glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar

As someone who essentially went indie because of Indie Game The Movie, this is a sorta heartbreaking read: https://www.polygon.com/24162580/indie-game-the-movie-rewatch-fez-braid-super-meat-boy #GameDev #IndieGame

beanjbunny, to gaming
@beanjbunny@nerdculture.de avatar

Hey hey! Just in time for your weekend, I released my Lospec 2024 Jam Game, Trashmaid! It’s a procedurally generated roguish likeish adventure where you clean up the ocean, release your fish friends and have cool purple hair. Go try it for me: https://beanbunny.itch.io/trashmaid

image/png

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

It already looks like gameplay and prototype game mechanics... A collection device with a limit, a device for accumulation and whatever. What's next? Make a Ghostbusters energy trap?

video/mp4

asfunasfun, to gamedev
@asfunasfun@mastodon.gamedev.place avatar

BRODUCE | WIP 🚧🏗️

video/mp4
video/mp4

smote, to trans
@smote@mastodon.social avatar
gord, to gamedev
@gord@peoplemaking.games avatar

Just in time for Steam #NextFest, got a new trailer up for Moving Houses. What do you think? #gamedev https://www.youtube.com/watch?v=vjpXyph3rqs

partnano, to gamedev
@partnano@mastodon.gamedev.place avatar

I really hope short-form hasn't run its course. But why should it really? I think it's more something that needs to be taught to players more, as not every game needs to be hours and hours of runtime!
#gamedev

silverspookgames, to gamedev
@silverspookgames@mastodon.social avatar

A Big Rotten Apple is dying, new civilization struggles to be born. Can a confused robot marine, a goth alien hacktivist, & time traveling survivors of an aborted future succeed this time? Find out in Neofeud 2!
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/ #indiegame #indiedev #gamedev #cyberpunk

City filled with homelessness juxtaposed against a different city

didier, to Youtube
@didier@malenfant.net avatar
fabraz, to gamedev
@fabraz@mastodon.gamedev.place avatar

The best part about game dev is that a random line of code or some random stone asset could be a "load bearing wall" and the entire game will stop working when you adjust it in any way.

No one will know why and no one will touch it. It will ship this way. #gamedev

GhislainGir, to unrealengine
@GhislainGir@mastodon.gamedev.place avatar

🥳I released a video that should help you get started with setting up skeletal foliage interaction in UE5.

https://youtu.be/ZjQKHHtczIw?si=SqhavniJrJSj-Rsw

Files are available as a Tier 2 reward on my Patreon: https://www.patreon.com/GhislainGir

Thanks for the support <3

video/mp4

jupiter, to gamedev
@jupiter@mastodon.gamedev.place avatar

How to indent? (also has switched parameter orders, part of the experiment)
(Poll in next Toot)

#GameDev #CSharp #GodotEngine

glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar

If the massive push to buy everyone out resulted in the first major locus of unionization in games, that would be poetic https://www.gamesindustry.biz/zenimax-staff-now-included-in-microsoft-and-cwas-labour-neutrality-agreement #GameDev

ludoloon, to godot
@ludoloon@mastodon.gamedev.place avatar

Finally released the yacht dice clone I was working on in ! Here's some gameplay footage. Music is my Tabletop Jazz Cafe track.

Available for download or in browser on itch at https://ludoloonstudio.itch.io/yacht-dice

Feels good to get back into , hoping to put out more stuff as time goes on.

Play with up to 16 players!

Gameplay footage of my yacht dice clone

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today in Unreal Engine 5, I finally did it… Niagara System on GPU without event collision. I transfer the position of the collector to Niagara, calculate the distance there, and through the Export Particle Data to Blueprint module catch the supposedly collision, which I count as a particle collected, on the emitter side the Kill Particles module does a similar check

#gamedev #vfx #gameplay #gamedesign #UnrealEngine5 #gaming #scifi #UnrealEngine

video/mp4

smitner, to gamedev
@smitner@mastodon.gamedev.place avatar

Now we're cooking! Shown here is the interaction between different subsystems - I'm using the Command Pattern which makes implementation pretty straight-forward.

Next up is finding an interesting way to limit the undo feature - Any ideas?

video/mp4

VirtualRook, to gamedev
@VirtualRook@mstdn.games avatar

I can't believe I haven't posted this here yet!

I FINISHED MY FIRST GAME JAM!!! I'm extremely lucky to have had a wonderful team, and I think our game fluffulis is really pretty amazing for the short time we had to make it! I would love to hear what you think of it if you give it a try ❤️

https://nizitowns.itch.io/fluffulis

Taffer, to gamedev
@Taffer@mastodon.gamedev.place avatar

Spent the morning fantasizing about non-horrible ways to get funding for a dev tool project, and ways to implement it.

Not sure if this is good (yay, ideas!) or bad (boo, I can't do it, I have to work at my day job).

Anyone know any gamedev sugar daddies/mommies? gaben, are you on Masto?

dougbinks, to gamedev
@dougbinks@mastodon.gamedev.place avatar

Another Interesting But Wrong bloom filter in Avoyd Voxel Editor.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

New experiments with Unreal Engine 5, Niagara. A prototype of a magnetic device for collecting various bio material. I have a lot of gameplay ideas where it can be used and how: plants, insects, crafting, fuel or things to scare away creatures... Maybe you will have ideas too?

#gamedev #indiedev #gameplay #UnrealEngine5 #UnrealEngine #ue5 #gaming #videogames #HashtagGames #vfx #scifi #game

video/mp4

dahnielson, to gamedev
@dahnielson@mastodon.gamedev.place avatar

Sometimes you worry about the wrong things. I was worrying about how much memory the state of all inventories in my game would use, that's all containers as well as NPCs and PCs.

Why would I need to keep the inventory state of containers not present in the current map?

🧵1/3 #gamedev

beanjbunny, to gaming
@beanjbunny@nerdculture.de avatar

dw besties ill txt u tomorrow

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

controller support plus 32-angles of sprite rendered out for each animation. Makes it feel much more "3d"-y even though its all 2d sprites.

isometric projection is now also being applied to the directional input and the raycasts, etc.

video/mp4

golgaloth, (edited ) to worldbuilding
@golgaloth@writing.exchange avatar

Do you put any planning into your world's ecosystem? Or do you just want a bunch of random monsters around?

Wuzzy, to gamedev
@Wuzzy@cyberplace.social avatar

I changed the trading menu in a little to use icons instead of text. Here's a before/after comparison.

Screenshot of Repixture trading menu (new version). A graphical icon-based list shows the list of possible trades.

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