collaborationgames, to gamedev
@collaborationgames@mastodon.gamedev.place avatar

Who does these memes and why are they always so right?🤔
#gamedev

dirkdierickx, to gaming
@dirkdierickx@mastodon-belgium.be avatar

Codebase for Tangledeep, the traditional #roguelike developed by Impact Gameworks, has been released.

https://github.com/aaversa/tangledeep/tree/main

#gaming #gamedev

curiousdynamics, to gamedev
@curiousdynamics@mastodon.gamedev.place avatar

this current #gamedev trend on 𝖙𝖍𝖊 𝖔𝖙𝖍𝖊𝖗 𝖕𝖑𝖆𝖈𝖊 is actually a great marketing exercise for distilling one's game down to 4 unique selling points of increasing importance

raptor85, to gamedev
@raptor85@mastodon.gamedev.place avatar

Totally sane and normal video options here, yep.

#gamedev #indiedev #sdl #sdl3 #retrodev #raycaster #crt

BreoganHackett, to gamedev
@BreoganHackett@mastodon.gamedev.place avatar

So I'm making a gardening game where you plant pixelated pngs of plants in a series of 7 walled gardens around the base of a tower and each garden represents the balance of audio in a loop. Then when you go into the hall in the center you can hear the full sequence of all the individual loops in order blending between the balances defined by your planting pattern. It's been too long since I worked on a more experimental walking sim type thing :3
#gamedev #indiegame #altgames #artgames

Pixelated photo cutouts of trees in a space surrounded by walls with a pixelated grass texture on the ground. The base of a round tower looms in the background.
A field of pixelated photo cutouts of flowers and bushes with tall walls sutrrounding it. The base of a round tower looms in the background
A view down the length of a walled in area towards an arch in the base of a round tower. There are flowers and tall trees to the left and right.

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Wireframe material, Unreal Engine 5

My rule when studying is to do something small every day, especially in the direction you understand not very well. For me, shaders are an unknown world, so I try to recreate something every day

P.S. material scheme at the end of the video

#UnrealEngine #UEStudy #vfx #UnrealEngine5 #gamedev #shader

video/mp4

britown, to gamedev
@britown@mastodon.gamedev.place avatar

Wisdom: Create all asset editors by hand from scratch. Learn how to write music and then create composition software for writing it. Use your own asset file format backed by your own code generated reflection. Use only single file header dependencies. Rasterize in software. Draw every pixel one at a time. Make your own Aseprite. Emulate 1980's graphics cards. Write your own Steam. Grow your own transistors. Raise a family of players. Become as a rock o'er the island mountains.

jgayfer, to gamedev
@jgayfer@fosstodon.org avatar

I published my first plugin for Bevy! 🎉

🕯️bevy_light_2d is a general purpose 2d lighting crate for Bevy.

It’s designed to be simple to use, yet expressive enough to fit a variety of use cases.

⭐️ GitHub https://github.com/jgayfer/bevy_light_2d

SirLich, to gamedev
@SirLich@mastodon.gamedev.place avatar
golgaloth, to worldbuilding
@golgaloth@writing.exchange avatar

Remember, if you're inventing a religion it should have an aspect that is completely absurd and ridiculous. And, quite possibly, the only part that is true.

#WorldBuilding #AmWriiting #writing #ttrpg #dnd #GameDev #authodons

kenney, to gamedev
@kenney@mastodon.gamedev.place avatar

Brick Kit is now available! Almost 300 models (30+ shapes in 8 styles), all CC0 and free to use in any sort of project.

Download: https://kenney.nl/assets/brick-kit

#gameassets #gamedev #assetwednesday

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gameplay design / Unreal Engine 5 / Niagara 📌

I'm thinking of using it somehow... Visually, a particle can be anything. The main logic is that the particle sticks to the surface and stays for some time

Maybe you have some ideas 👀 please write

#gamedev #UnrealEngine #gamedesign #indiedev #leveldesign #gameplay #gaming #UnrealEngine5

video/mp4

lashman, to pixelart
@lashman@mastodon.social avatar
rafalagoon, to gamedev Spanish
@rafalagoon@mastodon.gamedev.place avatar

Iba a hacerme "Premium" de Twitter/X para tener visibilidad, pero prefiero no darle soporte.

Así que, a ver si podéis echarme una mano a darme a conocer por aquí:

👉Soy desarrollador de juegos, profesor y creador de contenido

¡Dale a RT y/o sígueme si quieres aprender a hacer juegos o sobre software libre!

Portada de Two Cows
Captura del panel de mejoras de personaje de Desktop Dungeon Defenders
Portada del proyecto "Las Tareas" que hacemos los jueves en Twitch, en el que ayudo a mis espectadores a gestionarse.

brewotaku, to magazine
@brewotaku@mastodon.social avatar

BrewOtaku #002 is out - The printing facility didn't love us this time and things were delayed. #001 is also still (limited) available! Purchase physical or digital, visit brewotaku.com! Thanks & spread the word 😎

#brewotaku #magazine #homebrew #gamedev #retro

cosmicvoid, to retrogaming
@cosmicvoid@mastodon.gamedev.place avatar

I'm working on a text-parser comedy adventure Tachyon Dreams Anthology that's getting released in July!

