When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
#Retrocomputing enthusiasts, #chiptune fans, #MSDOS buffs -- I'm looking for a particular piece of software, and I'm hoping one of you remembers.
In maybe the 1992 to 1995 time frame, I had a DOS multi-format module player (at least #Amiga MODs and S3M files) that I'd like to find again. In my memory it was a player, not a tracker, but I'm not 100% certain it couldn't track. It had a gradient-colored bar for each channel, which was at least capable of being a cyan color.
If I had to choose a favorite arcade game soundtrack from the 1980s, I wouldn't hesitate for a moment. It would be "Magical Sound Shower" from Sega's classic 1986 Out Run driving game.
Composed by Hiroshi Kawaguchi using FM synth tech, it's such an uplifting tune. I love it, and it brings back childhood memories of spending more cash than I should have in order to race around in a Ferrari with a blonde bombshell sitting next to me. 😎
I spotted @laamaa's post about his new album 'M8 II' on Friday but only just now had a chance to listen -- it's incredible. If you like chiptune or synthwave at ALL, this is a MUST hear (and his other stuff too). The melodies, and the dynamics, the tracks all flow so well. 🎹 🔥
I frequently listen to 4-channel Commodore Amiga music modules from the 1980s and 1990s, with instruments consisting of short 8-bit sound samples.
One of my favorite Amiga composers from that era is Sami Järvinen, better known as Groo. I love his daring experiments, such as this Free Jazz style track called "Banana and Heaven".
I love this wild, experimental, jazzrock-style chiptune for the Commodore 64 conversion of Bionic Commando (1988), arranged for the 3-channel SID audio chip by Tim Follin, based on the arcade original, composed by Harumi Fujita.
P.S.: If you like this kind of energetic old school chiptune, check out this tune by our own game music composer:
Here's some progress on my tracker, I loaded up Cave Story's theme from an XM file. Cave Story also used a custom tracker for its music and that was a big inspiration for this project 😄
I also adjusted the volume to not blow up your speakers.
Hey guess what, videos are finally being released from Chipspace's showcases for 2024 starting with
nmlstyl! https://youtu.be/Yb-kN5iq9Fo
Bonus MCing from Sam Mulligan
(Special thanks to GeekBeat Radio for hosting!) #chiptunes#chiptune#magfest#chipspace
(I'll be threading these as they're released)
In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners decided to create a demo trilogy, using self-discovered AGA chipset features.
The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.
An energetic end-of-game victory chiptune track by our music composer Ramon Braumuller, for the Venom Wing Amiga shoot-'em-up game, published by the British Thalamus in 1990.
The tune was made in our own Amiga music editor called SIDmon, and I made part of the game's graphics. 👾🕹️
WE'VE MADE IT!!! WE FUCKING MADE IT!! 🥳🥳 #CHIPTUNE ENTERS THE CHARTS!! #36 AT UK OFFICIAL CHARTS Album Downloads. THANKS SO MUCH TO ALL FANS!! NONE OF THIS WOULD BE POSSIBLE WITHOUT YOUR SUPPORT!! #SYNTHWAVE WOOHOO!!!! 🥂🤝💜
I finally finished my entirely-too-long write-up about all the audio work I've been doing for my game. If you're looking for some nice light reading this friday afternoon, take a look!
I go into a ton of detail of the code implementations, reasons behind my decisions, and a lot of history. This is the sort of #gamedev posts I got into these spaces hoping to write! I hope you enjoy!!
Pretty amazing demo of 128K enhanced Apple IIe graphics/text mode switching mid-screen. I've never seen anything like this before in my 40 years with the II.
🧵 Some updated Microsoft BASIC for driving my SID sound chip Interface for #RC2014 to use the famous #Commodore64 SID sound chip, or modern replacements.