Couldn't find any super basic standing 10x15cm picture frames so I'm making my own. Also gives me the excuse to play around with Wood-PLA filament. :blahaj:
Picture in the frame can be found here: https://wallpapersafari.com/w/ZQDWmM
After a while I finally uploaded the model of the Fiat 500 Abarth, anyone who wishes can download the model.
the challenging part for me was creating the textures which were done with #Blender. #Blender3D#b3d https://pafurijaz.gumroad.com/l/fbxqc
Expecting some circuit boards today maybe. Exciting - my first use of #KiCad right through to actually producing PCBs, though I've worked up a few schematics in the past, and one other PCB layout.
Haven't bought any new boards for a project in a couple of years either, so it's nice for that reason too.
Seems like #kiCad parts' 3D models come from something called a wrl model. Haven't seen that format/reference before, so will dig around and see if I can get there from a #Blender design or an .stl file.
The other day where I live I noticed a building made of tabby concrete, a type of concrete with broken oyster shells inside. Its surface was breaking, revealing the oysters incorporated in the matrix of the concrete. I've recreated it in Substance Designer and rendered it with Eevee Next. More details: https://www.artstation.com/artwork/6Nm9NN
I love it when it feels like your critique is taken to heart. A #bevy user asked us for feedback on their #blender mockup for their #indiegame. I talked about visual hierarchies, having a sense of style and pointed them at some valuable references (Isle of Arrows!) in their target genre. And wow, is the difference striking for only a couple of days! I'm really excited to see what this team makes :D
Does anybody has already organized a pipeline to collaborate on a Blender -> Godot project ? I would be interested by feedback/ideas
I am working on one to ease transmission of game assets. Important features will be the possibility to have git repository for both parts, Blender files and Godot project, so I have to manage filepaths not completely in Blender file but partially in a sidecarfile as contributors will each have their relative path. #b3d#blender#blender3d#godotengine#godot
Trying out generating external files based on the whole asset hierarchy of a level (this actually spans assets from multiple blend files !) in the .ron format used by #bevy_asset_loader (a fantastic crate for #bevy
Also based on the data in #Blender it is trivial to generate asset files either for a full level or for specific blueprints.
I am still unsure if it makes sense to use external files or if it is better to embed the asset information inside the gltf files' gltf_extras fields
I'm relative new in #Blender Python and still struggle with some basic logic. I've searched for an answer already, but the examples/solutions are mostly outdated or too complex for my understading.
Can someone give me an quick up to date example how to check if "any object is selected" and return a True or False then, or "do something" if True.
@CWernerArt Oh, sorry about that. Hashtags often do nothing on other platforms, or have the opposite effect (like #Blender was banned on X for a while, due to a terrible video of a cat being put in a Blender...). I usually do #Blender3D.
I was happy to once again collaborate with Pidilite (An Indian multinational company specializing in adhesive and related products) to transform their Rangeela Mascot from 2D to 3D. This version of the mascot was for the moulding dough product. The mascot will be used in packaging and marketing material. This was a fun and refreshing project. Creating the clay dough effect was an amazing experience.
Does anyone here have experience with #dassault#3DExperience#Solidworks for #Makers? It looks affordable - I was wondering how close it was the “regular” solid works software.
I’d like to have really robust 3D part design software, and all kinds of industries use SolidWorks - if it operates the same way. (Like how the old Photoshop Elements contained 90% of Photoshop for a fraction of the price. If you could use Elements you could use regular Photoshop.)