I managed some bed-coding this evening on #pachac. Skelebobs are moving now and pips are being eaten. I'm getting more of a feel for the functions I'll need for the game.
ROGUE DECLAN, winner of the AmiGamJam, 90%+ scoring in ZZap and Amiga Addict, is now available in fantastic boxed editions from @polyplay including CD32 with an all-new CDDA soundtrack.
One of the new Weapons for Rocket will be a Slowdown Bomb. Fire it off to slow down your enemies. Just look how slow they are! Also, check out that shield effect. 🚀☄️
Ever wondered what a roguelite game with a AAA budget and development studio would be like? Well this week our episode on Returnal is your answer!
Winner of 4 BAFTAs including 2022's game of the year award, it's a visual and storytelling powerhouse. But what mysteries does this alien planet hide and why is there a mysterious human farm house here?
This week we're putting the bullet into bullet hell with the hit SHMUP roguelike shooter Star of Providence!
Originally titled "Monolith", this NES-inspired modern retro shooter has it all: ghosts, mages, cybernetic constructs, giant spinning razor weapons, and of course: a talking cat.
A time travelling robot is never late. Nor it is early. It arrives precisely when it means to! This week is the second great roguelike by Subset Games: Into the Breach! A bug-punching, timeline jumping, city saving tactics puzzler sure to tickle that brain of yours.
We are taking listener requests for an upcoming episode as well! Reply below with suggestions!
Nightmare Reaper is a dark and gritty retro-inspired first-person shooter that blends classic '90s FPS action with modern looter-shooter and rogue-lite mechanics.
You play as a disturbed patient trapped within the twisted depths of their own nightmares. Battle hordes of grotesque demons across sprawling, procedurally generated levels while amassing a mind-blowing arsenal of weaponry. Each run unlocks new abilities, upgrades, and secrets.
I didn't check it out sooner because the art style turned me off
Even if you've played a bunch of #BulletHeaven#RogueLite games created in its wake, it's worth trying out
Seriously, I just noticed it was free with Play Pass and figured I'd give it a shot. Even though I've seen a bunch of people play it before, I didn't realize just how well the game is able to manage the player's stress and engagement. On my third run, I noticed just how much they tuned enemy and health spawns in response to stuff like your current health and how much you're moving. But, unlike what 99% of tech companies do with that power, the devs want to use those levers to maximize fun. I feel like I'm always on the edge of my seat moments from death even when I'm comparatively safe until the game wants a lull of letting me feel powerful before a sudden wall of a boss.
I used to run a lot of #DnD. I was good enough at it that people told me they made decisions about which cons to go to based on wanting to play at my tables (few compliments have ever made me feel that good). So when I say that it's hard even for experts to manage player engagement this well, I mean it.
#Prototype continues at a clipped pace. Killing monsters now gives you coins. You can see the day number (increases each death) and coins (total) each round, according with a summary of coins gained when you died.
It's time for TOME! This week we play the storied titan of traditional roguelikes: Tales of Maj'Eyal developed by @darkgodone
We're talking dungeons, outer space mages, time-traveling wizards, beach dating adventures, and taxidermied fox art. If you can think of it, this 14 year old open-source game likely has it!
This week's podcast episode is on the boomer shooter Nightmare Reaper! A DOS-inspired mayhem-filled FPS that really opens the hospital door to the world that is roguelike shooters.
All I need to say about this game: chainsaw grappling hook
Played #DeadCells on my #SteamDeck before bed. It's been a while and I got terrible at it. Even with only one boss cell I had to go into Assist Mode and tone everything down just to make it past the second biome.
On the other hand, I can go back to a #RogueLegacy2 NG+ Thread with nine burdens enabled and never have to touch House Rules.
Both games are similar but Rogue Legacy 2 gives you orders of magnitude more ways to permanently boost yourself. Dead Cells only really has new equipment unlocks after you get all the Runes. Rogue Legacy 2 has an entire tech tree and, even after you get the Heirlooms, you still have lots of armor sets and runes to unlock.
But I can play a quick game of Dead Cells, 15 to 30 minutes. Rogue Legacy is going to cost me an hour at least unless I save and come back later.