o76923,
@o76923@kitty.social avatar

I'm probably the millionth person you've heard say each of the following but they're still worth saying

  1. is a really well crafted game
  2. I didn't check it out sooner because the art style turned me off
  3. Even if you've played a bunch of games created in its wake, it's worth trying out

Seriously, I just noticed it was free with Play Pass and figured I'd give it a shot. Even though I've seen a bunch of people play it before, I didn't realize just how well the game is able to manage the player's stress and engagement. On my third run, I noticed just how much they tuned enemy and health spawns in response to stuff like your current health and how much you're moving. But, unlike what 99% of tech companies do with that power, the devs want to use those levers to maximize fun. I feel like I'm always on the edge of my seat moments from death even when I'm comparatively safe until the game wants a lull of letting me feel powerful before a sudden wall of a boss.

I used to run a lot of . I was good enough at it that people told me they made decisions about which cons to go to based on wanting to play at my tables (few compliments have ever made me feel that good). So when I say that it's hard even for experts to manage player engagement this well, I mean it.

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