SirLich, to godot
@SirLich@mastodon.gamedev.place avatar

I wish Godot had inline scripts.

I find this most relevant with UI. For example a label that displays the name of the current level. I don't WANT to create and organize a separate .gd file for this. I want the script to just be owned by the node as part of the tscn file.

Cluttering the file system with one-off files that won't be reused doesn't feel the cleanest to me.

Honestly this is something that Unreal Engine does really well with their Blueprint Graphs.

#godotengine #gamedev #godot

gamingonlinux, to linux
@gamingonlinux@mastodon.social avatar
gamingonlinux, to linux
@gamingonlinux@mastodon.social avatar
godotengine, to Twitch
@godotengine@mastodon.gamedev.place avatar
godotcon, to berlin
@godotcon@mastodon.gamedev.place avatar

By now you must've guessed that #GodotCon24 is going to happen in #Berlin right?

Here are some pictures from the Godot meetup during the recent #AMazeFest
in town 📸

We're already hyped to return!

#godot #godotengine #godotcon

People sitting/standing around a park in smaller groups
Adults on a playground, worrying about it collapsing under their weight

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

sigh
Could do with some help with Godot
I can't see how to align scene-swapping, collisions, and gridmaps...

I have a Main Scene, that has scene-swap code, and 2 scenes (town, dungeon)
I populate a town gridmap with floor tiles, and a random stairs tile
I then swap out the stairs tile for a stairs scene, that will have collision signal, to tell the Main Scene Switcher to move to Dungeon.
But I can't figure this bit.

Any help?

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

Progress
Town Scene proc-gens a grid, including randomly placed stairs tile
Stairs tile is replaced by Stairs Scene
Next: add collider for scene transition to Dungeon

#gamedev #godot #roguelike #procGen

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

Live gamedev and other activities!

TOJam is over. Let's try some of the games that everyone made. Then, back to work on Robot Shooter.

https://twitch.tv/BeeOProblem

krazyjakee, to godot
@krazyjakee@mastodon.gamedev.place avatar
Taffer, to godot
@Taffer@mastodon.gamedev.place avatar

Schrödinger's Chicken is now sort of a game! You can press the button to collapse the quantum waveform. Then you explode (or not)!

https://taffer.ca/games/schrodingers-chicken/

#screenshotsaturday #godot #godotengine

Le_bottin_des_jeux_linux, to linuxgaming
@Le_bottin_des_jeux_linux@floss.social avatar
jakub, to godot
@jakub@lewacki.space avatar

oop signals in #godot look so cool

YannKervran, to blender French
@YannKervran@framapiaf.org avatar

Does anybody has already organized a pipeline to collaborate on a Blender -> Godot project ? I would be interested by feedback/ideas
I am working on one to ease transmission of game assets. Important features will be the possibility to have git repository for both parts, Blender files and Godot project, so I have to manage filepaths not completely in Blender file but partially in a sidecarfile as contributors will each have their relative path.

Two windows of Blender and Godot softwares, with preview of the updating in Godot engine done as soon as we click on "Export to Godot project" button in Blender 3D View.

shaadra, to godot
@shaadra@mastodon.social avatar

@teahands
If I recall correctly you lamented the loss of the Unity Scene view while the game is running in the editor. I just found today a button in Godot that does something similar. Not quite the same, but could be useful none the less!
It's called Project Camera Override and can be activated while the game is running.
I can't find any mention of it in the Godot docs, but here is a short GDQuest video on it: https://www.youtube.com/watch?v=HuTKFha8QBs

media_dept, to godot
@media_dept@mastodon.social avatar

This threatened my sanity. Happy with a menu scene and its UI in #Godot, I copied the controls and buttons to a new menu scene. Changed the script in each button & it seems I had to edit each signal too. Then on testing I get buttons linking to the wrong path. I find they've changed their path themselves. Impossible? I re-edit wrong buttons, get them working but other buttons stop working. I edit those, test, some work but others now need re-re-editing. Seems signal related? #gameDev

ludoloon, to godot
@ludoloon@mastodon.gamedev.place avatar

Was using the camera2d to do the zoom, but font looks waaaay better if you set the scaling under Window (where you can set the resolution) in the project settings.

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

Keep your wits about you, Adventurer!
A random room has a pitfall trap!
Can you find the stairs without falling to your doom?

#gamedev #godot #code #roguelike

image/png

tracefree, to godot
@tracefree@mastodon.gamedev.place avatar

Is anyone aware of any data abut what kind of @godotengine resources people are looking for? Like some questionnaire about what level of expertise and what kinds of workflows people would like to see more tutorials on, and in what format (video, blog post, podcast, smoke signals, etc)?

#GodotEngine #Godot #GameDev

minkezhang, to gamedev
@minkezhang@fosstodon.org avatar
Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

Blargh! All day trying to figure out why an Area3D wouldn't register a hit on my GridMap in and it turns out it was the Jolt Physics engine!

Gotta set a specific option in the project settings if you want that interaction!

Annoying but that's I suppose.

ErrorAtLine512, to gamedev
@ErrorAtLine512@mastodon.gamedev.place avatar

Once again I got an hour to do a bit of #GameDev 😃
But all I finished was convert level 3 to 5 from the old #Tiled format to Godot.
I really don't need anything as powerful as Tiled. The build-in tile editor in #Godot is more than enough for my needs. Even tho you can't rotate "scene tiles". yet! 😑

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

So, I've got a Map Generator, I've got a Player, with 1st-Person camera...
Now what?

#roguelike #gamedev #godot #code #procGen

image/png

godotengine, to web
@godotengine@mastodon.gamedev.place avatar

Listen up 🔊

The #Web platform is getting some quality of life upgrades, snuck in right before the 4.3 feature freeze 🥶❄

Read the #ProgressReport:
https://godotengine.org/article/progress-report-web-export-in-4-3/

#godot #godotengine #news #progress #report

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Using Prim's algorithm to make a Minimum Spanning Tree cuts down the number of corridors, and reduces loops.

#code #roguelike #godot #gamedev #procGen

godotcon, to godot
@godotcon@mastodon.gamedev.place avatar

Join our event server to stay up to date on , and be the first to know when the ticket shop goes live: https://discord.gg/rtmGdRJR2f

  • All
  • Subscribed
  • Moderated
  • Favorites
  • anitta
  • khanakhh
  • mdbf
  • InstantRegret
  • Durango
  • Youngstown
  • rosin
  • slotface
  • thenastyranch
  • osvaldo12
  • ngwrru68w68
  • kavyap
  • cisconetworking
  • DreamBathrooms
  • megavids
  • magazineikmin
  • cubers
  • vwfavf
  • modclub
  • everett
  • ethstaker
  • normalnudes
  • tacticalgear
  • tester
  • provamag3
  • GTA5RPClips
  • Leos
  • JUstTest
  • All magazines