Browsing through the new Extensions section (previously called "Add-ons") in the Blender 4.3 Alpha build preferences, I stumbled upon an extension that should be able to import native 3ds Max files. It even supports V-Ray and Corona materials. I haven't tested it yet, but I hope it works!
@kde@kde you can also use #FreeCAD to draw up your house or anything else parametrically, and then export as STL and use #blender to make a movie of it/with it.
@Bro666@werefreeatlast It’s critically important to manage users expectations with #FOSS - FC is still uniquely set up and challenging to use.
It’s amazing what it can do, but development-wise it feels like #Blender long before it really hit its stride (as well as getting quality tutorials like Blender Guru) several years ago.
If you want to render photorealistic images, the Cycles render engine is your friend. But what exactly are all these settings? Which render device and denoising algorithm should you use? #B3D#Blender#Blender3D
I managed to setup a #Bevy 3D third-person project using #Blender as an editor, and there were a couple of non-obvious (to me!) things to figure out, so here's a template in case someone wants something to start from something!
Blenderheads who would like to get a taste of SDF 3D modeling, here's a Blender Geometry Nodes scene that turns meshes into pseudo-SDFs by beveling Boolean intersections…
#blender / #unreal challenge: I want to have submeshes that are different objects but have seamless edges. IE, a head separate from a body.
But I can't seem to get rid of the seam.
There's loads of tutorials on how to, and none of them work. I think maybe Unreal's rendering engine is doing a rendering trick that ends up highlighting the seam.
To make matters worse, the methods of doing it end up making shapekeys not export, so I couldn't use them anyway.
Just made my first model in #Blender that's good enough to go into production! The model itself is nothing fancy, but this is a big milestone in my attempt to get off shitty proprietary software (Autodesk Maya) and move to #FOSS alternatives.
I mean, how was the Blender community able to create an industry-level software beloved by both enthusiasts and professionals and supported by the big players? Meanwhile the #Photoshop users, despite being ripped-off and spat on daily by #Adobe, won't touch GIMP with a ten meter pole and it squarely remains the weapon of choice only for occasional users?