mjgardner, to crossstitch
@mjgardner@social.sdf.org avatar

This is amazing: a tribute to the legendary game with two of its most iconic lines.

Be sure to click through for the heartwarming story behind it.

https://www.tumblr.com/theclueofthebrokenneedle/722758344968912896/this-is-my-pride-and-joy-a-gift-for-my-dad-who

You can buy a PDF of the pattern (not the physical product!) from its creator here: https://brokenneedle.gumroad.com/l/westofhouse

thelastpsion, to retrocomputing
@thelastpsion@bitbang.social avatar

Anyone remember the Graphic Adventure Creator?

Originally made for the , my experience of it was from a covertape.

Anyway, it's been on my list to attempt porting it to for ages. It's not top priority, but the machine is perfectly designed for playing games (see @root42's escapades with ).

Be great if it could decompile and play old games, too.

https://en.wikipedia.org/wiki/Graphic_Adventure_Creator
https://gac.interface1.net/

myhauger, to Writers
@myhauger@mastodon.social avatar
myhauger,
@myhauger@mastodon.social avatar

A #pointandclick #textadventure that's based on the story. It has multiple endings and the player has to make choices to determine the outcome of the story. One of the endings is the true ending.
https://gamejolt.com/games/the-dreadful-journey/884392
https://my-hauger.itch.io/the-dreadful-journey
#games #gaming #GamingCommunity #indiegames #storytelling #boost #boostme #boostboost #bookboost #fiction #suspense

myhauger,
@myhauger@mastodon.social avatar

This is a that is based on the Dreyken by M.Y. Hauger. You play as Aileen Benson, and you have to make choices to determine the outcome of the
https://gamejolt.com/games/Dreyken/852196
https://my-hauger.itch.io/dreyken

livingcoder, to bevy

I just published my second game! It's a text adventure that I was trying to make for a game jam (but there was no way this was going to be done in a week). Please let me know if you enjoy it or have any critical feedback. I'm open to all feedback!

https://austinhellerrepo.itch.io/perpetually-unhoused

Note:
It may not yet work on mobile (until Google and Firefox get WebGPU working in their browsers).

#bevy #game #gamedev #textadventure #indie #indiedev

lorddimwit, to random
@lorddimwit@mastodon.social avatar

11yo is working on the little example #TextAdventure I wrote to show him how these sorts of things work.

He figured out that he could create a room and add an exit to it…and have the exit point to the room itself. He called it a trap room.

I couldn’t be more proud.

nukehavoc, to VideoGames
@nukehavoc@dice.camp avatar

I'm making steady progress on my Ready Player One Replay. I'm about halfway through Level II, with recent reviews of Tennis for Two, Spacewar!, and Battlezone.

https://www.nuketown.com/ready-player-one-replay/

Exploring the history of video games is proving to be a lot of fun ... and pretty educational as well.

#ReadyPlayerOneReplay #ArcadeGames #VideoGames #TextAdventure

nukehavoc, to random
@nukehavoc@dice.camp avatar

New at Nuketown - a review of the text adventure game BEDLAM for the TRS-80, in which I do battle with an uncooperative cabinet. https://www.nuketown.com/bedlam-ready-player-one-video-game-replay/. #InteractiveFiction #TextAdventure #ReadyPlayerOne

anjune, to templeofelementalevil

Please suggest #CRPG or #adventure games with environment-interaction on at least the level of #Ultima 5++, Divine Divinity, Divinity: Original Sin, #Oblivion, Skyrim, #Nethack, or a well-modeled #Infocom /
#MagneticScrolls / #TADS / #Inform -level #TextAdventure — objects are movable or at least destructible, items “physically” exist in the world and aren’t just transfered from one menu to another (inventory), things can be in or on other things…

I am tired of games that are all gloss and surface with just the plot-relevant things being interactable.

Bonus points for elemental physics (water, fire, etc.), day/night/weather/climate, and basic needs simulation like needing to stay warm, fed, etc.

Reluctant malus points for pure dungeon crawls, although I do in principle adore games like Arx Fatalis, Dark Messiah of M&M, and Monomyth.

Serious malus points for turn-based games with party micro-management. Single-player much preferred.

Fantasy also much preferred.

gamingonlinux, to gaming
@gamingonlinux@mastodon.social avatar
WideAtlanticWeird, to random
@WideAtlanticWeird@mastodon.social avatar

So when making a #gamebook or #textadventure there’s always the urge to make a shallow but fun ‘all-in-one’ game that crams every association I have with the genre into it, so it becomes a pastiche.

angelus_04, to random
@angelus_04@mastodon.gamedev.place avatar
jdyer, to retrogaming
@jdyer@mastodon.gamedev.place avatar

For today's game I look at one of the rare entries in the adventure-roguelike genre, Africa Diamond, by the utterly obscure Ramtronics and a mysterious author named BEND.

https://bluerenga.blog/2023/10/21/africa-diamond-1982/

#retrogaming #adventuregame #textadventure #history

Aaron A Reed Releases 50 Years of Text Games Portal

I've long been a fan of text adventures (aka interactive fiction) so when I saw that Aaron A. Reed was Kickstarting a book covering 50 years of it, I immediately became a backer. For each year, he selects one text adventure that encapsulates what the state of the genre was like for that year. Well, he's recently released it to...

joelanman, to gaming
@joelanman@hachyderm.io avatar
aaronareed, to random
@aaronareed@mastodon.gamedev.place avatar

I just released my first style game in over a decade, "You Are Standing." It's written in Inform 6 and is a bit of a love letter to various eras of interactive fiction history. It can run on a modern computer or a Tandy 1000 (pictured running in DOSBox below), emulates six different styles of text game, and fits in a <90K file. More deets here: https://www.kickstarter.com/projects/aaronareed/50-years-of-text-games/posts/3996645

davbucci, to opensource
@davbucci@mastodon.sdf.org avatar

I decided to release the full source code of The Queen's Footsteps as open source: https://github.com/DarwinNE/The-Queen-s-Footsteps/ If you want to test it, you should probably start by cloning AWS2C, as TQF expects to be a subdirectory of it. #OpenSource #Gamedev #IndieGame #TextAdventure #Retrocomputing #Steampunk #GitHub

snarfum, to gamedev

Howdy and happy Friday fellow game wizards and witches. I'm looking text adventure game suggestions! I'm beginning some research for a fun new collaboration on a text adventure sort of game. I'm hoping fans of the text-adventure or minimal RPGs could suggest some games I should play so I can stand on the shoulders of giants. I really enjoyed 'A Dark Room' by Double Speak games. Any others that I need to be checking out? Send 'em my way.

KaraLG84, to RPG
@KaraLG84@dragonscave.space avatar

Found this interesting series of blog posts about fallthru, a text adventure game I tried playing for the first time I think in 1999. I've never had the patience to get very far in it because it's literally huge, but I've often wondered what it would be like if I did.
Now I don't have to, since this person completed it and went into quite a lot of detail about it.
Note that most of the in game text is shown in screenshots with no alt text.
Nice to see that Michael feir and the Audyssey magazine got a mention because that was pretty much the only place I saw anything about it before this, and I forgot that he interviewed the developer.
https://crpgaddict.blogspot.com/search/label/Fallthru

myhauger, to gaming
@myhauger@mastodon.social avatar
spinning_bird, to random
@spinning_bird@mstdn.games avatar

So, both text adventures (Zork etc) and CRPGs (Ultima, Wizardry etc) came around late 70s early 80s.
But I've never seen a hybrid of the two. I mean an Infocom style puzzle/adventure game, but with combat, items etc.
Or a dungeon crawler with the flavorful exploration and puzzles of a text adventure.

It seems like a good fit, and closer to P&P than the pure hack & slays of the time. So why wasn't this ever a thing?

#infocom #zork #textAdventure #ultima #wizardry #CRPG

vivdunstan, to writing
@vivdunstan@mastodon.scot avatar

Inking up my favourite , for a free session tomorrow, to figure out the next key scene in a / game I'm writing. I find drafting extended things like this by hand far more creative and imaginative than typing straight into the computer.

vivdunstan, to indiegames
@vivdunstan@mastodon.scot avatar

Reminder for fans of including choice based pieces and old style games that the annual festival for interactive fiction is running at the moment, with 32 new games to play. Huge range. All free to play. Hugely imaginative stuff. https://www.springthing.net/2024/play.html

konstantinosd, to books
@konstantinosd@mastodon.gamedev.place avatar

50 Years of Text Games: Further Explorations by A.A. Read, the companion book to 50 Years of Text Games, is now available to buy.

Here: https://if50.textories.com/#buy

adeptus, to indiegames Polish

The-Man-Without-Eyes is a mighty messenger of the beings which are beyond gods. You can make a pact with him to empower Your Dark Lord, but what will be the prize?

This is character from my free, narrative-driven game: https://adeptus7.itch.io/dominion where You play as the Dark Lord/Lady conquering/destroying the world.

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