turbohermit,
@turbohermit@peoplemaking.games avatar

New to narrative? Here is a recommendation to play and study!

Steve Jackson's Sorcery! 2 in particular. It's a pretty straightforward choose-your-own-adventure game, but there's a particular minigame I love...


1/5

turbohermit,
@turbohermit@peoplemaking.games avatar

At some point, you're introduced to Swindlestones. It's a simple luck and bluff game. Here's how it works: you make increasingly higher claims about your results, until someone calls the bluff. If they were right and your claims are false, you lose one die.
2/5

turbohermit,
@turbohermit@peoplemaking.games avatar

This repeats until you're out of dice, and as a consequence you lose whatever you bet, usually gold. Where this gets interesting, is the banter during the game. The higher your claim is, the more useful the information your opponent is chatting about.
3/5

turbohermit,
@turbohermit@peoplemaking.games avatar

So instead of going to the tavern keeper or simply bribing someone for rumors, quests or information, you have to play this game in a risky fashion. But you don't want to lose your bet either, because gold is pretty scarce and necessary for basic supplies.
4/5

turbohermit,
@turbohermit@peoplemaking.games avatar

I thought this was a really clever way of handling clues and exposition. Is that enough reason to play Sorcery? That's up to you.

https://www.inklestudios.com/sorcery/

#gamedev #gamedesign
5/5

golgaloth,
@golgaloth@writing.exchange avatar

@turbohermit This is Liar's Dice, or Perudo. A classic game that also crops up in Red Dead Redemption in the swamp town, and a number of other places. You can buy a set of Perudo dice pretty easily if you want to explore things further.

turbohermit,
@turbohermit@peoplemaking.games avatar

@golgaloth Interesting thanks! I reckoned there was a real-world equivalent of it, but I was particularly interested in how the game narrative tied into the dice bluffing aspect of it.

golgaloth,
@golgaloth@writing.exchange avatar

@turbohermit Yes. I like the idea of the more you're risking, the more you're likely to learn something useful, but you need the money as it's very tight. That's a great decision matrix to have in a game.

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