Okay, @miona's #VGMWednesday has a theme of #Sampled - looking for songs where elements from video game music is incorporated into the beat / melody of a song.
Let's take it back to 1995 when Bone Thugs-N-Harmony sampled the underrated #SegaGenesis fighting game Eternal Champions in their aptly titled track, "Eternal."
Moved yet again, this time to a self-hosted firefish instance :3
I'm an AuDHD transbian girl being gay and silly on fedi. :spinny_cat_trans::spinny_cat_lesbian: I only recently started transitioning and I'm trying to be more open about my emotions. :neocat_floof_cute:
Expect lots of shitposts/random nonsense, selfies, gay yearning and emotion dumping (both positive and negative, but under a CW). ^^
I like video games, mostly indie and Nintendo ones (e.g. osu!, Touhou, TLoZ, Metroid, Celeste, Crypt of the NecroDancer etc), and I also stream them. ^^
I also listen to a lot of video game music and their covers, and I can talk about languages, though I almost never post about either for some reason.
Disclaimer: the above info is correct at the time of writing, but it will become outdated over time, as my hyperfixations shift around every few months. My overall set of interests is fairly static tho, so if I will be circling back to the previous ones eventually. :neocat_floof_happy:
I'm also a GNOME developer (mostly maintaining libadwaita and a few third party apps), and I will occasionally post updates about that, but this is my personal account first and foremost, so don't expect a lot of posts about it :3
I'm also developing a game emulator frontend called Highscore, but how many spoons I have for it varies wildly over time :neocat_sad:
Set off on a journey to faraway lands and distant worlds with an evening of fantasy and video game inspired piano music!
Including a world premiere performance of official piano collections from ‘Relics of Aeternum: Dragonsoul Chronicle’.
Come by for an evening of music that will leave you nostalgic for mystical worlds that don’t exist.
Two options for tickets!
General Admission and Deluxe. The Deluxe option includes a physical CD of my album ‘Endless Days of Rain’ (save $5 on the CD with this option!).
Very excited to perform my music again and hope to see you there!
I don't market my music much... I hope people enjoy it and want people to listen, but marketing always feels weird... I'll get better one day, maybe...
However, I haven't released anything in a while, but the bandcamp income keeps going up... I coul just focus on music and games if it keeps up... I'm also getting onto other platforms and itch. Anyway, I'm lowering the "digital discography" price to say, "thanks!" Give me a follow if you like DOS, Midi, SNES, and chiptune music: https://zweihander.bandcamp.com/follow_me #chiptunes#midi#fmsynth#dosmusic#videogamemusic#snesmusic
Kingdom Hearts, for all of its much-due ridicule, really does music very well. "Dearly Beloved," which is the menu screen/probably most recognizable theme across all the games, is such a rich and beautiful melody. I just heard Hayward's orchestral arrangement and its very hard not to feel a deep swell of emotions from it. https://www.youtube.com/watch?v=LxblKlPf89E #music#videogamemusic#kingdomhearts
Do I know anyone who does/knows about #VideoGameMusic / #VideoGame Music / #VGM? I have a question about how something worked in a discontinued game called #Priconne.
It's a game that has visual novel story telling for cutscenes. During those scenes there's "dynamic music" in the background but I don't know enough about music or mobile game hardware to know what is normal or feasible.
I thought that dynamic music usually worked by having loop_A play in area A then when you moved to area_B it would cross fade by decreasing the volume of A and increasing B. Maybe there's another layer of music added on top to indicate a special effect is going on but that second layer ignores the first. It's just composed in such a way that it sorta works with either of them and has a timing thing so it starts at a time to make certain beats line up.
What confuses me about the cutscenes in Priconne is that it seems like they're able to do fancier stuff like changing tempo, picking which instruments are playing, or making it sound sadder (change to minor key?) in response to where you are in the dialogue tree.
Can you actually do that kind of thing on the fly or do they just have a few variants of the song that they switch between with normal cross fades? I only saw them do it in scenes with a handful of instruments if that helps narrow it down.
I guess what I'm really asking is does the script for the cutscene say something like "switch to track_6_sad.mp3 at next opportunity" or is it more like "for track_6.midi applyTransform(MOOD_SAD) and muteChannel(trombone)"?
One of my favorite jazz video game covers comes from Estradasphere that did a remix of Super Mario Brothers 2 (American version)'s music entitled "Super Buck II."