eniko, (edited ) to gamedev
@eniko@peoplemaking.games avatar

Big news: Kitsune Tail's Steam Next Fest demo is live now! Go get it at https://store.steampowered.com/app/1325260 and experience the first part of this queer furry love triangle wrapped in an SMB3 jacket

You should definitely check the options. There's a CRT shader in Kitsune Tails made by @JoshJers which isn't on by default (because people get upset by that kinda thing) but playing with it on is totally the recommended experience

And for those of you who have Steam Decks, we've verified it works on that, too! And there's a new reveal trailer, showing off some of the bosses: https://www.youtube.com/watch?v=MRBcm5fagUU

#KitsuneTails #QueerGames #GameDev #PixelArt

eniko, to random
@eniko@peoplemaking.games avatar

there is going to be a thing today. a big kitsune tails related thing. i figured i would give y'all the secret heads up 👀 stay tuned

eniko, to gamedev
@eniko@peoplemaking.games avatar

yuzu what are you doing, get down from there!

kitsune tails is SMB3 with gay fox girls, info & wishlist at https://kitsunegames.com/kitsunetails

#GameDev #PixelArt #KitsuneTails

eniko, (edited ) to random
@eniko@peoplemaking.games avatar

i sure hope nobody figures out that kitsune tails save files are just a proprietary binary version of json thats fairly human readable and so easy to reverse engineer and hacks them for their own purposes 🥺

eniko, to gamedev
@eniko@peoplemaking.games avatar
eniko, to random
@eniko@peoplemaking.games avatar

in general i've gone through a lot of effort to make #KitsuneTails easily hackable/moddable. really hope that pays off

eniko, to gamedev
@eniko@peoplemaking.games avatar
eniko, to gamedev
@eniko@peoplemaking.games avatar
eniko, to random
@eniko@peoplemaking.games avatar

gosh i love the kitsune tails OST

#KitsuneTails

eniko, (edited ) to random
@eniko@peoplemaking.games avatar

LB: if only there was something that wasn't discord emulator devs could use, like IRC 🤔

eniko,
@eniko@peoplemaking.games avatar
eniko, to pixelart
@eniko@peoplemaking.games avatar

little sneak peek at the new game and continue menus in kitsune tails. more info and wishlist via https://kitsunegames.com/kitsunetails

#KitsuneTails #ScreenshotSaturday #PixelArt #GameDev

eniko, to random
@eniko@peoplemaking.games avatar

its always nice when i can slip some pixel art of my own into #KitsuneTails, just to remind myself its a skill i have

eniko, (edited ) to random
@eniko@peoplemaking.games avatar

lil #KitsuneTails sneak peak 👀

Wishlist via https://kitsunegames.com/kitsunetails

eniko, to random
@eniko@peoplemaking.games avatar

first proper #KitsuneTails boss is fully implemented and i gotta say it's pretty cooooooooool

eniko,
@eniko@peoplemaking.games avatar

i think we're doing pretty good in #KitsuneTails with avoiding the problem of SMB3 and SMW where its trivial to chain-bop (mini)bosses. the proper boss i mentioned earlier will actually has a punish for going for a straight forward bop on him, instead making you bait out attacks and then attack him when he leaves himself open

and a miniboss is a ghost type enemy, ghosts in kitsune tails being notably invincible, which means you need to wait until his "ghost shield" drops to bop him. he's no boom boom!

eniko, to random
@eniko@peoplemaking.games avatar

so we have a system for melee attacks in #KitsuneTails and just yesterday i realized why mario spins when he attacks in SMB3 and SMW: those engines didn't have a melee attack system like we did, so when mario attacks they probably just flip his hitbox around from hurting mario when intersecting with enemies to hurting the enemies

thats why mario spins, because if he didnt it wouldn't make sense that he can hurt things behind him

eniko, to gamedev
@eniko@peoplemaking.games avatar
eniko, to random
@eniko@peoplemaking.games avatar

i think the #KitsuneTails OST is going to be very popular

eniko, to random
@eniko@peoplemaking.games avatar

artist's rendition of what if #KitsuneTails were a silent hill game

eniko, to random
@eniko@peoplemaking.games avatar

in #KitsuneTails i made an emote system where each sprite can have up to 16 emotes and oh my god it's the best thing i've ever done. they're so useful for one-off animations that aren't compatible with any other built-in animation type and i use them for melee attacks too

eniko, to random
@eniko@peoplemaking.games avatar

made something to atlas all the tileset textures in #KitsuneTails and of course i made it so that if it runs out of space it grows automatically, so that modders will always have enough room to add their own stuff :ameowbongo:​

eniko, to random
@eniko@peoplemaking.games avatar

my games are on sale for the @itchio halloween sale! get em here: https://eniko.itch.io/

all sales at this point are basically funneled straight into development so by buying my other games you're directly supporting kitsune tails too

eniko, to random
@eniko@peoplemaking.games avatar

added something really cool to #KitsuneTails with the help of @JoshJers :ameowbongo:​

hope i'll be able to show it off soon 🤔 along with some other cool stuff ive been working on

eniko, to random
@eniko@peoplemaking.games avatar

I wrote documentation today for the script tool we're using internally to develop #KitsuneTails. I think it's kinda clever. It allows writers to write normal looking scripts which are parsed for dialogue and converted into partial C# code files. Then coders (read: me) can finish out the partial implementation of the scenes by adding all the non-dialogue character actions and triggering sequences of dialogue with a single line of code where appropriate

And since the localization framework I created pulls localizable text out of a C# assembly it all goes automatically into a nice CSV for localizers. I even emit sorting information so that localizers will see dialogue in the order it occurs in the script

eniko, to gamedev
@eniko@peoplemaking.games avatar
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