JustCodeCulture, to vr
@JustCodeCulture@mastodon.social avatar

New Review Essay on @lmesseri tremendous new book, ethnography & tech, social hopes, & false dreams of tech solutionism. Also discussing work of Andrew Brock, Zeynep Tufekci & Kelsie Nabben on Black Twitter, Twitter & ethnographies of DAOs.

@histodons
@commodon
@anthropology
@sociology
#vr #ai #artificialintelligence #blockchain #DAO #science #tech #history

https://z.umn.edu/EthnographicSublime

hack13, to vr
@hack13@cyberfurz.social avatar

I have to ask, which of these two do you think looks better and/or feels matches me better?

Rezuium or YAF?

image/jpeg

rich, to vr
@rich@mastodon.gamedev.place avatar

A dark ride through/inside a torus... . Testing out some .glb imports into

a dark ride around/through a glitched torus.animation in Blender3d

joelanman, to vr
@joelanman@hachyderm.io avatar
elizabethtasker, to astrophotography
@elizabethtasker@mastodon.online avatar

The International Astronomical Union () are hosting an gallery in ! The event is on May 27 from 11am - 12:30pm UTC and May 28 from 8pm - 9:30pm UTC, and showcases astronomical photographs captured with a smartphone 📱🌌

The event is being held in spatial.io, which is accessible from a VR headset (Quest), or just from your computer browser (i.e. no headset needed).

This is a super cool event and y’all gotta go!

Link to (free) tickets: https://www.tickettailor.com/events/iauofficeforastronomyoutreach/1230291

elizabethtasker, (edited )
@elizabethtasker@mastodon.online avatar

Time zone conversion! You can visit these FABULOUS photographs in the gallery at:

Round 1 on May 27:

🕚 11am UTC
🕕 8pm JST
🕖 9pm AEST
🕔 7am EDT
🕑 4am PDT

Round 2 on May 28:

🕗 8pm UTC
🕒 5am JST (May 29)
🕓 6am AEST (May 29)
🕑 4pm EDT
🕚 1pm PDT

Time slots all last about 90 minutes, and you can come for any part of that!

Free tickets here: https://www.tickettailor.com/events/iauofficeforastronomyoutreach/1230291

racesimcentral, to vr
@racesimcentral@newsie.social avatar
SergKoren, to meta
@SergKoren@writing.exchange avatar

Well, this won’t end well…

https://9to5google.com/2024/05/13/meta-quest-travel-mode-beta/

MetaQuest while traveling…

AminiAllight, to vr
@AminiAllight@mastodon.gamedev.place avatar

My finished custom VR headset board!
#vr #virtualreality #opensource #openhardware

sextechguide, to vr
@sextechguide@mastodon.social avatar

It's compatible with popular VR headsets, and offers curated collections based on user preferences, ensuring a lightly personalized experience for each individual.

Read more 👉 http://sextech.guide/1s2ie75

#Sextech #POVR #VRPorn #VR

elizabethtasker, to vr
@elizabethtasker@mastodon.online avatar

#EPSC (Europlanet Science Congress) is being held hybrid this year, and has an exciting program that includes a session on using new tools such as #VR in planetary science outreach.

But... it's 50 Euro per abstract submission, with no guarantee of acceptance. That's a fairly big punch when the Japanese yen is super weak.

dedm0zaj, to vr
@dedm0zaj@mastodon.gamedev.place avatar

fixed one bug, added another bug 😅

#VR #GodotEngine #MadeWithGodot

video/mp4

Dreamwieber, to AppleVisionPro
@Dreamwieber@sigmoid.social avatar

Real world scans can add so much more depth to your immersive environments ✨

Here's my process for using photogrammetry in making Vibescape, my meditation app for #AppleVisionPro

#indiedev #buildinpublic #swift #swiftui #3d #houdini #XR #ar #vr #spatialcomputing #apple #makingof

https://www.youtube.com/watch?v=B_WUfL_-3yc

jenbanim, to vr
@jenbanim@mastodo.neoliber.al avatar

https://youtu.be/SzWELXoIgek

This is the coolest thing I've seen someone do with music production which isn't saying a lot but it is cool

gamingonlinux, to vr
@gamingonlinux@mastodon.social avatar
thegamerstavern, to 3DPrinting
@thegamerstavern@mstdn.games avatar

I need to 3D print a VR rifle, "because".

