maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unpacking with a laser cutter and destroying glass, the more I practice in mechanics with Unreal Engine, the more interesting examples become... Next, I will make different types of throwing objects

#gamedev #indiegames #indiedev #UnrealEngine5 #gamedevelopment #gamedesign

video/mp4

konstantinosd, to random
@konstantinosd@mastodon.gamedev.place avatar
konstantinosd, to gamedev
@konstantinosd@mastodon.gamedev.place avatar

Project O.R.C.S.'s boons and banes system is both a clever idea, and a wild way to make dice rolls truly interesting. Read all about it here: https://www.gamedeveloper.com/design/evolving-standard-dice-roll-game-design-with-project-o-r-c-s-boons-and-banes-system

#gamedev #rpg #gamedesign

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

I connected a laser cutter to this prototype, this is how it looks like to install rivets and destroy them. But giving the player complete freedom is evil. With such a game design, you can break game physics easily

#UnrealEngine #TrailerTuesday #indiegames #gamedev #gamedesign #scifi

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Day 46, Sci-fi Adventure, Unreal Engine
As always, I'm looking for interesting mechanics related to various tools for the protagonist. I made a part of the prototype of gluing objects, but the gameplay related to this is not yet thought out

#UnrealEngine #indiegame #gamedev #gaming #videogames #scifi #indiedev #UnrealEngine5 #gamedesign

video/mp4

alxd, to solarpunk
@alxd@writing.exchange avatar

Looks like there's a new #solarpunk #TTRPG on the block: https://www.sdrgames.studio/pages/why-we-fight by the creators of the "Earth Rising" board game.

"Why We Fight is a solo+ narrative TTRPG where you play a crew of eco-punks fighting fascism to build a brighter, greener future."

"(...) help struggling refugees and the havens they’ve made, and build a thriving, self-sustaining solar-punk community, all while pushing back against a force that seeks to blame the powerless (...)"

#games #gameDesign #soloRPG

turbohermit, to gamedev
@turbohermit@peoplemaking.games avatar

New to narrative? Here is a recommendation to play and study!

Steve Jackson's Sorcery! 2 in particular. It's a pretty straightforward choose-your-own-adventure game, but there's a particular minigame I love...


1/5

turbohermit,
@turbohermit@peoplemaking.games avatar

I thought this was a really clever way of handling clues and exposition. Is that enough reason to play Sorcery? That's up to you.

https://www.inklestudios.com/sorcery/

#gamedev #gamedesign
5/5

alxd, to sustainability
@alxd@writing.exchange avatar

I was approached by a local theater working on its / future-thinking course for the youth (15-23 or so).

They would like me to design a narrative card game which could help the kids imagine a better, sustainable future, making them feel agency over their lives.

It needs to be easy to learn, use and have lesson plans.

I'm currently thinking along the lines of "For the Queen", "The Story Engine", "The Quiet Year", "Dialect"...

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Ok, Field can suck. This is how it looks, first I create a field with a positive Linear Velocity value and then a negative value

#gamedev #gamedesign #UnrealEngine5 #IndieGameDev #UnrealEngine #gamedevelopment

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

and here's what it looks like if you turn off gravity on objects... this is how you can do cool effects by turning gravity on and off with a delay

#gamedev #UnrealEngine5 #gamedesign

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 40, Sci-fi Adventure devlog

Just playing with Niagara and Chaos... perhaps it will be an energy wave from an impulse created by either a hero's defense weapon or some stationary equipment

video/mp4

Darsycho2, to gamedev

it the #wishlistwednesday !
I shall show off my game Enigmatic Worlds on this fine day! Getting some good progress done alongside my other works.

https://store.steampowered.com/app/2558730/Enigmatic_Worlds/
(Demo is available!)

#gamedev #indiedev #indiegame #fps #gzdoom #doom #indiegames #gamedesign

image/png
image/jpeg
image/png

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
enfenyx, to steam
Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 36, Sci-Fi Adventure devlog

A couple of days ago I showed the implementation of a scanner based on Niagara and static mesh, I decided to make another variant that requires less resources and can be configured - to transfer random positions from a Spline

#gamedev #UnrealEngine5 #unreal #ue5 #scifi #indiegame #indiedev #gaming #videogames #vfx #gamedesign

video/mp4

Ki3_Games, to art
@Ki3_Games@mastodon.social avatar
TheRetroSven, to gaming German
@TheRetroSven@fedinerds.social avatar

Gleich gibt’s wieder #BaphometsFluch 4 auf #SpassMitVideospielen im Livestream ab 20:00 Uhr erwartet euch wieder eine Menge Verzweiflung, Fluchen und Hass wegen der #Steuerung und dem #GameDesign. Ich freue mich auf euch :-) #Boost #Videospiele #Gaming #Adventure #PointAndClick

https://www.twitch.tv/spassmitvideospielen/about

golgaloth, to boardgames
@golgaloth@writing.exchange avatar

Working on my rule books and scripts for videos, today. Maybe I'll even get around to sending them off.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Day 34, Sci-Fi Adventure devlog

I played a little with Niagara and Ribbon, made a draft of a visual scanner. Some objects will have entry zone for scanner launch, the particles get a link to the static mesh for random end points

#gamedev #UnrealEngine #TurnBasedThursday #scifi #game #gaming #indiedev #gamedesign #unreal #vfx

video/mp4

gmr_leon, to gaming
@gmr_leon@mstdn.social avatar

Interesting game design video regarding how progression in games may be viewed/experienced.

I'm still very mixed in my opinions about progression in games after multiple occasions of finding it more bothersome than satisfying.

https://www.youtube.com/watch?v=f9hoPTOSByU

alxd, to boardgames
@alxd@writing.exchange avatar

It seems that the new #catan #BoardGame has introduced #sustainability themes:

https://arstechnica.com/gaming/2024/04/new-catan-game-has-overpopulation-pollution-fossil-fuels-and-clean-energy/

From what I read, it doesn't teach you #solarpunk or #degrowth mindsets, it merely adds some pollution tokens, it doesn't reward players for cooperation.

Instead it implements some questionable #gameDesign allowing - and promoting - a win condition of betraying any climate alliances at the last moment to get the most points - essentially a prisoner's dilemma.

More at https://www.fastcompany.com/91071961/catan-new-energies-game-climate-change

alxd,
@alxd@writing.exchange avatar

Sometimes there is value in which doesn't try to copy neoliberal economical values, but instead challenges players to go for a different goal, like cooperating. Co-op games do not need to be boring!

I feel as if a lot of people forgot that the was initially designed as a caricature of capitalism, not as a family-friendly game of bankrupting everyone else.

Craigp, to random
@Craigp@mastodon.social avatar

I have a sneaking suspicion a much weaker narrative will work fine in nearly any game.

There are a ton of reasons to play through a game. Our obsession with movies split into three minutes chunks and distributed throughout is just one approach and, I would argue, a pretty crap one.

Smaller, looser narratives would probably work just as well, and other options probably would work even better.

Just look at gacha games.

We can deweaponize that stuff. Beat our swords into plowshares.

Craigp,
@Craigp@mastodon.social avatar

Wrote it up as a video.

#gamedesign

https://youtu.be/f9hoPTOSByU

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