Can we all just sit here and gaze upon this mastery by Rick Parks in 16 colors? No scanning, done by hand in Deluxe Paint on an Amiga. It's almost photographic in its perfection.
Rick worked at Westwood Studios and worked on Eye of the Beholder I & 2, Dune 2, Kyrandia and other classics.
Rick died in 1996. His incredible creativity lives on.
It's Rick Parks Admiration Day, again.
No scanning; done by hand in Deluxe Paint on an Amiga.
1989
16 colors (!!)
Hires interlaced (NTSC)
How the F?
For those that don't know Rick's name, you likely know his work very well. He worked at Westwood Studios and worked on Eye of the Beholder I & 2, Dune 2, Kyrandia and other classics.
Rick died in 1996, 7 years after creating this image.
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
Folks! My friend was at a “junk” shop and found an old computer he thought I might like (a Vic 20? Uh yeah) so he bought it and sent it to me. It works straight away. But the amazing thing? See next post in this thread
If you have ever worked with Deluxe Paint or heard about it, be sure to check out PyDPainter, a great and free resurrection of the legendary DPaint pixel editor.
I sent one of my dead Commodore 1541 floppy drive heads to someone with access to a high resolution CT scanner. They did a lot of HARD work and came back with super high resolution scans of the head and a possible place where the coil has been damaged. I am SUPER impressed.
This is a hard post to write, mostly because I am needing to balance being straight to the point, while providing enough context on a very complex subject.
FujiNet has grown into a larger project, with an increasing number of platforms being brought up. This project comprises not only the firmware that runs on #ESP32 hardware itself, but also the configuration program, and various application libraries and programs.
While I have a hand in all of these things, I can't have my hands in every bit of it, all at once, so I am asking for people in each respective #retrocomputing community to step up; help maintain their respective ports. I will take the time to teach whatever is needed.
We need people who can help with: Adding unit testing to both firmware and applications, maintaining CONFIG for each platform (#Atari8bit, #Apple2, #ColecoAdam, #Commodore, #CoCo, etc.), making sure that as we change the code things still work. (cont)
Over the past two weeks I've been working on a little evening project: I ported Stunt Car Racer to the Commodore Plus/4. There's still a little work to do before I'm ready to release this into the wild, but the actual game works nicely and looks amazing in the glorious TED colours!
Serious expansion for the C64: a IEEE488 interface! Only with the edge connector, but nevertheless! HPIB and GPIB devices and obviously all the early CBM disk drives! #commodore#c64#retrocomputing#ieee488
Mazeon’s animated pixel tribute to the Commodore Amiga 500.
The Amiga was a revolutionary computer in the 1980s and early 1990s, spawning many software devs, music composers and graphic artists (including myself).
The screen shows a low-res version of the legendary Boing Ball, an early demonstration showing off some of the Amiga’s multitasking power.
35 Years Later, Prince Of Persia Has Just Got An (Unofficial) Port For The Vic-20 -- Time Extension (www.timeextension.com)
"The port was inspired by Nicodim's unofficial ZX Spectrum port"