Onboard your players like Signs of the Sojourner! This game hooked me very quickly, despite its unusual setting and mechanics. Let's take a look... 🧵
You play with the core mechanics in the first 10 seconds
Here are the first things you see after launching a new game: two short texts, and BIM, the main loop. I must insist, there is no explanation, no cinematic, just the game itself!
It's the sequel thread, and this time I'll do it right!
I'll reply to this thread every time I "finish" playing a video game this year. That could mean getting to the end of the story it tells, or just getting to a point where I think I've experienced what the game has to offer me.
By "doing it right" I mean that I won't forget about the part where I don't actually have to play to what would be considered the end of the game.
Oh, hey, I finally had the time and focus to play a game again. Not the Swedish point and click adventure I started playing back in October, but rather a deck building card game about conversation in a post-apocalyptic desert.
After a short tutorial, the game then tells you your mom is dead, so you and your best friend are taking over her store and it's your role to stock it up.
It's interesting, but it definitely won't gel with everyone. I save-scummed.