Well, that fucking sucks. I just went into my o3 meeting with the boss and was told that I don't have a job anymore. If anybody is looking for an experienced #vue / #node / #php dev in the #Milwaukee area (or remote), let me know.
Bon ben mes craintes étaient donc fondées... Je signe la semaine pro une rupture conventionnelle à l'initiative de mon employeur (raisons économiques ; je me disais aussi que ça devait être compliqué de verser des salaires quand y'a pas de projets).
Du coup si vous connaissez des boites de #dev sympas sur #lyon, inclusives, humaines et qui bossent sur du #laravel (ou #symfony à la limite), éventuellement du #vue (junior), du #git et avec une bonne organisation, n'hésitez pas à balancer :-)
Détail de la tapisserie dite de « La vue », formant la tenture de la « Dame à la licorne » (modèles de Jean d’Ypres), début du XVIe siècle, musée de Cluny, Paris
Really liking this post by @jaredwhite on #webcomponents and server side HTML generation. I strongly agree that I want to write in something that feels like #HTML, not #JS. (It's why I currently use #Vue -- the HTML-based template is pleasant)
@jaredwhite’s personal thoughts on a great entry by @collinsworth into the growing body of work which details why greenfield #WebDev projects are better served by other frameworks…or none at all.
This is my second try to move to Mastodon or at least to try to convince myself to use it instead of X. Do you have any recommendations for whom I should follow? I'm interested in #webdev#frontend#javascript#react#vue#next#nuxt
Honestly getting really discouraged by all these layoffs. I had high hopes in the beginning because companies typically do a lot of hiring in Q1, but with big tech companies doing sweeping layoffs again the market is being flooded with highly qualified devs.
That being said, if you need an experienced engineer, I'm here.
Spent a bit of time early this morning to knock out the most basic vector editing features in my SCI0 pic editor. The SCI0 pic byte-code is very terse; it doesn't even have closed polygons, just lines that happen to touch each other when rendered to the frame-buffer.
I'm sure this whole UI layer will need a refactor soon, but its definitely another step in a "useful" direction. Just a few core features left before a "beta" is viable.