eniko, to gamedev
@eniko@peoplemaking.games avatar
godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

How about a with a fun twist? 🍋🍸

Post one snapshot from your project without any additional context and let people in the comments guess what your game is about!

jonikorpi, to gamedev
@jonikorpi@mastodon.gamedev.place avatar
cliffwade, to android
@cliffwade@allthingstech.social avatar

Show me your current home screen and tell me all the details about it!

Device: Pixel 7 Pro with Android 14 Beta 5.2
Launcher: @novalauncher 8.0.6 Beta(Special internal build)
Icons: YouLine
Wallpaper: Randomly found on the internet
Widget(s): Nova search bar with date, and weather.

simonschreibt, to gamedev
@simonschreibt@mastodon.gamedev.place avatar
jonikorpi, to gamedev
@jonikorpi@mastodon.gamedev.place avatar
jonikorpi, to gamedev
@jonikorpi@mastodon.gamedev.place avatar

New dynamic camera setup! Found a nice blend of isometric-ish viewing and top-down-ish targeting.

#screenshotsaturday #gamedev

video/mp4

glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar

Man I'm so fuckin happy with how the dodges turned out. Took a ton of fighting (you have to set Flying state to get actually fast movement and that's a whole thing), but absolutely worth it.

Lil bird does a good dodge now! #GameDev #ScreenshotSaturday

Bird with a sword circling an opponent doing side dodges

eniko, to gamedev
@eniko@peoplemaking.games avatar

btw, i just want to let you all know. that the equivalent of star power in #KitsuneTails turns you into a rainbow powered super (cute) (gay) fox. more info/wishlist at https://kitsunegames.com/kitsunetails

#GameDev #ScreenshotSaturday #PixelArt #furry

rainbow powered fox smashing through brick walls with air dash

jonikorpi, to gamedev
@jonikorpi@mastodon.gamedev.place avatar

As I gear up to reboot the gameplay side of this project, I spent some time making the world map nicer. Zoomable UI goes zoom! #gamedev #screenshotsaturday

Camera smoothly zooming far out of a stylized island in the middle of an inland sea. The zoom-out reveals a watercolour-esque world map, with various colourful biomes.

grumpygamer, to pixelart
@grumpygamer@mastodon.gamedev.place avatar

RPGTBD now has a city hall where both justice and bureaucracy can be served. Increase your bureaucracy stat to get more paperwork done.

Ai16C, to gamedev
@Ai16C@mastodon.gamedev.place avatar

One more #EGA background (almost) done for my point-and-click adventure game, with some rudimentary waterfall animation.
Take a guess where this takes place...

#ScreenshotSaturday #PixelArt #GameDev #PointAndClick #AdventureGames

An EGA pixel art background showing an overgrown cliff with a waterfall. Some mountains can be seen in the distance.

britown, to retrocomputing
@britown@mastodon.gamedev.place avatar

Was reading the Tandy 3 Voice spec and now it's 1am and things are happening

video/mp4

jonikorpi, to gamedev
@jonikorpi@mastodon.gamedev.place avatar

Trying to reconcile tile-based gameplay, timed turns, 3D camera, and simple usability is… a lot. Getting there though, hopefully!

#screenshotsaturday #gamedev

cosmicvoid, to pixelart
@cosmicvoid@mastodon.gamedev.place avatar

Happy #ScreenshotSaturday!

Some backgrounds from Twilight Oracle, a point and click adventure I'm making.

🎷 Faun's forest
🐠 Carps of wisdom on a cliff
🥚 Submerged guardian
⛰️ Seaside cave

Wishlist link in pinned tweet.

#pixelart #adventuregame #pointandclick #indiegame

maciekglowka, to android
@maciekglowka@mastodon.gamedev.place avatar

Since it's #screenshotsaturday some images fron the recent #android build of the Monk Tower.

Currently APK available on itch (play store in progress...)

https://maciekglowka.itch.io/monk-tower

#roguelike #gamedev

image/jpeg

jonikorpi, to gamedev
@jonikorpi@mastodon.gamedev.place avatar

Made the world generation produce more smooth valleys and flatlands. I thought the flatness would be boring, but the contrast with rarer landforms actually makes everything more interesting.

A reddish plateau in a stylized game world. The plateau overlooks foggier lowlands. A road leads down from the plateau, into a town, and splits in two roads towards the horizon. Patches of forest, more in the lowlands.

AngryAnt, to gamedev
@AngryAnt@mastodon.gamedev.place avatar

Juggling helpful bytes.

#screenshotsaturday #gamedev #unity3d

jonikorpi, to gamedev
@jonikorpi@mastodon.gamedev.place avatar
spielmannspiel, (edited ) to steam
@spielmannspiel@mastodon.online avatar
jonikorpi, to gamedev
@jonikorpi@mastodon.gamedev.place avatar
jonikorpi, to gamedev
@jonikorpi@mastodon.gamedev.place avatar

Old prototype from 2021. While my work has improved since then, I think I’ve also lost some crispness of detail. I like the underwater shading and water ripples here.

#screenshotsaturday #gamedev

Stylized game world coastline, with the seafloor visible, detailed in messy penstrokes

njamster, to godot
@njamster@mastodon.gamedev.place avatar
gamedevpodcast, to gamedev German

#gamedev 101: Always focus on your CORE gameplay!

I've just added that planets have faces and their eyes follow nearby objects. Also, people do fireworks after re-watering earthy.

Play in Browser: https://simonschreibt.itch.io/super-duper-space-adventure

#screenshotsaturday #GodotEngine #indiedev #cozygames

video/mp4

jonikorpi, to gamedev
@jonikorpi@mastodon.gamedev.place avatar

I normally use shadows with hard borders, but I also accidentally found a way to do these kind of blurry-grainy ones. Probably won’t keep them, but they’re intriguing. #screenshotsaturday #gamedev

Same as previous image, but at nighttime. Deep blues, desaturated shadows.

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