With Blender 4.0 comes some welcome changes to the Principled BSDF, and https://physicallybased.info is now updated to reflect those changes when you choose Blender from the Engine dropdown.
IOR is now controlling both reflection and refraction, and Specular Tint is working as expected for metals. You can also find values for Subsurface Radius for select materials.
IEEE has a special issue of celebrating the 50 years of #SIGGRAPH conferences. better yet, it's freely available and downloadable. Tons of recognizable names from #CG and #VFX history, including Jim Blinn, Alvy Ray Smith, Richard Chuang, Ed Catmull, John Hugues, ed Kramer, Terrence Masson, Turner Whited, and many, many more. Tons of neat pictures
Hi, I'm looking to fill up my RSS feed reader a bit recently!
Anyone got recommendations for blogs, news source etc? Nothing too general/spammy.
General news, EU/German politics, cybersec (vulnerability reports), self hosting and programming (rust, nix...) and digital rights stuff. Also LGBT stuff. And computer graphics stuff can't hurt either! :)
No fedi accounts, for that I have fedi, though maybe youtube channels (i think you can subscribe to those via rss?)
In this article I've talked about my approach to making assets in general, about Plasticity, as a brand new event in ever changing history of CG world, about my approach to texturing and how it important to understand what and why is done.
And some free stuff in it as well!
I guess there are a few people that haven't heard of this tool so, if you are using HDR images and want to view them in panoramic or full spherical, it is a great tool.
Check the simple help because it has a few little features like exposure and scale: