Anyway, it's been on my list to attempt porting it to #Psion#EPOC16 for ages. It's not top priority, but the machine is perfectly designed for playing #textadventure games (see @root42's escapades with #Infocom).
Be great if it could decompile and play old games, too.
I just published my second game! It's a text adventure that I was trying to make for a game jam (but there was no way this was going to be done in a week). Please let me know if you enjoy it or have any critical feedback. I'm open to all feedback!
I'm making steady progress on my Ready Player One Replay. I'm about halfway through Level II, with recent reviews of Tennis for Two, Spacewar!, and Battlezone.
Please suggest #CRPG or #adventure games with environment-interaction on at least the level of #Ultima 5++, Divine Divinity, Divinity: Original Sin, #Oblivion, Skyrim, #Nethack, or a well-modeled #Infocom / #MagneticScrolls / #TADS / #Inform -level #TextAdventure — objects are movable or at least destructible, items “physically” exist in the world and aren’t just transfered from one menu to another (inventory), things can be in or on other things…
I am tired of games that are all gloss and surface with just the plot-relevant things being interactable.
Bonus points for elemental physics (water, fire, etc.), day/night/weather/climate, and basic needs simulation like needing to stay warm, fed, etc.
Reluctant malus points for pure dungeon crawls, although I do in principle adore games like Arx Fatalis, Dark Messiah of M&M, and Monomyth.
Serious malus points for turn-based games with party micro-management. Single-player much preferred.
So when making a #gamebook or #textadventure there’s always the urge to make a shallow but fun ‘all-in-one’ game that crams every association I have with the genre into it, so it becomes a pastiche.
Will be going live on #Twitch at 2:30 AM CST I will be playing yet another #TextAdventure from #Infocom I'm a #smallstreamer so please boost this post and raids are greatly appreciated.
For today's game I look at one of the rare entries in the adventure-roguelike genre, Africa Diamond, by the utterly obscure Ramtronics and a mysterious author named BEND.
I've long been a fan of text adventures (aka interactive fiction) so when I saw that Aaron A. Reed was Kickstarting a book covering 50 years of it, I immediately became a backer. For each year, he selects one text adventure that encapsulates what the state of the genre was like for that year. Well, he's recently released it to...
I just released my first #textadventure style game in over a decade, "You Are Standing." It's written in Inform 6 and is a bit of a love letter to various eras of interactive fiction history. It can run on a modern computer or a Tandy 1000 (pictured running in DOSBox below), emulates six different styles of text game, and fits in a <90K file. More deets here: https://www.kickstarter.com/projects/aaronareed/50-years-of-text-games/posts/3996645
Howdy and happy Friday fellow game wizards and witches. I'm looking text adventure game suggestions! I'm beginning some research for a fun new collaboration on a text adventure sort of game. I'm hoping fans of the text-adventure or minimal RPGs could suggest some games I should play so I can stand on the shoulders of giants. I really enjoyed 'A Dark Room' by Double Speak games. Any others that I need to be checking out? Send 'em my way.
Found this interesting series of blog posts about fallthru, a text adventure game I tried playing for the first time I think in 1999. I've never had the patience to get very far in it because it's literally huge, but I've often wondered what it would be like if I did.
Now I don't have to, since this person completed it and went into quite a lot of detail about it.
Note that most of the in game text is shown in screenshots with no alt text.
Nice to see that Michael feir and the Audyssey magazine got a mention because that was pretty much the only place I saw anything about it before this, and I forgot that he interviewed the developer. https://crpgaddict.blogspot.com/search/label/Fallthru #InteractiveFiction#RPG#textAdventure
So, both text adventures (Zork etc) and CRPGs (Ultima, Wizardry etc) came around late 70s early 80s.
But I've never seen a hybrid of the two. I mean an Infocom style puzzle/adventure game, but with combat, items etc.
Or a dungeon crawler with the flavorful exploration and puzzles of a text adventure.
It seems like a good fit, and closer to P&P than the pure hack & slays of the time. So why wasn't this ever a thing?
The-Man-Without-Eyes is a mighty messenger of the beings which are beyond gods. You can make a pact with him to empower Your Dark Lord, but what will be the prize?
This is character from my free, narrative-driven game: https://adeptus7.itch.io/dominion where You play as the Dark Lord/Lady conquering/destroying the world.
Aaron A Reed Releases 50 Years of Text Games Portal
I've long been a fan of text adventures (aka interactive fiction) so when I saw that Aaron A. Reed was Kickstarting a book covering 50 years of it, I immediately became a backer. For each year, he selects one text adventure that encapsulates what the state of the genre was like for that year. Well, he's recently released it to...