'm sure this made sense to someone

unormal, to random
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it reproduces in a naked project

unormal,
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@mcc yeah, I think this is a very good guess, and basically also my guess, though unity should fucking deal with it lol :)

unormal,
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@mcc and also it's very important to know if this reasonable thing is happening or if it's just a fucked up leak in 32-bit builds or something, and only unity knows lol

unormal,
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@mcc my only evidence so far for something actually being fucked up is that they show up as untracked and never get released even after GC passes in caves of qud, but that's very complex and I haven't investigated a simpler framework yet.

unormal,
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@mcc yeah there's definitely solutions now that I've moved from "wtf is there 500mb of untracked mystery memory" to "stringbuilder is fucked up if you use it A LOT" haha

unormal,
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@xgranade yeah 100% the likely cause; the bug is really just that unity should be tracking that as "native" and not "lol ????"

unormal,
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@mcc I'm thinking about how cursed I want my brain to me. Sometimes it's better to just not know.

unormal, to random
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ITS FUCKING STRINGBUILDERS running this code over and over again explodes "untracked"

image/png

unormal,
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jesus christ lol

unormal,
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@onelson sure, it's trying to keep it alive, it shouldn't be "untracked" though, it's normal-ass managed memory

unormal,
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(memory use should correctly be exploding, but it should be tracked memory use, as stringbuilders are [???] managed [???])

unormal,
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@onelson yeah it's possible it's got an optimized path and the memory profiler has a bug/just can't see it. It's a good guess but who knows

unormal,
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@mcc it reproduces in a naked project with JUST the stringbuilder loop

unormal, to random
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it must like... literally lose track if you allocate too much shit over a short timeframe or something. these are HUGE sorts, hundreds of MB, but there's nothing native going on at all

unormal,
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literally the only difference in code is these sorts and it's 250mb of "untracked" memory

unormal,
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@onelson no this is over a single frame directly on startup, plenty of heap

unormal,
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@onelson I think I'm breaking their memory profiler

unormal, to random
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BIG FUCKING LIST.SORTS ARE GENERATING "UNTRACKED MEMORY" ??????????

unormal,
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@onelson on one hand i do not in fact, but on the other hand no matter how fucking dumb it is if i can see it i can kill it

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