metin, to blender
@metin@graphics.social avatar
Silvermoon,
@Silvermoon@graphics.social avatar

@metin Hypnotizing. 🥴 🤩 🙂

jhilden, to climate
@jhilden@vis.social avatar

This is a bit wonky, but very good in giving you some idea of which things matter with regards to climate emissions and which don’t make all that much of a difference.

E.g. new energy breakthrough (fusion power): no difference. Population: +-0.1°

#climateChange #visualization #simulation #EnRoads

https://en-roads.climateinteractive.org/scenario.html?v=24.5.0&p1=18&p7=17&p10=1.3&p16=-0.02&p23=-6&p30=-0.02&p39=93&p47=2.2&p50=4.7&p373=20&p375=15&p63=9.9&p235=1.7&g0=2&g1=62

ayke, to embedded
@ayke@hachyderm.io avatar

Added the Raspberry Pi Pico to https://play.tinygo.org/!
It's a simple board, but lots of people have it and it is very cheap. So it only makes sense to add it to the playground.

Thanks to @sago35 for the suggestion!

@Raspberry_Pi

mkwadee, to Astronomy
@mkwadee@mastodon.org.uk avatar
kubikpixel, to InitialD German
@kubikpixel@chaos.social avatar

Heute ist ja so ein heiliger Feiertag und warum und wieso erklärt dieser Film oder auch nicht aber die emultierende IT Simulation Gaming oder...?! Auf jeden Fall ist Auffahrt, Muttertag und Pfingsten aneinander ;)

🎬 "Tales from the Multiverse"
– by Tumblehead
https://www.youtube.com/watch?v=ToTgcBRC4FE


grb090423, to random
@grb090423@mastodon.social avatar
remixtures, to VideoGames Portuguese
@remixtures@tldr.nettime.org avatar

#VideoGames #GameEngines #Physics #SImulation: "A key part of many game engines is the physics engine, which mathematically models everything we’ve learned about the physical world. A strong wind can be simulated using velocity. An animated bubble might take into account surface tension. Last year, Epic released Lego Fortnite, a family-friendly mode in which players can build—and destroy with dynamite—their own Lego constructions. The game is cartoonish, but its mechanics are grounded in reality. “When the building falls, everybody knows what that’s supposed to look like,” Saxs Persson, an executive at Epic, told me. “It looks good because they got the mass right.
They got the collision volumes right. They got the gravity right. They got friction, which is really hard. They got wind, terrain. All of it has to be perfect.” Even the precise tension of pulling Legos apart, a common muscle memory, has been simulated. “It’s all math,” he said.

Yet certain things remain hard to simulate. There are multiple types of water renderers—an ocean demands a kind of simulation different from that of a river or a swimming pool—but buoyancy is challenging, as are waves and currents."

https://www.newyorker.com/magazine/2024/04/22/can-the-world-be-simulated

toxi, to genart
@toxi@mastodon.thi.ng avatar
toxi, (edited ) to genart
@toxi@mastodon.thi.ng avatar

Been slacking posting more art here, so time for a teensy selection of an old generative/evolutionary system from 2014 (then used for my HOLO 2 magazine guest design). Originally written in Clojure, meanwhile ported to TypeScript & Zig, I've kept working on & experimenting with it ever since... 1000s of screenshots and 100s of versions to sift through. Loosely based on research done by Barricelli[1] since the early 1950s, conceptually and aesthetically it sits nicely between my C-SCAPE and De/Frag and has a similarly huge design space to explore (in some versions coupled with genetic programming to evolve cell replication rules)... There's a 1500 word draft blog post from back then too, which goes into more detail and history of this approach. Maybe its time to publish that one too at last... :)

[1] https://www.tim-taylor.com/assets/docs/barricelli-suggestions-for-starting-theoretic-papers-6-6-1987.pdf

n_senz_,
@n_senz_@mastodon.social avatar

@toxi Bringing me back! Had one of these as my phone background for the longest time after seeing your cover on HOLO 2. Really great work :D

toxi,
@toxi@mastodon.thi.ng avatar

@n_senz_ Oh wow, I'm honored! :) I did the same (using one of the Sunflow-rendered semi-3D versions)...

Paarsec, to houdini
@Paarsec@mastodon.social avatar

My first Houdini vellum fluid sim. In love with using vellum for fluids! More to come. This one shows velocity as a color attribute.

#Houdini #3DArt #simulation #simulated

A vellum fluid sim inside Houdini. It's showing a viscous fluid, the color changing based on the velocity of its grains.

Paarsec,
@Paarsec@mastodon.social avatar

Sneak peek of what it will look like rendered!

#3Dart #simulated #Houdini #Flipfluids #3D

Paarsec,
@Paarsec@mastodon.social avatar

FINISHED! Yesterday I made my first #Houdini vellum fluid sim. I'm using velocity as a color attribute, and lots of smoothing trickeries for the final mesh. Enjoy!

#3Dart #simulated #FlipFluids #3D #VFX #CGI

A 3d vellum fluid sim made with Houdini. It's showing a viscous fluid, the pastel colors changing based on the velocity of its grains

mtxvp, to physics
@mtxvp@mastodon.social avatar

Ten Minute Physics: Physically based simulations with video examples, code and interactive 3D demos https://matthias-research.github.io/pages/tenMinutePhysics/index.html
#physics #simulation #3d #education

akahardy, to fishing

Call of the Wild: The Angler is a casual and relaxing open world fishing journey inspired by real life locations

This is free on Epic Games until March 28

#callofthewild #theangeler #fishing #angler #outdoor #casual #openworld #simulation #epicgames #gaming #games #free #pxlmo

Call of the Wild: The Angler is a casual and relaxing open world fishing journey inspired by real life locations

hilkojj, to gamedev
@hilkojj@mastodon.gamedev.place avatar

Super advanced Traffic Jam Solver:

Despawn vehicles whenever the player is not looking 👀

#gamedev #isometric #simulation #pixelart #indiedev

video/mp4

deevybee, to random
@deevybee@mastodon.social avatar

Another shout out for our new preprint,
https://osf.io/preprints/psyarxiv/vzg3e
which we think is interesting for 3 reasons:
a) Acts as a tutorial to introduce DeclareDesign, an excellent #simulation package in R
b) Uses it to compare 2 competing analyses of a RCT run by EEF on GraphoGame
c) Argues for simulation as way forward in the 'multiple analysts' problem

#Rlanguage #RCT

deevybee, to random
@deevybee@mastodon.social avatar

New! preprint coauthored with Charles Hulme: "When alternative analyses of the same data come to different conclusions: A tutorial using DeclareDesign with a worked real-world example".
We use DeclareDesign to compare 2 analyses of a RCT of Graphogame intervention that came to different conclusions
https://osf.io/preprints/psyarxiv/vzg3e
#intervention #analysis #simulation #literacy

deevybee,
@deevybee@mastodon.social avatar

@davidbraze
Doh!
I will redo the toot!

davidbraze,
@davidbraze@mstdn.social avatar

@deevybee thank you!

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