#3DPrinting #VR #Gaming #Videogames #OculusQuest2

pedrolopes, to vr
@pedrolopes@hci.social avatar

Shan-Yuan Teng (https://tengshanyuan.info/) presenting his body of work on challenges in #haptics for #VR and #AR and asking the question how to move them into everyday life! (Photo by Bryan Wang, at U Toronto)

stooovie, to homeassistant
@stooovie@mas.to avatar

Oh boy, #homeassistant controlled from #vr

Mixed reality home automation! Now with even more points of failure 😂 but of course I need to try that tomorrow

https://github.com/Nitwel/Immersive-Home?tab=readme-ov-file

elizabethtasker, to vr
@elizabethtasker@mastodon.online avatar

A quick box model this morning in ! Anyone recognise the shape?

It needs to be as low poly as possible (for ), and the circles do look a bit blocky. I was thinking of creating a high resolution version, baking the normals, and using these for the blocky version.

Dreamwieber, to AppleVisionPro
@Dreamwieber@sigmoid.social avatar

Friends, I worked so hard on this. So happy to share that Vibescape 2.0 was approved for #AppleVisionPro and is out now!

An all new immersive environment, with a level of depth and quality far surpassing version 1.

Please share and review! ✨

#swiftui #vr #XR #meditation #mindfulness #zen #visionpro #apple #apps #indiedev #buildinpublic #design #swift

video/mp4

TechDesk, to meta
@TechDesk@flipboard.social avatar

Meta has announced that Batman: Arkham Shadow will be the first big exclusive game for its Quest 3 VR headset.

It’s an important step forward for the device. As @engadget reports: “One of the main reasons it has been difficult to recommend the $500 Quest 3 VR headset over the $200 Quest 2 is a lack of exclusive titles, as most games have to support both models. This means we haven’t really seen the power of the Quest 3 yet, but the tides are turning.”

https://flip.it/9r9llY

atbeaune, to vr
@atbeaune@vivaldi.net avatar

Had a great afternoon in New Taipei recently with Susan Wang and Kuan-Yuan Lai! The two are collaborating on an ambitious and fascinating VR production spotlighting Taiwan’s rich cinematic history. Ms Wang, director and script writer, brings a professional background in urban planning to the project. Mr Lai of Poké Poké production studio is producer. Both bring fertile imagination to their creation along with a great sense of fun!

It was my pleasure to provide some voice acting, and a little bit of translation, for an earlier edition of this project. Now it is blossoming into something truly special. I can’t wait for you to experience the finished production. I will share more news as it breaks!

IG @belovedxstudio

MIfoodie, to godot
@MIfoodie@vivaldi.net avatar
elizabethtasker, to random
@elizabethtasker@mastodon.online avatar

I'm trying to create a low-poly version of this mesh for a light (left-hand image) by cage baking the normal in

I don't think... I can get it better than the image on the right. But would love to hear if there's a way to mimic a mesh more convincingly.

elizabethtasker,
@elizabethtasker@mastodon.online avatar

Is it cake? One of these has an actual mesh (I think on the right here), while the other is in truth a solid cylinder with a texture. The better results were from creating the texture myself, rather than baking it on. It doesn't look quite as good in the scene in as in : the lighting doesn't work quite the same way, and you can tell it's a texture when you stand close-up. But it's also over a factor of 100 less polygons, which is needed for a big room design.

KhouryVis, to vr
@KhouryVis@vis.social avatar

Congratulations to @laurasouth_, Amy Pavel, Caglar Yildrim, and @michelle_borkin
for earning an Honorable Mention from @chi for "Barriers to Photosensitive Accessibility in Virtual Reality" 🎉

https://programs.sigchi.org/chi/2024/program/content/147690

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