Found this interesting series of blog posts about fallthru, a text adventure game I tried playing for the first time I think in 1999. I've never had the patience to get very far in it because it's literally huge, but I've often wondered what it would be like if I did.
Now I don't have to, since this person completed it and went into quite a lot of detail about it.
Note that most of the in game text is shown in screenshots with no alt text.
Nice to see that Michael feir and the Audyssey magazine got a mention because that was pretty much the only place I saw anything about it before this, and I forgot that he interviewed the developer. https://crpgaddict.blogspot.com/search/label/Fallthru #InteractiveFiction#RPG#textAdventure
The-Man-Without-Eyes is a mighty messenger of the beings which are beyond gods. You can make a pact with him to empower Your Dark Lord, but what will be the prize?
This is character from my free, narrative-driven game: https://adeptus7.itch.io/dominion where You play as the Dark Lord/Lady conquering/destroying the world.
"It's here! Our first project! Check out Django Text Game Builder on GitHub and start building your own Choose Your Own Adventure style games today. 🐶"
Back to #Inform#interactiveFiction#textAdventure#coding, and there's something really magical about trying early stages of the game myself as a player, thinking "This is the experience I want the player to have here", then coding it, replaying to try it out myself, tweaking and so on. Like alchemy! Iterative, and it takes time. But it's stupidly fun. I never had this much fun with #programming during my #computerScience degree, when we learned loads of languages and IDEs. #GameDev#IndieGames
Anyone have thoughts on Inkle & Twine & the like? I tried resuming some narrative the other week & realised the branching I'd started was messing with my head. I thought "I bet there's an app for this!" & there are, but I don't know if its what I meant for myself. Basically protagonist walks out of cafe & can go, say, 4 places - each with new characters/story. It should all connect eventually. I don't know why I let it stop me writing, sure I just write 1 branch at a time & software is overkill?
I still think it would be so fun to throw a text adventure party. Line up a bunch of computers running old school text adventures, and letting everyone go nuts
I just released my first #textadventure style game in over a decade, "You Are Standing." It's written in Inform 6 and is a bit of a love letter to various eras of interactive fiction history. It can run on a modern computer or a Tandy 1000 (pictured running in DOSBox below), emulates six different styles of text game, and fits in a <90K file. More deets here: https://www.kickstarter.com/projects/aaronareed/50-years-of-text-games/posts/3996645
I'm very happy and proud of what I accomplished with this project! It pushed the envelope, found new audiences, and was a lot of fun to make! Enjoy and please chat if you have a question!
Level 9 interviewed in 1986 by #zxcomputing magazine. Their origins of this family business, their upcoming project based on a radio series, The Archers, and their plans on a multi user game: Avalon.
"We don't view games as something we bring out and forget, we like to think that they will be around in some form in ten years time".
It's never been very expensive, but now feels like the right time to stop selling it... So I'm happy to announce that I'm working on making it #free#opensource ! #fosstodon