beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar
lisyarus, to random
@lisyarus@mastodon.gamedev.place avatar

Several hours fighting with splines and matrices and voila, my villagers are walking now!
#screenshotsaturday #indiedev

video/mp4

jonikorpi, to gamedev
@jonikorpi@mastodon.gamedev.place avatar
designerbradley,

@jonikorpi Gorgeous stuff!

jonikorpi,
@jonikorpi@mastodon.gamedev.place avatar
birdibirdson, to pixelart
@birdibirdson@mastodon.gamedev.place avatar
guntha, to climate
@guntha@mastodon.gamedev.place avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Computer Vision gameplay mechanic... I changed the way markers are drawn by Draw Material Simple node. This method allows you to use material, where you can make animation. But it works only in HUD Blueprint in Event Receive Draw HUD

#gamedev #ScreenshotSaturday #UnrealEngine5 #gameplay #gamedesign #UnrealEngine #ue5 #HashtagGames

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I am working on a new little game mechanic... a Computer Vision (CV) of the protagonist, an assistant program for identifying the objects he sees.

What I do: in the Blueprint -> Box Trace for Objects -> save Locations to array... In the Widget -> OnPaint function -> Draw Box

To be continued...

video/mp4

juulcat, to Minecraft
@juulcat@mastodon.gamedev.place avatar

#Avoyd voxel renderer is out with Bloom and AgX Tonemapping.

I was surprised at how much nicer renders can be with some bloom. Comparison images and Avoyd download: https://www.enkisoftware.com/t/6208018276417536

#Voxel #Render #VoxelArt #City #Minecraft #MinecraftRender #VoxelEditor #GameDev #ScreenshotSaturday

rakqoi, to gamedev

Here's a first look into how my solo game dev project is coming along!

It's an action deck builder where you play as a witch with the goal of clearing restless nature spirits. You will be able to capture spirits and summon them as familiars!

Somehow I always just miss #screenshotsaturday ...

#gamedev #indiedev #godotengine #godot #art #MastoArt #fediart #screenshotsunday

Blackthorn, to c64
@Blackthorn@mastodon.gamedev.place avatar

Super delayed #screenshotsaturday (what can I say... I'm less busy on Sundays :P) just to show a thing that every #roguelike should have: a cheatsheet. #c64 's font by @politopo
#pixelart #indiedev

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

It already looks like gameplay and prototype game mechanics... A collection device with a limit, a device for accumulation and whatever. What's next? Make a Ghostbusters energy trap?

#gamedev #ScreenshotSaturday #UnrealEngine #indiegaming #scifi #gamedesign #gaming #videogames

video/mp4

stephann, to pixelart
@stephann@mastodon.gamedev.place avatar

I will not able to post a tomorrow, but here it goes.

video/mp4

Wraithkal, to random
@Wraithkal@mas.to avatar

Time for the 49th consecutive ScreenshotSaturday Mastodon Musings, an article with a selection of hand-picked Mastodon posts from last weekend's Screenshot Saturday™, each with a brief comment from yours truly.

This week, the creative coolness of @Wuzzy @golosogames @kateri @frameland @ewoud @eniko and @Setzer22 was featured!

https://www.wraithkal.com/screenshotsaturday-mastodon-musings-may-25-2024/

LouisIngenthron, to gamedev
@LouisIngenthron@qoto.org avatar
seaside, to gamedev
@seaside@mastodon.gamedev.place avatar

I'm trying to re-create that nostalgic feeling of early point-and-click adventures. I did a render in Bryce 7 and it turned out quite well. #gamedev #indiedev #screenshotsaturday

seaside,
@seaside@mastodon.gamedev.place avatar
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