Today is a special day for me and I think for all #linuxaudio#musician (s).
Sinevibes, a true innovator in the field of unique yet easy to use #audio#effect (s) #plugin (s), joins the #linux#musicproduction family by releasing Integer, their new digital-analog buffer device, as their first native Linux plug-in. 🥳🥰
Get it here: https://www.sinevibes.com/integer/
PD: They created their first plug-in almost 20 years ago and were all in on Linux at the time. So in a way this is like "The Return to Linux"! 🤓
> Nava is a #Python library that allows users to play sound in Python without any dependencies or platform restrictions. It is a cross-platform solution that runs on any operating system, including Windows, macOS, and Linux. https://github.com/openscilab/nava
Currently only supports .wav files, except on OSX it also supports .mp3. Given that it is probably better for games and the like than for #music.
This was my first ever project with suno. I simply told it to create a metal song about coffee. I didn't even write lyrics, just had GPT do it. Pretty cool. I love the sound of it. #Audio#AI#Sound#Music
For the past 20 years, one man has been releasing album after album of songs with the object of producing a result to match nearly anything anybody could think to search for. “You have to understand,” he said, apologetically. “I’ve written over 24,000 songs. I wrote 50 songs yesterday.” https://www.nytimes.com/2024/03/31/magazine/spotify-matt-farley.html #audio#search#SEO
Jeszcze mam działający sprzęt jak na zdjęciu. Pierwsze kasety z tego grały, było nawet parę wiejskich dyskotek :D a liczby ognisk nie zliczę (z podłączonym akumulatorem).
Pamiętam że zawsze oglądałem takie sprzęty w Pewexie czy w Baltonie w Olsztynie. Ostatecznie dostałem od Wujka Z Niemiec jego magnetofon na miejsce którego kupił sobie miniwieżę Aiwa - którą też po latach dostałem z małym zbiorem płyt CD.
I tak narodziła się moja miłość do sprzętu audio choć skonsumowana tylko częściowo, bo są ważniejsze wydatki niż duży drogi sprzęt. #audio#vintage
OpenAI debuts Voice Engine, which lets users generate synthetic copy of a voice from a 15-second sample, available to around 100 partners, including HeyGe. In other words, it's not available to the public just yet.
Ça permet de "lire" dans les interstices de vie, en faisant le ménage/jardinage/cuisine... ou juste en se baladant.
Souvent c'est bien lu, par des bons comédiens, qui connaissent leur métier, et parfois y'a un peu de bruitage ou d'effets d'ambiance (pas au point d'une dramatique radio, mais un peu).
Seul défaut, c'est souvent un peu lent et c'est pénible dans les passages à suspense. Et difficile de sauter des pages.
Et donc #VendrediLecture#Audio
Billy Summers de Stephen King,
Traduit par Jean Esch
Lu par Thierry Blanc
C'est un très bon King, polar/thriller, l'aspect fantastique est anecdotique.
Le personnage principal est un tueur à gages "gentil", à la fois très naïf et très malin, qui joue avec plusieurs personnalités.
Deux parties très différentes, avec un fort changement d'enjeu à la charnière. Un passage malheureux un peu cliché/attendu vers la fin, mais qui heureusement ne conclut pas le récit.
I am still struggling to #debug some #proprietary#audio#plugin (s) using a #flatpak DAW. Is there any way I can see what resources the plugins are trying to access from within the Flatpak #sandbox? Running #bitwig with flatpak run -v com.bitwig.BitwigStudio does not reveal anything and flatpak run --command=sh --devel com.bitwig.BitwigStudio > gdb /app/bin/bitwig-studio (after installing org.freedesktop.Sdk.Debug) only says: (No debugging symbols found in /app/bin/bitwig-studio)
Confession: If you send me a video, I will likely never watch it, no matter how much I like you and no matter how much you like it. I may tell myself I will watch it, I may tell you I will watch it, but I probably won't, because I absorb most of my information through text, and I prefer it that way. I can absorb a tremendous amount of info quickly through text, while telling me to stop everything I'm doing to watch a 20-minute video feels almost insulting, though I know you're being generous!
I have stuff to mix! And I love that. I had a little lull in the workflow for a bit, but now I have plenty to work on.
I'd love to work on your stuff, too!
I trained in Grammy-winning studios, worked with people with more gold records than I can count, and I like to think I'm pretty darn good at what I do.
Do you need your #music mixed? Mastered? Podcast edited?
Hit ya girl up! I'm pretty great at #musicproduction and I'd love to work with you!
So, for your #audio needs, let's work together! Plus, you're supporting a #trans creative!
Let me know what you need. I'll work with your budget.
Interesting article about noise sensitivity. Very recognizable. I couldn't live without my noise-cancelling headphones and earbuds anymore. They've made my life less stressful.
I'm having an issue with my Zoom recorder. I can't listen to any of my #audio files on my phone or my Mac. I am told the .wav file is not a valid file. I have reformatted the SD card and a test recording seems to be working just fine. I also updated the firmware, so here's hoping whatever was wrong was fixed. Unfortunately, my audio recording of the plane taking off was lost, and the version I copied to my Mac is corrupted. My next flight is in May, so I will try another recording then.
When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.
Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.
To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.
In the late 1980s our small game dev team developed 2 Amiga music editors: SIDmon and Digital Mugician, both featuring synth sounds and sampled sounds.
Mugician was published by the British Thalamus game publisher in 1990, and was used for several Amiga games, including our own.
This is our composer Ramon Braumuller's 4-channel Mugician intro.
Continuing a thread about our Amiga music and editors (see previous posts), here are some screenshots from our Digital Mugician, published in 1990 by the British Thalamus game publisher.
Motivated by a request from @hanno, today I scanned the manual I wrote for Mugician.
The program, manual, info, music (as MP3 and mods) and more can be downloaded for free here:
Installed the BZR Player on Windows, capable of playing over 650 audio file formats, such as lots of Amiga module formats, including our Digital Mugician music editor files.
The BZR Player has a WAV output option, which enabled me to convert the 7-channel intro tune for a demo of our game Hoi (1992), composed by Ramon Braumuller.
The BZR Player (see previous post in this thread) allowed me to resurrect an Amiga music module I hadn't been able to convert to MP3 yet.
It's a song by Ramon Braumuller for a hidden sub-game in level 3 of our game Hoi (1992). The game was a shoot 'em up that increased in speed, so the tune reflects the hectic gameplay. 🙂