Show me your current home screen and tell me all the details about it!
Device: Pixel 7 Pro with Android 14 Beta 5.2
Launcher: @novalauncher 8.0.6 Beta(Special internal build)
Icons: YouLine
Wallpaper: Randomly found on the internet
Widget(s): Nova search bar with date, and weather.
Normal reloading vs. hot reloading changes on save.
Annoyed I didn’t implement hot reloading sooner, because it creates so much less cognitive load. It saves time and CPU/GPU power too, but the real benefit is not constantly wiping out what you’re trying to look at and focus on.
Man I'm so fuckin happy with how the dodges turned out. Took a ton of fighting (you have to set Flying state to get actually fast movement and that's a whole thing), but absolutely worth it.
btw, i just want to let you all know. that the equivalent of star power in #KitsuneTails turns you into a rainbow powered super (cute) (gay) fox. more info/wishlist at https://kitsunegames.com/kitsunetails
As I gear up to reboot the gameplay side of this project, I spent some time making the world map nicer. Zoomable UI goes zoom! #gamedev#screenshotsaturday
One more #EGA background (almost) done for my point-and-click adventure game, with some rudimentary waterfall animation.
Take a guess where this takes place...
Made the world generation produce more smooth valleys and flatlands. I thought the flatness would be boring, but the contrast with rarer landforms actually makes everything more interesting.
After staring at systems design diagrams all week, I decided to treat myself to some faux-watercolor rendering experiments. Wet-on-wet shadows! #screenshotsaturday#gamedev
Old prototype from 2021. While my work has improved since then, I think I’ve also lost some crispness of detail. I like the underwater shading and water ripples here.
Hey everyone! The 66th edition of the #GodotWildJam is over, and our game made it to rank 15 overall (out of 159 games). If you haven't yet, maybe give it a go? :)
I normally use shadows with hard borders, but I also accidentally found a way to do these kind of blurry-grainy ones. Probably won’t keep them, but they’re intriguing. #screenshotsaturday#gamedev