martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
toxi, to ArtificialIntelligence
@toxi@mastodon.thi.ng avatar

Nothing new, but maybe a little unusual: Using boids as alternative to Lloyd relaxation and/or Poisson-disk sampling. The boids here are using only two behaviors: local separation, plus a randomized attractor to create global disturbances. Cell density could also be varied by spatially adjusting the separation distance between boids. Overall convergence/relaxation can be much faster than shown here...

toxi,
@toxi@mastodon.thi.ng avatar

Since some of you seem to like that above animation, here's an interactive version where you can disturb the cells via mouse/touch:

https://demo.thi.ng/umbrella/boids-voronoi/

#Boids #Voronoi #Algorithm #PoissonDisk #ComputationalDesign #Physics #Simulation #GenerativeDesign #ThingUmbrella #TypeScript

gepasi, to opensource
@gepasi@fediscience.org avatar

Hello! #introductions
I'm a #ComputationalBiologist (1st #biochemist, then #ComputerScientist). I'm faculty at UConn Health. I'm interested in many scientific areas such as #SystemsBiology, #ComputationalModeling and #Simulation, #IronMetabolism, #NonlinearDynamics, #SoftwareDevelopment. I'm one of the authors of the @copasi simulation software and its predecessor Gepasi (thus my handle). I care about #OpenAccess & #OpenSource. I am also interested in #photography, #Linux, and #EVs.

elmowilk, to geopolitics
@elmowilk@mastodon.online avatar

Leveraging the transport of goods by train is key in increasing the efficiency of the city.
#strategy #simulation

GIF of an isometric city builder game where a railway is spawned efficiently and a steam train travels on it

franco_vazza, (edited ) to Astro
@franco_vazza@mastodon.social avatar

#paperday

“A multishock scenario for the formation of radio relics”

by D. Smolinksi, D. Wittor, M. Bruggen of @HambObs and myself.
in press on MNRAS

https://arxiv.org/abs/2310.04504

in this work, we explored the importance of the multiple re-acceleration by shocks in the intracluster medium, as a general mechanism to explain why many clusters of galaxies light up with radio emission in spite of the fact that the shocks
they contain are weak.

#astrodon #astronomy #simulation

andrewplested, to Futurology
@andrewplested@mstdn.science avatar

Pretty even-handed assessment of the success and failure of the EU-funded Human Brain Project, which is ending. Probably the most impressive thing is that, given its troubled inception, it produced some meaningful, if rather ad hoc, brain science.

https://www.nature.com/articles/d41586-023-02600-x

scdollins, to generative
@scdollins@genart.social avatar
Dreamwieber, to retrocomputing
@Dreamwieber@sigmoid.social avatar

Norm from This Old House gets a look at an interactive Silicon Graphics visualization in the 90s.

https://www.youtube.com/watch?v=giaBnzuiPF4

guidoschmidt, to generative
@guidoschmidt@genart.social avatar
publicvoit, to climate
@publicvoit@graz.social avatar

To everybody who thinks has the answer to the #climate crisis by applying one or few things:
https://en-roads.climateinteractive.org/

Play around and you'll find it very hard to get #temperature down. It's a decent #simulation which is very well documented and it gets an update soon.

#climatechange #climatecrisis #co2 #energy

kevinctofel, to gaming
@kevinctofel@hachyderm.io avatar

This #videogame #simulation is freely available in the #Steam store and I found out today there’s a web version. 👍🏻 Haven’t played it at all yet but will now after hearing about it on a #ecosocialism video I watched this morning.

“Try your hand as a global planner of a future society. Play with a wide range of technologies and policies spanning different fields and ideologies. Will you lead the world to ecological utopia or planetary ruin?”

https://play.half.earth/

deevybee, to random
@deevybee@mastodon.social avatar

New! preprint coauthored with Charles Hulme: "When alternative analyses of the same data come to different conclusions: A tutorial using DeclareDesign with a worked real-world example".
We use DeclareDesign to compare 2 analyses of a RCT of Graphogame intervention that came to different conclusions
https://osf.io/preprints/psyarxiv/vzg3e
#intervention #analysis #simulation #literacy

akahardy, to fishing

Call of the Wild: The Angler is a casual and relaxing open world fishing journey inspired by real life locations

This is free on Epic Games until March 28

#callofthewild #theangeler #fishing #angler #outdoor #casual #openworld #simulation #epicgames #gaming #games #free #pxlmo

Call of the Wild: The Angler is a casual and relaxing open world fishing journey inspired by real life locations

deevybee, to random
@deevybee@mastodon.social avatar

Another shout out for our new preprint,
https://osf.io/preprints/psyarxiv/vzg3e
which we think is interesting for 3 reasons:
a) Acts as a tutorial to introduce DeclareDesign, an excellent #simulation package in R
b) Uses it to compare 2 competing analyses of a RCT run by EEF on GraphoGame
c) Argues for simulation as way forward in the 'multiple analysts' problem

#Rlanguage #RCT

axoaxonic, to random
@axoaxonic@synapse.cafe avatar

Cognition like inner speech and motor imagery can be seen as a #simulation, like Hesslow (2002, 2012) has shown, or as a hallucination/illusion as they reactivate sensorimotor networks but don't correspond one-to-one to direct stimuli from physical reality. That doesn't mean all of perception fits into illusion metaphors: the fidelity of sensory neurons is pretty faithful to the physical qualities they transduce, even if upsampled, mixed together, and modulated downstream.

