U039b, to blender French

Enlevez-moi blender des mains s'il vous plaît.

#pirogue #blender

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ArmouredWizard, to TodayILearned
@ArmouredWizard@dice.camp avatar

Is it just me, or should a "Tutorial for Beginners" explain Why to do things, rather than just show How?

#tutorial #teaching #learning #gamedev #godot #blender #code

villares, (edited ) to genart
@villares@ciberlandia.pt avatar

Yesterday at Sesc, on our Wednesday's "Open code lab", a group of 8 people including me and my educator colleague, we started to follow @tabreturn's tutorial for , it was great, we finished 2 parts and just started the 3rd and final one.

https://tabreturn.github.io/code/blender/python/2020/06/06/a_quick_intro_to_blender_creative_coding-part_1_of_3.html

It uses Blender 2 and we are on Blender 4 now, something that got easier is the "Toggle System Shell" feature... so you don't need to launch Blender from the terminal/command prompt

SourceRolls, to Phish

Drew Carey
Dick
and
Blender

are not the words I expected to associate most strongly with the Phish Sphere experience, but alas

SpaghetMeNot, to blender
@SpaghetMeNot@mastodon.social avatar

Apparently the kids are making shorts these days 🩳

Short video showing the autoConstraints addon for Blender

stevefaeembra, to edinburgh
@stevefaeembra@mapstodon.space avatar

Visualising house numbers in #Edinburgh. Height is in proportion to house number. Done in #Qgis and #Blender.

Generally, numbers increase going away from the city center (the bollard outside the old post office across the road from Balmoral Hotel).

But I find roads on a slope tend to have numbers increase as you go up the slope.

YaraGardaria, to blender

Continue working on kitchen furniture

Just finished another object for

Verts: 710
Tris: 1128

@blender

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cassidy, to gamedev
@cassidy@blaede.family avatar
martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
stevefaeembra, to edinburgh
@stevefaeembra@mapstodon.space avatar

How #Edinburgh would change if sea levels rose by 66m. That's supposedly the level the sea would rise if all ice at the poles melted.

Used #Qgis and #Blender. Used the "flood order" in Whitebox Tools to drive sea level rise, rather than just subtracting elevation.

Take with a pinch of salt, should probably edit out the various Bridges.

A map of Edinburgh, with sea levels rising up to 66 meters above current level.

panther_modern, to blender
@panther_modern@mastodon.social avatar

Making this procedural heat tiles shader #blender #scifi

yora, to KDE
@yora@mastodon.gamedev.place avatar

For some inexplicable reason, the UI for always opens on my second monitor instead of the main one. With any other program, I just have to move it to the other monitor, and then it will open there any time I start it in the future.

But not Blender.

Anyone know how this happens and what to do about it?

Skunk, to python

Aller il est temps de respecter la coutume et de faire mon #introduction

Je suis Skunk car j'aime bien les moufettes 🦨. Homme franco-suisse de 40 ans. Pas vraiment français ni vraiment suisse mais je m'en fout j'aime mon petit bout de pays bizarre.

Contrôleur aérien et pilote privé. Je baigne dans l'aéronautique depuis mon adolescence donc forcément j'ai basculé du coté obscur de la force et bosse dans le secteur.
Je vole de moins en moins car tout coûte cher dans la vie et ayant grandi avec un IBM PS/1 à la maison je suis forcément devenu geek et gamer. Je peux donc assouvir ma soif de vol aux instruments grâce à Flight Sim et Xplane (et pas du tout car il est impossible de louer un #Airbus).

A 20 j'ai décidé réaliser mon rêve; être artiste et devenir écrivain. A 30 ans j'ai pris la décision de me sortir les doigts du fondement pour quitter mon job. A 40 ans je suis toujours dans l'aérien et n'ai que des manuscrits non réécrit ou corrigés...

Du coup, nouveau plan ! Je vais apprendre le #python et le #c++, #blender et #unrealengine. Perfectionner mes #mathématiques, faire du #datascience et écrire des #algorithmes pour devenir un gros profiteur #capitaliste qui paie son loyer en faisant du #trading. Mais surtout pour reprendre le contrôle sur mon emploi du temps et utiliser ce temps libre pour l'écriture mais aussi devenir expert #ue5, monter une entreprise dédiée à ça qui finira par faire des jeux vidéos car le #10èmeArt c'est la vie ❤️

La suite est simple: Succès, domination du monde, fêtes, abus, mst, alcoolisme, mort.

Mais bon pour l'instant je soigne ma procrastination en traînant sur le Fediverse donc ça n'avance pas beaucoup cette histoire...

ciaxeres, to blender Portuguese

@jan the man behind Blender Secrets Chanel on YouTube is here on Mastodon!

https://www.youtube.com/@BlenderSecrets

Follow him for tips and improve your skills!

@gaming

betalars, to godot German
@betalars@chaos.social avatar
tg_88G_07, to blender
@tg_88G_07@misskey.io avatar

クソ暑いので…🍦🍧🍨

Gustodon, to blender
@Gustodon@mas.to avatar
hannemaes, to art
stevefaeembra, to edinburgh
@stevefaeembra@mapstodon.space avatar

Animation showing rings equidistant from #Edinburgh. #Qgis and #Blender.

Used QGIS "Shape Tools" plugin to make the geodesic rings. It also has a nifty feature to fix discontinuities/artifacts along 180 E/W. Worth installing for that alone. 🙂

Animation lasts ~7 secs, light takes 68 ms to orbit to antipode, so this is like visualising a wave advancing at light speed slowed down by a factor of about 100.

A globe slowly spins from Edinburgh Scotland, eastward towards just off the coast of New Zealand. A bright neon ring expands outward then inward, marking places at the same distance from Edinburgh.

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
NatsumiPocket, to blender
@NatsumiPocket@mastodon.social avatar

I'm happy to finally see you! Just in time for Hanami ❤️

video/mp4

Gargron, to BelieveInFilm
@Gargron@mastodon.social avatar

Hotel lobby. NYC.

📷 Canon AE-1 Program
🎞️ Kodak Vision3 250D
🔭 Canon FD 50mm/1.8

feyter,
@feyter@mastodon.gamedev.place avatar

@Gargron IDK why but this has something uncanny to it. Like a #3drender made in #blender or something.

Definitely a great piece of art.

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

Well, the finished animation is a bit too big to upload to Mastodon, but you can watch it here: https://youtube.com/watch?v=CpwvWxD6dHk

I'm probably going to troubleshoot the slow render times, tweak a few other things a bit, and re-render it though.

#blender #blender3d #b3d #render #animation #cycles #loop #perfectloop #shader #material #procedural #art

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

More contour lines! 🗺️

I did this while I was breaking apart the lines in the original material into their own segment of the shader, so I could enable/disable them however I like.

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