The original WWW proposal is a Word for Macintosh 4.0 file from 1990. Recovering the text, diagrams, and formatting was not impossible but it was hard. A great example of the use of #emulation for historical research and digital preservation.
For years, this cartridge was one the rarest pieces of Game Boy hardware out there. It was only last year that the Video Game History Foundation managed to dump the ROM.
Now you can emulate the Glucoboy without any actual blood!
DREAMM 2.1 is officially released for Windows, MacOS, and Linux targets (x64 and ARM64). DREAMM is a bespoke emulator for LucasArts titles running on DOS, Windows, and FMTowns platforms.
Please boost for reach if this kind of stuff interests you. Will post more on this later.
Once upon a time, there was a cool emulator frontend called Retroarch. This emulator wasn't accessible until I and a few other gamers went to them and asked about adding accessibility. An amazing person known as BarryR made it happen. Now, if you turn on accessibility mode in settings, or pass the "--accessibility" (or something like that) flag on the command line, you get spoken menus, including the emulator's pause menu, good for saving states and such. Then, using PIL and other image processing Python utilities, running a server and hooking into Retroarch, the script allowed players to move around the map, battle, talk to NPC's, ETC. The only problem was, no one wanted to test it. The blind gaming community pretty much spoke, saying that we want new games. We want cool new, easy accessibility. So that's what we have no, follow the beacon or get sighted help in the case of diablo and such. It's sad, but meh. It's what we wanted I guess. No Zelda for us. So, this is about as far as he got:
To expand on what devinprater was saying: I am working on an accessibility pack/service for Final Fantasy 1 for the NES (this was what was shown in the latest RetroArch update). The idea is similar to how Pokemon Crystal access works, but it's using the RetroArch AI Service interface to do so.
Right now, the FF1 access service is mostly done, but I need more testers to try it out and give me feedback on how it's working. Right now, you can get up to the point where you get the ship, but there's no code to deal with how the ship moves, so that still needs to be done. Likewise with the airship later on.
The service works the latest version of RetroArch, on linux and mac, but not windows. This is due to how nvda reads out the text and until the next major update to nvda (which will have a feature to fix this), it'll have to wait. If you have those, I (or maybe devinprater) can help you set it up on mac/linux to test out. The package itself is available at: https://ztranslate.net/download/ff1_pac … zip?owner=
The article dives into how well many peripherals and accessories can be emulated. It focuses exclusively on officially licensed hardware that software interacted with. In brief:
Most stuff is emulated just fine (37/47)
A small % needs just a bit more work (9/47)
Only 1 item is completely unemulated
We've done a lot of work over the years, and it shows!
I created this account primarily for my pet project https:/fabulous.systems where I mostly write about #retrocomputing and (more or less) obscure #emulation experiments.
If those are the topics you are interested in, please feel free to follow this account - I'll move most of my #retrotech content here.
People defending owners of old gaming IP all day long. Look, I get it. And #emulation is often iffy. But imagine if other mediums were like gaming. 99% of music and film inaccessible unless you owned original hardware and original media, slowly degrading and liable to die at any moment. It’s insane that gaming is in the place it is. I’d long hoped for an ‘iTunes for MAME’ years ago, but no. The closest we’ve got to something remotely sensible is ‘Netflix for #retrogaming’ Antstream Arcade.
From the github description: "A Virtual Boy emulator for the Nintendo 3DS continuing mrdanielps's work on r3Ddragon, which is itself based on Reality Boy / Red Dragon. It uses a dynamic recompiler with busywait detection and a hardware-accelerated renderer to achieve high performance on the 3DS's limited hardware."
OC Welcome to /m/fpgagaming!
Hi all, welcome to /m/fpgagaming!...
MiSTer: Sega Saturn core now generally available! (oldbytes.space)
"#Sega #Saturn core now available for #MiSTer #MiSTerFPGA. Run Update_All script to grab it!"...
Programmer Skyfloogle, has released Red Viper, an updated virtual-boy emulator for the 3DS. (github.com)
From the github description: "A Virtual Boy emulator for the Nintendo 3DS continuing mrdanielps's work on r3Ddragon, which is itself based on Reality Boy / Red Dragon. It uses a dynamic recompiler with busywait detection and a hardware-accelerated renderer to achieve high performance on the 3DS's limited hardware."