If this distinction was public knowledge, maybe there would be less people thinking nihilistically that nothing is real and therefore meaningless. Instead ideas that the reality we experience is all a hallucination gets sensationalized in news stories and TED talks

kantel, to python German
@kantel@mastodon.social avatar

Waldbrandsimulation in Python (Py5) – Stage 1

Ich habe es getan: Ich habe mir die hier vorgestellte Waldbrand-Simulation von Al Sweigart und meine eigene, in Processing.py implementierte Version geschnappt und daraus eine – wie ich hoffe – verbesserte Fassung in Py5 programmiert. https://kantel.github.io/posts/2023092301_forestfire_sim_1/

toxi, (edited ) to genart
@toxi@mastodon.thi.ng avatar

Been slacking posting more art here, so time for a teensy selection of an old generative/evolutionary system from 2014 (then used for my HOLO 2 magazine guest design). Originally written in Clojure, meanwhile ported to TypeScript & Zig, I've kept working on & experimenting with it ever since... 1000s of screenshots and 100s of versions to sift through. Loosely based on research done by Barricelli[1] since the early 1950s, conceptually and aesthetically it sits nicely between my C-SCAPE and De/Frag and has a similarly huge design space to explore (in some versions coupled with genetic programming to evolve cell replication rules)... There's a 1500 word draft blog post from back then too, which goes into more detail and history of this approach. Maybe its time to publish that one too at last... :)

[1] https://www.tim-taylor.com/assets/docs/barricelli-suggestions-for-starting-theoretic-papers-6-6-1987.pdf

hilkojj, to gamedev
@hilkojj@mastodon.gamedev.place avatar

Super advanced Traffic Jam Solver:

Despawn vehicles whenever the player is not looking 👀

#gamedev #isometric #simulation #pixelart #indiedev

video/mp4

JRVaag, to psychology

Here is my #introduction. I am a clinical psychologist that went back to academia and turned professor. My research is in the intersection between clinical, social and work #psychology. Three major topics for the time being: #musicianshealth, #thefutureofwork and #socialanxiety.

I am fond of experimenting with #podcasts #flippedclassroom, #experientiallearning and #simulation in my classes.

toxi, to generative
@toxi@mastodon.thi.ng avatar

Re-added/ported more agent behavior building blocks today, incl. path following and path attraction (both for open/closed geometries). In total there're now 7 freely combinable behaviors, each weighted and so usable as soft/hard constraint.

Here's an example of path following (here a Hilbert curve) and separation only...

Several hundred agents (represented as colored circles) are moving along a 2D path (Hilbert curve). Each agent also has a white line overlay to visualize its current velocity vector

guidoschmidt, to genart
@guidoschmidt@genart.social avatar
toxi, to genart
@toxi@mastodon.thi.ng avatar

Passively participating in #Genuary2024 — Day 9 ASCII. In summer 2022 I released ASCII-SCAPE, a textmode remix of my earlier C-SCAPE co-evolving multi-cellular automata simulation piece. Technially, it should been called UTF-SCAPE, but hey (some variations actually are strictly ASCII only).

The piece uses 1200+ handpicked rule combinations (based on custom rules & neighborhood configurations I generated/searched/collected/curated with my own tools over the past 20+ years), 32 character sets, 40 color themes, all creating literally billions of possible combinations... The piece also allows recording & exporting chunks of the simulation as plain text files (just press X to start/end recording)

https://art.thi.ng/ascii-scape/
(Reload for new random combination!)

The following keyboard shortcuts are available:

  • space : toggle simulation updates (pause/play)
  • r : randomize environment
  • x : start/stop recording
  • f : toggle scroll speed (fast/slow)

More info about both sibling projects at the links below:

ASCII-SCAPE
https://www.fxhash.xyz/generative/16205

C-SCAPE
https://www.fxhash.xyz/generative/13992

#GenerativeArt #EvolutionaryArt #ASCIIArt #Art #TextMode #CellularAutomata #Simulation #ThingUmbrella #TypeScript #FXHash

20 second animation of different random screen recordings of ASCII-SCAPE. Each segment shows a vertically scrolling abstract "landscape" generated by multiple 1.5D cellular automata co-evolving in the same space, each creating different patterns/textures which are represented using only text (and different sets of characters, letters, numbers, symbols)

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