metin, (edited ) to ElectronicMusic
@metin@graphics.social avatar

When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.

Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.

To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.

Check the hashtag for more tunes.

metin, (edited ) to amiga
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.

This is the 4-channel music our composer Ramon Braumuller made for a 𝙙𝙚𝙢𝙤 𝙫𝙚𝙧𝙨𝙞𝙤𝙣 that was included on magazine cover disks.

The tune is 109 kilobytes, including digitized instruments.

Download Clockwiser for free here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune

metin, (edited ) to amiga
@metin@graphics.social avatar

🧵 [1/2]

In the late 1980s I was a young Amiga game dev and "demo-scene" guy, member of the Digital Force International.

Back then, I liked an Amiga music track called Journey Through Galaxy, by Darius Zendeh, a.k.a. Mark II.

To surprise a friend in those days, I made this a cappella tribute to the track with our composer Ramon Braumuller, using our sampled voices.

The original track follows in the next post…

#TeamHoi #commodore #amiga #soundtrack #chiptune #mod #music #synth #RetroComputing

metin, (edited ) to amiga
@metin@graphics.social avatar

Jeff Minter is of course a retrogaming legend, but I dare to say that level 5 of our Amiga game Hoi (1992) wins when it comes to psychedelic gaming… 😎

The level is also a very taxing task for Amiga emulators and video compression algorithms. 😁

❗WARNING: not suitable for people who have epilepsy!

#commodore #amiga #RetroGaming #RetroComputing #retro #game #games #gaming #GameDev #chiptune #psychedelic #weird #RetroGames #1990s #TeamHoi

elb, to retrocomputing
@elb@social.sdf.org avatar

#Retrocomputing enthusiasts, #chiptune fans, #MSDOS buffs -- I'm looking for a particular piece of software, and I'm hoping one of you remembers.

In maybe the 1992 to 1995 time frame, I had a DOS multi-format module player (at least #Amiga MODs and S3M files) that I'd like to find again. In my memory it was a player, not a tracker, but I'm not 100% certain it couldn't track. It had a gradient-colored bar for each channel, which was at least capable of being a cyan color.

1/2

metin, to retrogaming
@metin@graphics.social avatar

If I had to choose a favorite arcade game soundtrack from the 1980s, I wouldn't hesitate for a moment. It would be "Magical Sound Shower" from Sega's classic 1986 Out Run driving game.

Composed by Hiroshi Kawaguchi using FM synth tech, it's such an uplifting tune. I love it, and it brings back childhood memories of spending more cash than I should have in order to race around in a Ferrari with a blonde bombshell sitting next to me. 😎

#RetroGaming #synth #arcade #gaming #chiptune #music #1980s

jake4480, to Synthwave
@jake4480@c.im avatar

I spotted @laamaa's post about his new album 'M8 II' on Friday but only just now had a chance to listen -- it's incredible. If you like chiptune or synthwave at ALL, this is a MUST hear (and his other stuff too). The melodies, and the dynamics, the tracks all flow so well. 🎹 🔥

https://laamaa.bandcamp.com/album/m8-ii

#chiptune #synthwave #demoscene #synth #synths #Dirtywave #M8 #synthesizers #IndieMusic #Finland #FinnishMusic

metin, (edited ) to gaming

Among my favorite chiptunes are Tim Follin's 1988 Commodore 64 and Amiga conversion arrangements of the Bionic Commando arcade game soundtrack.

Deliciously bold and experimental, with frenzied solos, and often effectively using odd meters in the few available audio channels.

Beware... this is not 'easy listening'. 😉

metin, to amiga
@metin@graphics.social avatar

I frequently listen to 4-channel Commodore Amiga music modules from the 1980s and 1990s, with instruments consisting of short 8-bit sound samples.

One of my favorite Amiga composers from that era is Sami Järvinen, better known as Groo. I love his daring experiments, such as this Free Jazz style track called "Banana and Heaven".

#commodore #amiga #RetroComputing #music #chiptune #synth #audio #retro #jazz

metin, (edited ) to ElectronicMusic
@metin@graphics.social avatar

I love this wild, experimental, jazzrock-style chiptune for the Commodore 64 conversion of Bionic Commando (1988), arranged for the 3-channel SID audio chip by Tim Follin, based on the arcade original, composed by Harumi Fujita.

P.S.: If you like this kind of energetic old school chiptune, check out this tune by our own game music composer:

https://graphics.social/@metin/111421090296824404

britown, to gamedev
@britown@mastodon.gamedev.place avatar

Here's some progress on my tracker, I loaded up Cave Story's theme from an XM file. Cave Story also used a custom tracker for its music and that was a big inspiration for this project 😄

I also adjusted the volume to not blow up your speakers.

video/mp4

Amimoregore, to random
@Amimoregore@mas.to avatar

Hey guess what, videos are finally being released from Chipspace's showcases for 2024 starting with
nmlstyl!
https://youtu.be/Yb-kN5iq9Fo
Bonus MCing from Sam Mulligan
(Special thanks to GeekBeat Radio for hosting!)

