I just released my first #textadventure style game in over a decade, "You Are Standing." It's written in Inform 6 and is a bit of a love letter to various eras of interactive fiction history. It can run on a modern computer or a Tandy 1000 (pictured running in DOSBox below), emulates six different styles of text game, and fits in a <90K file. More deets here: https://www.kickstarter.com/projects/aaronareed/50-years-of-text-games/posts/3996645
I'm very happy and proud of what I accomplished with this project! It pushed the envelope, found new audiences, and was a lot of fun to make! Enjoy and please chat if you have a question!
Will be going live on #Twitch at 2:30 AM CST I will be playing yet another #TextAdventure from #Infocom I'm a #smallstreamer so please boost this post and raids are greatly appreciated.
I've defeated Murdac. This is my last post on it, where I discuss my "mental perspective" when playing adventure games, especially those with softlocks:
Anyway, it's been on my list to attempt porting it to #Psion#EPOC16 for ages. It's not top priority, but the machine is perfectly designed for playing #textadventure games (see @root42's escapades with #Infocom).
Be great if it could decompile and play old games, too.
So, both text adventures (Zork etc) and CRPGs (Ultima, Wizardry etc) came around late 70s early 80s.
But I've never seen a hybrid of the two. I mean an Infocom style puzzle/adventure game, but with combat, items etc.
Or a dungeon crawler with the flavorful exploration and puzzles of a text adventure.
It seems like a good fit, and closer to P&P than the pure hack & slays of the time. So why wasn't this ever a thing?
Level 9 interviewed in 1986 by #zxcomputing magazine. Their origins of this family business, their upcoming project based on a radio series, The Archers, and their plans on a multi user game: Avalon.
"We don't view games as something we bring out and forget, we like to think that they will be around in some form in ten years time".
The-Man-Without-Eyes is a mighty messenger of the beings which are beyond gods. You can make a pact with him to empower Your Dark Lord, but what will be the prize?
This is character from my free, narrative-driven game: https://adeptus7.itch.io/dominion where You play as the Dark Lord/Lady conquering/destroying the world.
It's never been very expensive, but now feels like the right time to stop selling it... So I'm happy to announce that I'm working on making it #free#opensource ! #fosstodon
Back to #Inform#interactiveFiction#textAdventure#coding, and there's something really magical about trying early stages of the game myself as a player, thinking "This is the experience I want the player to have here", then coding it, replaying to try it out myself, tweaking and so on. Like alchemy! Iterative, and it takes time. But it's stupidly fun. I never had this much fun with #programming during my #computerScience degree, when we learned loads of languages and IDEs. #GameDev#IndieGames
"It's here! Our first project! Check out Django Text Game Builder on GitHub and start building your own Choose Your Own Adventure style games today. 🐶"
Anyone have thoughts on Inkle & Twine & the like? I tried resuming some narrative the other week & realised the branching I'd started was messing with my head. I thought "I bet there's an app for this!" & there are, but I don't know if its what I meant for myself. Basically protagonist walks out of cafe & can go, say, 4 places - each with new characters/story. It should all connect eventually. I don't know why I let it stop me writing, sure I just write 1 branch at a time & software is overkill?