KaraLG84, to RPG
@KaraLG84@dragonscave.space avatar

Found this interesting series of blog posts about fallthru, a text adventure game I tried playing for the first time I think in 1999. I've never had the patience to get very far in it because it's literally huge, but I've often wondered what it would be like if I did.
Now I don't have to, since this person completed it and went into quite a lot of detail about it.
Note that most of the in game text is shown in screenshots with no alt text.
Nice to see that Michael feir and the Audyssey magazine got a mention because that was pretty much the only place I saw anything about it before this, and I forgot that he interviewed the developer.
https://crpgaddict.blogspot.com/search/label/Fallthru

zersiax,
@zersiax@cupoftea.social avatar

@KaraLG84 if you mean this one re: lowercase ...no, no they're not. They're camelcase

adeptus, to indiegames Polish

The-Man-Without-Eyes is a mighty messenger of the beings which are beyond gods. You can make a pact with him to empower Your Dark Lord, but what will be the prize?

This is character from my free, narrative-driven game: https://adeptus7.itch.io/dominion where You play as the Dark Lord/Lady conquering/destroying the world.

vivdunstan, to indiegames
@vivdunstan@mastodon.scot avatar

Reminder for fans of including choice based pieces and old style games that the annual festival for interactive fiction is running at the moment, with 32 new games to play. Huge range. All free to play. Hugely imaginative stuff. https://www.springthing.net/2024/play.html

konstantinosd, to books
@konstantinosd@mastodon.gamedev.place avatar

50 Years of Text Games: Further Explorations by A.A. Read, the companion book to 50 Years of Text Games, is now available to buy.

Here: https://if50.textories.com/#buy

vivdunstan, to writing
@vivdunstan@mastodon.scot avatar

Inking up my favourite , for a free session tomorrow, to figure out the next key scene in a / game I'm writing. I find drafting extended things like this by hand far more creative and imaginative than typing straight into the computer.

dominia, to CYOA
@dominia@gamepad.club avatar

Copied from elsewhere ...

"It's here! Our first project! Check out Django Text Game Builder on GitHub and start building your own Choose Your Own Adventure style games today. 🐶"

https://github.com/studiobabydog/djangotextgamebuilder/

#InteractiveFiction #CYOA #IndieDev #ChooseYourOwnAdventure #TextAdventure

davbucci, to opensource
@davbucci@mastodon.sdf.org avatar

I decided to release the full source code of The Queen's Footsteps as open source: https://github.com/DarwinNE/The-Queen-s-Footsteps/ If you want to test it, you should probably start by cloning AWS2C, as TQF expects to be a subdirectory of it. #OpenSource #Gamedev #IndieGame #TextAdventure #Retrocomputing #Steampunk #GitHub

root42,
@root42@chaos.social avatar
vivdunstan, to programming
@vivdunstan@mastodon.scot avatar

Back to , and there's something really magical about trying early stages of the game myself as a player, thinking "This is the experience I want the player to have here", then coding it, replaying to try it out myself, tweaking and so on. Like alchemy! Iterative, and it takes time. But it's stupidly fun. I never had this much fun with during my degree, when we learned loads of languages and IDEs.

sergio_101, to RPG
@sergio_101@mastodon.social avatar

I still think it would be so fun to throw a text adventure party. Line up a bunch of computers running old school text adventures, and letting everyone go nuts

#zork #rpg #textadventure

aaronareed, to random
@aaronareed@mastodon.gamedev.place avatar

I just released my first style game in over a decade, "You Are Standing." It's written in Inform 6 and is a bit of a love letter to various eras of interactive fiction history. It can run on a modern computer or a Tandy 1000 (pictured running in DOSBox below), emulates six different styles of text game, and fits in a <90K file. More deets here: https://www.kickstarter.com/projects/aaronareed/50-years-of-text-games/posts/3996645

mcoorlim,
@mcoorlim@mastodon.gamedev.place avatar

@aaronareed looking forward to playing this

blainsmith, to random
@blainsmith@fosstodon.org avatar

The final demo I gave at the end of the semester of my text adventure game, Ævintýri.

I cover the basics of the game and the motivation behind doing this project. Hare also gets a highlight at the end.

I'll be doing a longer blog post about more of the details that went into making it and open sourcing it.

https://youtu.be/CWLs5Vb6Wmc?si=ODgLvULwxgvPovT6

#HareLang #TextAdventure #GeorgiaTech #OMSCS

itnewsbot, to commodore64
@itnewsbot@schleuss.online avatar

Infocom’s ingenious code-porting tools for Zork and other games have been found - Enlarge / Zork running on a Commodore 64 at the Computerspielemuseum in... - https://arstechnica.com/?p=1985803 #zorkimplementationlanguage #textadventures #textadventure #commodore64 #sourcecode #infocom #gaming #tech #zork #c64

hlabrande, to foss
@hlabrande@mstdn.ca avatar

It's time! "Tristam Island", my #retro #textadventure that I released for 35 platforms 3 years ago, is now #FOSS and #donationware !

I'm very happy and proud of what I accomplished with this project! It pushed the envelope, found new audiences, and was a lot of fun to make! Enjoy and please chat if you have a question!

IFDB reviews: https://ifdb.org/viewgame?id=6gtq9ahrolz2ry2

Git (with source, design docs, and postmortem): https://www.github.com/hlabrand/tristam-island

Itch page for downloads and donations: https://hlabrande.itch.io/tristam-island

Hundstrasse, to retrogaming
@Hundstrasse@retro.pizza avatar

You can absolutely play act I of my "In the StackZ" right in your browser now thanks to the Parchment web interpreter.

I mean, it's weird an rambling, and one day I'll make the next act, but enjoy!

https://iplayif.com/?story=https%3A%2F%2Fhundstrasse.com%2Fother%2FStackZ_ACTI.z5

juanfr, to zxspectrum Spanish
@juanfr@mastodon.social avatar

Level 9 interviewed in 1986 by magazine. Their origins of this family business, their upcoming project based on a radio series, The Archers, and their plans on a multi user game: Avalon.

"We don't view games as something we bring out and forget, we like to think that they will be around in some form in ten years time".

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