(I'll be threading these as they're released)

xirin2u, to random
@xirin2u@mastodon.social avatar

sometimes i still come here to listen to my favorite chiptune.

Cave Story - Moonsong

video/mp4

metin, to music
@metin@graphics.social avatar

One of my favorite Commodore 64 music composers is Martin Galway. He had a signature sound, often featuring arpeggios.

This is Martin's Comic Bakery game title tune, featuring the bassline from Level 42's Hot Water (Sons and Daughters).

I loved listening to this as a youngster, playing along with my air guitar. 🎸😁

laamaa, to gameboy
@laamaa@mementomori.social avatar
metin, (edited ) to amiga
@metin@graphics.social avatar

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners decided to create a demo trilogy, using self-discovered AGA chipset features.

The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.

More info in the "Team Hoi game devs" section of https://linksta.cc/@seven

Check the hashtag for more tunes.

gwEm, to punk
@gwEm@mastodon.social avatar

20 years ago the artist Alexandre Singh directed an award winning music video for my song FYMW.

Since these are modern times, I have made a standard definition version available:

https://youtu.be/Z_13hVT9cYk

#chiptune #punk

metin, to retrocomputing
@metin@graphics.social avatar

Love this: a novel emulation of the legendary Commodore 64's SID audio chip is so accurate, it can replace SID hardware. ❤️

https://cdm.link/2023/12/chipsynth-c64

#RetroComputing #commodore #Commodore64 #retro #RetroTech #SID #audio #music #chiptune #RetroGaming #tech #technology #synth #ElectronicMusic

metin, (edited ) to gaming
@metin@graphics.social avatar

An energetic end-of-game victory chiptune track by our music composer Ramon Braumuller, for the Venom Wing Amiga shoot-'em-up game, published by the British Thalamus in 1990.

The tune was made in our own Amiga music editor called SIDmon, and I made part of the game's graphics. 👾🕹️

Check the #TeamHoi hashtag for more tunes.

#game #gaming #GameDev #RetroGaming #RetroComputing #retro #commodore #amiga #PixelArt #music #synth #chiptune #ElectronicMusic #soundtrack

lukhash, (edited ) to Synthwave
@lukhash@mastodon.social avatar

WE'VE MADE IT!!! WE FUCKING MADE IT!! 🥳🥳 ENTERS THE CHARTS!! AT UK OFFICIAL CHARTS Album Downloads. THANKS SO MUCH TO ALL FANS!! NONE OF THIS WOULD BE POSSIBLE WITHOUT YOUR SUPPORT!! WOOHOO!!!! 🥂🤝💜

https://www.officialcharts.com/charts/albums-downloads-chart/20231013/7003/

britown, to gamedev
@britown@mastodon.gamedev.place avatar

I finally finished my entirely-too-long write-up about all the audio work I've been doing for my game. If you're looking for some nice light reading this friday afternoon, take a look!

https://cohost.org/britown/post/2218412-the-big-chronicles-a

I go into a ton of detail of the code implementations, reasons behind my decisions, and a lot of history. This is the sort of posts I got into these spaces hoping to write! I hope you enjoy!!

blakespot, to random

Pretty amazing demo of 128K enhanced Apple IIe graphics/text mode switching mid-screen. I've never seen anything like this before in my 40 years with the II.

And a Mockingboard soundtrack, to boot.

http://deater.net/weave/vmwprod/mode_switch/

#AppleII #demos #vintagecomputing #retrocomputing #vintagecomputers #demoscene #chiptune #Apple #vintagetech #vintage

quazarsamcoupe, to commodore64

🧵 Some updated Microsoft BASIC for driving my SID sound chip Interface for #RC2014 to use the famous #Commodore64 SID sound chip, or modern replacements.

For information on the SID sound chip Interface see:
🌐 http://2014.samcoupe.com
🛒 Tindie: https://tindie.com/stores/quazar/
🛒 eBay: https://ebay.co.uk/usr/quazar-sam-coupe-sales

This is for the 32K version which comes with RC2014 Mini and others. I'll split the listing up and explain what it's doing.

#Retrocomputing #Vintagecomputing #Chiptune #Gamedev #Electronics

yth, to commodore64
@yth@mstdn.social avatar

This is my entry for the Commodore 64 music competition at X2024. Had a real blast at the party! X rocks!

https://www.micheldebree.nl/posts/freakandel/

#chiptune #commodore64 #sidtune #8bit #c64

french_touch, to demoscene
@french_touch@mastodon.social avatar

During the development of Digidream 2, we found some "strange" issues with the AY-3-8913 soundchip.

More info here: https://fenarinarsa.com/?p=3183

by @fenarinarsa

#demoscene #appleii #chiptune

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