Wishlist on Steam & try the demo 👇
https://store.steampowered.com/app/2731920/Tachyon_Dreams_Anthology/

#indiegame #indiedev #adventuregame #retro #retrogames #retrogaming #gamedev #indiegamedev #indie

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DevteamLife, to gamedev
@DevteamLife@mastodon.gamedev.place avatar

Pretty heavy!

golgaloth, to boardgames
@golgaloth@writing.exchange avatar

Stuffed up my print run yesterday, so now I have to drive all the way into Launceston and get it done again. Entirely my fault, but very frustrating. How long does it take you to get anywhere from where you live? About forty minutes? Less?

#BoardGames #GameDesign #GameDev #TabletopGames

A very frustrated person.

stux, to gamedev
@stux@mstdn.social avatar

Started working on ranged type weapons like rifles/rocket launchers/guns for hunting aliens later on :ablobgrin:

Animations still need some work but it's a start!

#UnrealEngine5 #GameDev

Unreal Engine 5 Space Game project: player can now equip ranged weapons including the animations for idle / aiming and strafing

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

I'm doing a lot of Blender -> Bevy work at the moment, and I needed a way to visually check the resulting texture atlases. Hence this sprite viewer that pulls in the metadata I'm generating via python scripts and Blender.

bevy_inspector_egui on a Resource + the generated information and I can check the animation for any directionality and any animation.

video/mp4

ciro, to gamedev
@ciro@mastodon.gamedev.place avatar

A new version of my asset Scene Notes, 1.1.0, has just been published! 📝

  • This update adds the ability to add comments to notes, for a simple conversation with teammates!
  • Notes now also display the author, and the created/modified date.

https://assetstore.unity.com/packages/tools/level-design/scene-notes-tasks-issues-annotations-275627

#unity3d #assetstore #gamedev

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JeremiahFieldhaven, to gamedev
@JeremiahFieldhaven@mastodon.gamedev.place avatar

Loading levels from JSON files is now working!

There are still a bunch of things that need to be added (for example, right now all the objects are using their default behaviour, rather than loading the settings from the JSON) but it actually bloody works.

This is a massive relief. It means all the levels made with the Unity version will work. Makes me hopeful I might be able to replicate the in-game level editor too!

#gamedev #indiedev #Unreal

Video showing the Unreal 5.3 editor open with the MainMenu level loaded. It has a handful of actors placed for lighting and atmosphre, but notably there's a BP_LevelBuilder actor. When simulation is started, lots of runtime-created actors are added to the scene forming a scene made up of glowing blocks floating above a distant, gridded landscape. A couple of turrets start to fire as the camera is moved around the scene.

glassbottommeg, to unrealengine
@glassbottommeg@peoplemaking.games avatar

I can't remember if I shared this blog yet?

Anyways I had a revelation about my overcomplicated weapon-tracing system that derived traces as swept pills across the actual blade's path:

It was fucking stupid.

I should just use a box. https://www.patreon.com/posts/on-combat-and-101648051

metin, (edited ) to blender
@metin@graphics.social avatar

The Unbound SDF modeler and game editor by @andreintg and @rianflo has entered public testing phase.

Info:
https://www.unbound.io

Download and more info:
https://discord.gg/unbound-io

To get started:

  1. Head to the ⁠early-access channel.

  2. Click the pinned messages button at the top right.

  3. Download the Windows or macOS installer.

#unbound #MadeWithUnbound #SDF #3D #game #games #gaming #gamer #GameDev

metin, (edited )
@metin@graphics.social avatar

Celebrating the public testing stage of the Unbound SDF 3D modeler and game editor (see previous post in this thread for details), here are three images I made with it.

In the Cloudmaker and the snail image, I made use of Unbound's "Splats", an alpha-based scattered texture, enabling easy fur, smoke, grass, et cetera.

#unbound #MadeWithUnbound #SDF #3D #games #gamer #gaming #GameDev #CharacterDesign #design #artwork #illustration #art #arte #artist #DigitalArt #ArtMatters #GraphicDesign #3D

Fangh, (edited ) to unity
@Fangh@shelter.moe avatar

I will soon change my job to become an independant teacher and I will open a YouTube channel + insta + tiktok + twitch to show some content like tutorials.
Do you think I also should open a Twitter account ?

bamboy,
@bamboy@mastodon.gamedev.place avatar

@Fangh @AngryAnt Even if there is money to be made, don't you think that's a bit dishonest to be teaching a new generation of game developers a tool that is obviously on the decline? These people often don't know their options or the state of the industry

IMO sets up new devs to fail through overly-simplistic tutorials, and have been doing so on purpose for years. Compound this by subpar tools "fixed" by paid asset store tools...
is really old. Let it die.

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