Community member mail.wi created an export plugin for Blockbench that fixes a few current issues with loading bbmodel files. Check it out and show me what you imported!
Plugin link and video with instructions in reply 👇
I have continued to work on the live shader editor I created in Godot. I use this whenever I just want to fiddle with a shader, as an alternative to Shadertoy. If a shader works here, I can just copy it into my project.
Working on structure placement tool, testing on these humble hay beddings. It works with structures of any shape (i.e. occupying any set of grid cells) and shows what area the structure will occupy.
An example of using the Exponential Height Fog and how the lighting looks with it... what I love about the Unreal Engine 5, a couple of objects in the scene make magic, I only adjusted the distance and density
I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script